GBVS/Frame Data

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How to Read Frame Data[edit]

If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.

Frame Data[edit]

GBVS Gran Icon.png GBVS Katalina Icon.png GBVS Charlotta Icon.png GBVS Lancelot Icon.png GBVS Percival Icon.png
GBVS Ferry Icon.png GBVS Lowain Icon.png GBVS Ladiva Icon.png GBVS Metera Icon.png GBVS Zeta Icon.png GBVS Vaseraga Icon.png

Character Comparisons[edit]

Universal Overhead[edit]

Damage Startup Active Recovery Total On Block Throw Invuln Low Invuln Airborne
Gran 1000 26F 6F 17F 48F -4F 4-31F 9-31F 8-30F
Katalina 1000 26F 2F 21F 48F -4F 4-31F 13-27F 12-26F
Charlotta 1000 26F 3F 20F 48F -4F 4-31F 10-31F 9-30F
Lancelot 1000 26F 6F 17F 48F -4F 4-31F 9-31F 9-30F
Percival 1000 26F 6F 17F 48F -4F 4-40F 12-37F 11-39F
Ladiva 1000 26F 6F 17F 48F -4F 4-34F 12-31F 9-33F
Metera 1200 26F 6F 17F 48F -4F 4-47F 14-41F 9-46F
Lowain 1000 26F 6F 17F 48F -4F 4-36F 23-36F 22-35F
Ferry 1000 26F 6F 17F 48F -4F 4-39F 10-37F 9-38F
Zeta 1000 26F 6F 17F 48F -4F 4-36F 12-35F 9-35F
Vaseraga 1000 26F 6F 17F 48F -4F 4-31F 12-26F 8-30F

System Data[edit]

Attack Level[edit]

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 8 10 12 14 16
Counter Hit Hitstop +0 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • All air normals attacks inflict 14F ground hitstun
  • Additional hitstop on counter hit only applies to opponent.

Evade[edit]

  • Total: 29F
  • Hit Invuln on 1-25F
  • 26F onward in counter hit state

Cross-Over[edit]

Everyone Else
  • Total: 29F
  • 1-21F Upper Body Invuln from knee up
Ladiva
  • Total: 33F
  • 1-22F Upper Body Invuln from knee up

Knockdown[edit]

Hard Knockdown: 28F

Ground Recovery:

Throw Invincibility[edit]

Action Throw inv duration
Blocking 5F
hard KD 9F
neutral tech 0F
back tech 0F
After Air recovery 9F upon landing
Late throw tech 5F

Throw Break[edit]

Throw Break On Attacker Defender
Ground 1F
  • Reeling animation 27F
  • Reeling animation 27F
Ground 2-12F
  • Reeling animation 27F
  • Reeling animation 27F
  • gains 3% Skybound Gauge
Ground 13-22F
  • Reeling animation 27F
  • Reeling animation 51F
  • gains 3% Skybound Gauge
  • takes 500 damage
Air 1F
  • Reeling animation Until L +6F
  • Reeling animation Until L +6F
Air 2-10F
  • Reeling animation Until L +6F
  • Reeling animation Until L +6F
  • gains 3% Skybound Gauge
  • All reeling animations are fully invincible
  • Damage taken is not scaled by Guts, can not KO.

Guts[edit]

Health Threshold Damage Modifier
>= 61% 100%
60% ~> 41% 95%
40% ~> 21% 90%
20% ~> 11% 85%
<= 10% 75%

Navigation[edit]

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Click [*] for character's frame data
System Explanations

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