GBVS/Ferry/Data

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Infobox Data

Field Value
Name: Ferry
Health: 9,500
PreJump: 5F
backdash: 22F
Unique Movement Options:
Portrait: GBVS Ferry Portrait.png
Icon: GBVS Ferry Icon.png

Normal Moves

c.L Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.L 400 Mid 6 3 8 +0 +4 0 normal
GBVS Ferry cL.png

c.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.M 700 Mid 7 6 9 +0 +4 2 normal
GBVS Ferry cM.png

c.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.H 1000 Mid 9 4 12 +3 +7 4 normal
GBVS Ferry cH.png

c.XX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XX 300 Mid 9 -3 +1 2 normal
GBVS Ferry cXX.png

c.XXX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XXX 300 Mid 12 -4 +0 3 normal
GBVS Ferry cXXX.png

f.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.L 350 Mid 8 3 15 -5 -3 0 normal
GBVS Ferry fL.png
Clash Level 1

f.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.M 650 Mid 10 5 20 -10 -6 2 normal
GBVS Ferry fM.png
Clash Level 1

f.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.H 900 Mid 14 -15 -11 3 normal
GBVS Ferry fH.png
Clash Level 2


2L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2L 400 Low 6 3 9 -1 +3 0 normal
GBVS Ferry 2L.png

2M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2M 600 Low 12 5 21 -11 -7 2 normal
GBVS Ferry 2M.png
Clash Level 1

2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2H 900 Mid 14 4 22 -10 -6 3 normal
GBVS Ferry 2H.png


2U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2U 700 Low 10 6 17 -8 HKD 2 normal
GBVS Ferry 2U.png
Clash Level 1


j.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.L 400 High/Air 7 2 normal
GBVS Ferry jL.png
Clash Level 1

j.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.M 600 High/Air 11 2 normal
GBVS Ferry jM.png
Clash Level 1

j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.H 750 High/Air 10 3 normal
GBVS Ferry jH.png
Clash Level 2


Uniquie Mechanics

5U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ein Ball 5U 100×15 Mid 17 22 19 -2 +2 4 unique
GBVS Ferry 5U.png


j.U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spectral Dive j.U 600 All 15 [13] 2 unique
GBVS Ferry jU.png
Clash Level 1
Can control direction by pressing j.4U, j.6U
j.5U and j.6U hit twice
[] indicates j.4U startup


j.8U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ghostwing j.8U unique
GBVS Ferry j8U.png


Universal Mechanics

LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ground Throw LU 1500 Throw 7 HKD 0, 4 other
GBVS Ferry Throw.png


j.LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Air Throw j.LU 1500 Throw 5 0, 4 other
GBVS Ferry AirThrow.png


MH

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Overhead Attack MH 1000 High 26 6 17 -4 +1 4 other 4-39 Throw
10-37 Low
9-38 Airborne
GBVS Ferry OverheadAttack.png


Skills

236L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Gespenst 236L 400 All 21 -4 KD 0 special
GBVS Ferry Gespenst.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
Easy Input Damage: 300

236M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Gespenst 236M 400 All 32 -4 KD 0 special
GBVS Ferry Gespenst.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
Easy Input Damage: 300

236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Gespenst 236H 400 All 20 +2 KD 0 special
GBVS Ferry Gespenst.png
Cooldown 480F (Technical), Cooldown 600F (Easy)
Easy Input Damage: 300


236L X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Whip It Good 236L X 800→600 KD 4 special
GBVS Ferry WhipItGood.png


236M X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Whip It Good 236M X 1200→1000 KD 4 special
GBVS Ferry WhipItGood.png


236H X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Whip It Good 236H X 1200→1000 HKD 4 special
GBVS Ferry WhipItGood.png


236L 4X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Heel 236L 4X 0 KD 4 special
GBVS Ferry Heel.png


236M 4X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Heel 236M 4X 0 KD 4 special
GBVS Ferry Heel.png


236H 4X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Heel 236H 4X 0 HKD 4 special
GBVS Ferry Heel.png


214L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Trombe 214L 750, 150×2 Mid 16 12 16 -5 2 special
GBVS Ferry Trombe.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
First hit that lands always does 700


214M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Trombe 214M 550, 150×5 Mid 27 21 16 -3 KD 3 special
GBVS Ferry Trombe.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
First hit that lands always does 550

214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Trombe 214H 550, 150×5 Mid 16 21 16 -3 HKD 3 special
GBVS Ferry Trombe.png
Cooldown 480F (Technical), Cooldown 600F (Easy)
First hit that lands always does 550


623L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Beppo, Sic 'Em! 623L 1000 All 7 -16 KD 3 special
GBVS Ferry BeppoSicEm.png

623M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Beppo, Sic 'Em! 623M 800, 500 All 13 -11 KD 4 special
GBVS Ferry BeppoSicEm.png

623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Beppo, Sic 'Em! 623H 450×3 Mid 11 -26 HKD 4 special
GBVS Ferry BeppoSicEm.png


22L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Geegee, Get 'Em! 22L 500, 200×5 All 22 2 62 special
GBVS Ferry GeeGeeGetEm2.png
Cooldown 172-207F (Technical), Cooldown 202-237F (Easy)
Easy Input Damage 400, 150×5
Cooldown starts when Geegee is done discharging


22M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Geegee, Get 'Em! 22M 500, 200×5 All 22 29 2 62 special
GBVS Ferry GeeGeeGetEm2.png
Cooldown 185-220F (Technical), Cooldown 215-250F (Easy)
Easy Input Damage 400, 150×5
Cooldown starts when Geegee is done discharging


22H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Geegee, Get 'Em! 22H 200×5 All 45 2 62 special
GBVS Ferry GeeGeeGetEm2.png
Cooldown 584-696F (Technical), Cooldown 704-816F (Easy)
Easy Input Damage 150×5
Cooldown starts when Geegee is done discharging


Skybound Art

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Vergiften 236236H 400×5 All 7+9 4 super
GBVS Ferry Vergiften.pngGBVS Ferry Vergiften2.png
Clash level: 8


214214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Hinrichten 214214H N/A 7+0 super
GBVS Ferry HinLiechten.png


236236U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Aetheryte Requiescat 236236U 4500→3500 Mid 7+3 -37 HKD 4 super
GBVS Ferry AetheryteRequiescat.pngGBVS Ferry AetheryteRequiescat2.png
Clash level: 30 (Easy), 35 (Technical)


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