Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Colors represents LMH variants for X.
- (X) indicates that this move is optional.
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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c.XXX > 214X | Anywhere | 2450 | 35% | Everyone | Very Easy | Good for creating space between you and the opponent. When using it midscreen, the opponent will land near the corner. 214M won't connect! Other Values: 214L: 1640 - 20%, 1940 - 23%, 2240 - 25% 214H: 1850 - 30%, 2150 - 33% |
c.XXX > 623L/H | Anywhere | 2485 | 30% | Everyone | Very Easy | Using 623M will space the oppenent perfectly for 22M. Other Values: 623M: 1850 - 21%, 2150 - 23%, 2450 - 26% 623H: 1885 - 25%, 2185 - 27% |
c.XXX > 214H , 2H > 623M | Corner | 3100 | 41% | Everyone | Easy | Mixing up 2L > c.LLL also works, but will lead to lower damage. |
c.XXX > 214H > delay 2U > 22L (setup) | Corner | 2270 | 34% | Everyone | Easy | Same as the above combo, but trading damage for a Geegee setup. |
22[M] > Forward Throw > 236M~4M , c.HXX > 623L/H | Midscreen | 4170 | 51% | Everyone | Easy | You need the right spacing for 22M to connect with the throw. If the oppenent is too close using 22L also works, but will give the opponent more time to react. |
22[H] > Forward Throw > 236M~4M , f.H > 214H , f.H > 623L/H | Corner | 5201 | 60% | Everyone | Medium | |
c.XXX > 236236H , 22H , f.H > 236M~4M , c.HX > 623X | Corner | 3890 | 5% | Everyone | Medium | |
214214H , f.M > 2M > f.H > 236H~{X}or{4X} | Midscreen | 2970 | -100% | Everyone | Easy | |
214214H , j.L > j.4U > j.H , c.HXX > 214H , f.M > f.H > 2H , f.M > f.H > 236H~{H}or{4H} | Corner | 3885 | Everyone | Medium | ||
c.XXX > 214H , 2U > 236236U | Corner | 5235 | -100% | Everyone | Easy |
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