GBVS/Ferry/Combos

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Combo Notation GuideCharacter Name Abbreviations
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+GBVS U Prompt.png becomes 236U.
> = Proceed from the previous move to the following move.
land = Indicate that the player must land at a point in the sequence.
, = Link the previous move into the following move.
->/~ = Cancel the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j = Jump
hj/sj = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
WS = Wall Stick/Wall Splat
[X] = Hold input.
]X[ = Release input
(move) = Move is optional.
[sequence]xN = Repeat sequence N amount of times.
(N) = Attack must deal N amount of hits.
[X] or [Y] = Perform X or Y.
BB = GBVS Beelzebub Icon.png Beelzebub
BL = GBVS Belial Icon.png Belial
CA = GBVS Cagliostro Icon.png Cagliostro
CL = GBVS Charlotta Icon.png Charlotta
DJ = GBVS Djeeta Icon.png Djeeta
EU = GBVS Eustace Icon.png Eustace
FR = GBVS Ferry Icon.png Ferry
FT = GBVS Ladiva Icon.png Ladiva
GR = GBVS Gran Icon.png Gran
KT = GBVS Katalina Icon.png Katalina
LN = GBVS Lancelot Icon.png Lancelot
LW = GBVS Lowain Icon.png Lowain
MT = GBVS Metera Icon.png Metera
NM = GBVS Narmaya Icon.png Narmaya
PC = GBVS Percival Icon.png Percival
SO = GBVS Soriz Icon.png Soriz
VS = GBVS Vaseraga Icon.png Vaseraga
ZT = GBVS Zeta Icon.png Zeta

Combo List

  • Colors represents LMH variants for X.
  • (X) indicates that this move is optional.
Combo Position Damage Meter Gain Works on: Difficulty Notes
c.XXX > 214X Anywhere 2450 35% Everyone Very Easy Good for creating space between you and the opponent. When using it midscreen, the opponent will land near the corner.
214M won't connect!
Other Values:
214L: 1640 - 20%, 1940 - 23%, 2240 - 25%
214H: 1850 - 30%, 2150 - 33%
c.XXX > 623L/H Anywhere 2485 30% Everyone Very Easy Using 623M will space the oppenent perfectly for 22M.
Other Values:
623M: 1850 - 21%, 2150 - 23%, 2450 - 26%
623H: 1885 - 25%, 2185 - 27%
c.XXX > 214H , 2H > 623M Corner 3100 41% Everyone Easy Mixing up 2L > c.LLL also works, but will lead to lower damage.
c.XXX > 214H > delay 2U > 22L (setup) Corner 2270 34% Everyone Easy Same as the above combo, but trading damage for a Geegee setup.
c.XXX > 214H , f.M > 623M , f.H > 236H~{H}or{4X} Corner 3610 Everyone Easy 236H > H will do more damage and won't pull the opponent towards you, leaving him in the corner.
22[M] > Forward Throw > 236M~4M , c.HXX > 623L/H Midscreen 4170 51% Everyone Easy You need the right spacing for 22M to connect with the throw. If the oppenent is too close using 22L also works, but will give the opponent more time to react.
22[H] > Forward Throw > 236M~4M , f.H > 214H , f.H > 623L/H Corner 5201 60% Everyone Medium
c.XXX > 236236H , 22H , f.H > 236M~4M , c.HX > 623X Corner 3890 5% Everyone Medium
214214H , f.M > 2M > f.H > 236H~{X}or{4X} Midscreen 2970 -100% Everyone Easy
214214H , j.L > j.4U > j.H , c.HXX > 214H , f.M > f.H > 2H , f.M > f.H > 236H~{H}or{4H} Corner 3885 Everyone Medium
c.XXX > 214H , 2U > 236236U Corner 5235 -100% Everyone Easy

Combo Theory

Video Examples

Combos

Setups

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