GBVS/Ferry/Data

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< GBVS‎ | Ferry
Revision as of 02:43, 27 December 2021 by Mars (talk | contribs) (→‎Normal Moves)

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Infobox Data

Portrait Name Health Prejump
GBVS Ferry Portrait.png
Ferry 9,500 5F
Backdash Backshift Unique Movement Options
22F
Icon
GBVS Ferry Icon.png

Normal Moves

c.L Data

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 8 +0 +4 0 -
GBVS Ferry cL.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 6 9 +0 +4 2 -
GBVS Ferry cM.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 4 12 +3 +7 4 -
GBVS Ferry cH.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 9 -3 +1 2 -
GBVS Ferry cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 12 -4 +0 3 -
GBVS Ferry cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 8 3 15 -5 -3 0 -
GBVS Ferry fL.png
Clash Level 1

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 10 5 20 -10 -6 2 -
GBVS Ferry fM.png
Clash Level 1

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 14 -15 -11 3 -
GBVS Ferry fH.png
Clash Level 2

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 9 -1 +3 0 -
GBVS Ferry 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Low 12 5 21 -11 -7 2 -
GBVS Ferry 2M.png
Clash Level 1

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 14 4 22 -10 -6 3 -
GBVS Ferry 2H.png

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 10 6 17 -8 HKD 2 -
GBVS Ferry 2U.png
Clash Level 1

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 7 2 -
GBVS Ferry jL.png
Clash Level 1

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High/Air 11 2 -
GBVS Ferry jM.png
Clash Level 1

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
750 High/Air 10 3 -
GBVS Ferry jH.png
Clash Level 2

Uniquie Mechanics

5U

5U
Ein Ball
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
100×15 Mid 17 22 19 -2 +2 4 -
GBVS Ferry 5U.png

j.U

j.U
Spectral Dive
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 All 15 [13] 2 -
GBVS Ferry jU.png
Clash Level 1
Can control direction by pressing j.4U, j.6U
j.5U and j.6U hit twice
[] indicates j.4U startup

j.8U

j.8U
Ghostwing
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
GBVS Ferry j8U.png

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 HKD 0, 4 -
GBVS Ferry Throw.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 0, 4 -
GBVS Ferry AirThrow.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 -
GBVS Ferry OverheadAttack.png

Skills

236L

236L
Gespenst
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 21 -4 KD 0 -
File:GBVS Ferry Gespenst.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
Easy Input Damage: 300

236M

236M
Gespenst
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 32 -4 KD 0 -
File:GBVS Ferry Gespenst.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
Easy Input Damage: 300

236H

236H
Gespenst
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 All 20 +2 KD 0 -
File:GBVS Ferry Gespenst.png
Cooldown 480F (Technical), Cooldown 600F (Easy)
Easy Input Damage: 300

236L X

236L X
Whip It Good
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800→600 KD 4 -
File:GBVS Ferry WhipItGood.png

236M X

236M X
Whip It Good
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200→1000 KD 4 -
File:GBVS Ferry WhipItGood.png

236H X

236H X
Whip It Good
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200→1000 HKD 4 -
File:GBVS Ferry WhipItGood.png

236L 4X

236L 4X
Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
0 KD 4 -
File:GBVS Ferry Heel.png

236M 4X

236M 4X
Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
0 KD 4 -
File:GBVS Ferry Heel.png

236H 4X

236H 4X
Heel
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
0 HKD 4 -
File:GBVS Ferry Heel.png

214L

214L
Trombe
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
750, 150×2 Mid 16 12 16 -5 2 -
File:GBVS Ferry Trombe.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
First hit that lands always does 700

214M

214M
Trombe
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550, 150×5 Mid 27 21 16 -3 KD 3 -
File:GBVS Ferry Trombe.png
Cooldown 20F (Technical), Cooldown 200F (Easy)
First hit that lands always does 550

214H

214H
Trombe
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550, 150×5 Mid 16 21 16 -3 HKD 3 -
File:GBVS Ferry Trombe.png
Cooldown 480F (Technical), Cooldown 600F (Easy)
First hit that lands always does 550

623L

623L
Beppo, Sic 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 7 -16 KD 3 -
File:GBVS Ferry BeppoSicEm.png

623M

623M
Beppo, Sic 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 All 13 -11 KD 4 -
File:GBVS Ferry BeppoSicEm.png

623H

623H
Beppo, Sic 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
450×3 Mid 11 -26 HKD 4 -
File:GBVS Ferry BeppoSicEm.png

22L

22L
Geegee, Get 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 200×5 All 22 2 62 -
File:GBVS Ferry GeeGeeGetEm2.png
Cooldown 172-207F (Technical), Cooldown 202-237F (Easy)
Easy Input Damage 400, 150×5
Cooldown starts when Geegee is done discharging

22M

22M
Geegee, Get 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500, 200×5 All 22 29 2 62 -
File:GBVS Ferry GeeGeeGetEm2.png
Cooldown 185-220F (Technical), Cooldown 215-250F (Easy)
Easy Input Damage 400, 150×5
Cooldown starts when Geegee is done discharging

22H

22H
Geegee, Get 'Em!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200×5 All 45 2 62 -
File:GBVS Ferry GeeGeeGetEm2.png
Cooldown 584-696F (Technical), Cooldown 704-816F (Easy)
Easy Input Damage 150×5
Cooldown starts when Geegee is done discharging

Skybound Art

236236H

236236H
Vergiften
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×5 All 7+9 4 -
File:GBVS Ferry Vergiften.png
Clash level: 8

214214H

214214H
Hinrichten
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
N/A 7+0 -
File:GBVS Ferry HinLiechten.png

236236U

236236U
Aetheryte Requiescat
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid 7+3 -37 HKD 4 -
File:GBVS Ferry AetheryteRequiescat.png
Clash level: 30 (Easy), 35 (Technical)

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