
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Eustace | 10,000 | 4f | 22f | Close Combat |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 7 | 3 | 13 | -1 | +3 | 2 | ||
c.H | 1200 | Mid | 9 | 5 | 17 | -3 | +1 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 3 | 13 | -3 | +1 | 1 | ||
f.M | 700 | Mid | 8 | 3 | 18 | -6 | -2 | 2 | ||
f.H | 1000 | Mid | 9 | 3 | 23 | -9 | -5 | 3 | ||
f.HH | 500 | Mid | 4 | 6 | 20 | -9 [+5] | KD[HKD] | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 7 | 3 | 15 | -3 | +1 | 2 | ||
2H | 1000 | Mid | 10 | 5 | 23 | -12 | -8 | 3 | ||
2HH | 500 | Mid | 2 | 8 | 23 | -12[+2] | KD[HKD] | 3 | ||
2U | 700 | Low | 10 | 6 | 20 | -11 | HKD | 2 | ||
j.L | 400 | High | 5 | Until L | 0 | 1 | ||||
j.M | 600 | High | 7 | 7 | 2 | |||||
j.H | 800 | High | 8 | 6 | 2 | |||||
j.U | 800 | Mid | 15 | 6 | Until L+7 | -16[0] | KD[HKD] | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Stay Tonight | 700 | Mid | 19 | 3 | 20 | -6 | -2 | 3 | ||
5UU | Followup | 500(800) | Mid | 5~23 (24) | 3 | 20 | -6[+8] | [HKD] | 2 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
[4]6L | L Flamek Thunder | 800 | All | 13~24 | Total 45~56 | -6[+9] | -4[HKD] | ||||
[4]6M | M Flamek Thunder | 800 | All | 15~26 | Total 45~56 | -6[+9] | -4[HKD] | ||||
[4]6H | H Flamek Thunder | 300,300,400 | All | 13~24 | Total 45~56 | +3[+20] | +7[HKD] | ||||
[4]6[L] | L Flamek Thunder (Charged) | 1000 | All | 25 | Total 52 | -1[+16] | +3[HKD] | ||||
[4]6[M] | M Flamek Thunder (Charged) | 1000 | All | 27 | Total 60 | -7[+10] | KD[HKD] | ||||
[4]6[H] | H Flamek Thunder (Charged) | 1200 | All | 25~45 | Total 50~70 | +7[+18] | HKD[HKD] | ||||
[2]8L | L Slow Kill | 500 | All | 15~26 | Total 40~51 | -7[+10] | -3[HKD] | ||||
[2]8M | M Slow Kill | 500 | All | 15~26 | Total 40~51 | -7[+10] | -3[HKD] | ||||
[2]8H | H Slow Kill | 500×2 | All | 13~23 | Total 39~50 | -2[+15] | HKD[HKD] | ||||
[2]8[L] | L Slow Kill (Charged) | 300×2 | All | 27 | Total 52 | +9[+25] | +13[HKD] | ||||
[2]8[M] | M Slow Kill (Charged) | 300×2 | All | 27 | Total 52 | +9[+25] | +13[HKD] | ||||
[2]8[H] | H Slow Kill (Charged) | 300×4 | All | 24 | Total 51 | +11[+25] | HKD[HKD] | ||||
214L | L Close Combat | Total 40 | |||||||||
214M | M Close Combat | 500 | Mid | 18~27 | 6 | 16 | -7 | -3 | 3 | ||
214H | H Close Combat | 500 | Mid | 15~26 | 6 | 16 | -7 | -3 | 3 | ||
214X > L | Stunlight | 700 | Mid | 13 | 3 | 15(14) | -3(-2)[+13(+14)] | +1(+2)[HKD] | 4 | ||
214X > M | Takedown | 800 | Low | 9 | 9 | 15 | -9 | KD(HKD) | 2 | ||
214X > H | Assault Knife | 800/1000 | All (Mid) | 7 | 3,17(3,3,3,3,3,3,2) | 27 | -27(-22) | KD(HKD) | 1-8 All (1~26 All) | ||
214X > U | Spreadshot | 400×3 | All | 27 | Total 65 | +1[+18] | +5[HKD] | 14~28 All | |||
214X > G | Brake | Total 16 | |||||||||
623L | L Rat Race | 200,600 | Mid | 28 | 53,2 | Total 53 | -4 | 0 | |||
623M | M Rat Race | 200,600 | Mid | 24 | Total 46 | -4 | 0 | ||||
623H | H Rat Race | 400,400 | Mid | 21 | Total 47 | +2 | +6 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Acidrage Howl | 3200 | Mid | 13~22 | 3 | 36 | -19 | HKD | 4 | 1~15 All | |
236236U | Dead End Fall | 4468 | Mid | 13 | Total 121 | -27 | HKD | 4 | 1~15 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD[HKD] | ||||
Air Throw | 1500 | Throw | 5 | 5 | Until L+6 | HKD[HKD] | ||||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 [+8] | +1[HKD] | 5 |

To edit frame data, edit values in GBVS/Eustace/Data.
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