< GBVS
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{| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;" | {| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
! | ! Action | ||
! Throw | ! Throw inv duration | ||
|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|Blocking]] | ! [[Notation#Frame_Data_Related_Terms|Blocking]] | ||
| | | 5F | ||
|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|hard KD]] | ! [[Notation#Frame_Data_Related_Terms|hard KD]] | ||
| | | 9F | ||
|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|neutral tech]] | ! [[Notation#Frame_Data_Related_Terms|neutral tech]] | ||
| | | 0F | ||
|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|back tech]] | ! [[Notation#Frame_Data_Related_Terms|back tech]] | ||
| | | 0F | ||
|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|After Air recovery]] | ! [[Notation#Frame_Data_Related_Terms|After Air recovery]] | ||
| | | 9F upon landing | ||
|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|Late throw tech]] | ! [[Notation#Frame_Data_Related_Terms|Late throw tech]] | ||
| | | 5F | ||
|- | |- | ||
|} | |||
===Throw Break=== | |||
{| class="wikitable" border="1" style="margin: 1em auto 1em auto;" | |||
|- | |||
! Throw Break On !! Attacker !! Defender | |||
|- | |||
! 1F | |||
|| | |||
*27F reeling animation | |||
|| | |||
*27F reeling animation | |||
|- | |||
! 2-12F | |||
|| | |||
*27F reeling animation | |||
|| | |||
*27F reeling animation | |||
*gains 3% Skybound Gauge | |||
|- | |||
! 13-22F | |||
|| | |||
*27F reeling animation | |||
|| | |||
*51F reeling animation | |||
*gains 3% Skybound Gauge | |||
*takes 500 damage | |||
|} | |||
*All reeling animations are fully invincible | |||
*Damage taken is not scaled by [[GBVS/Damage#Guts|Guts]], can not KO. | |||
===Guts=== | |||
{| class="wikitable" border="1" style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
! Health Threshold !! Damage Modifier | |||
|- | |||
! >= 61% | |||
|| 100% | |||
|- | |||
! 60% ~> 41% | |||
|| 95% | |||
|- | |||
! 40% ~> 21% | |||
|| 90% | |||
|- | |||
! 20% ~> 11% | |||
|| 85% | |||
|- | |||
! <= 10% | |||
|| 75% | |||
|} | |} | ||
Revision as of 03:25, 21 February 2020
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
Universal Overhead
Damage | Startup | Active | Recovery | Total | On Block | Throw Invuln | Low Invuln | Airborne | |
---|---|---|---|---|---|---|---|---|---|
Gran | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 9-31F | 8-30F |
Katalina | 1000 | 26F | 2F | 21F | 48F | -4F | 4-31F | 13-27F | 12-26F |
Charlotta | 1000 | 26F | 3F | 20F | 48F | -4F | 4-31F | 10-31F | 9-30F |
Lancelot | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 9-31F | 9-30F |
Percival | 1000 | 26F | 6F | 17F | 48F | -4F | 4-40F | 12-37F | 11-39F |
Ladiva | 1000 | 26F | 6F | 17F | 48F | -4F | 4-34F | 12-31F | 9-33F |
Metera | 1200 | 26F | 6F | 17F | 48F | -4F | 4-47F | 14-41F | 9-46F |
Lowain | 1000 | 26F | 6F | 17F | 48F | -4F | 4-36F | 23-36F | 22-35F |
Ferry | 1000 | 26F | 6F | 17F | 48F | -4F | 4-39F | 10-37F | 9-38F |
Zeta | 1000 | 26F | 6F | 17F | 48F | -4F | 4-36F | 12-35F | 9-35F |
Vaseraga | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 12-26F | 8-30F |
System Data
Attack Level
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Counter Hit) | 28 | 32 | 36 | 40 | 44 |
Blockstun (Ground) | 10 | 12 | 14 | 16 | 18 |
Blockstun (Air) | 19 | 21 | 23 | 25 | 27 |
Hitstop | 8 | 10 | 12 | 14 | 16 |
Counter Hit Hitstop | +0 | +2 | +4 | +8 | +12 |
- Crouching hit adds 1F additional hitstun
- All air normals attacks inflict 14F ground hitstun
- Additional hitstop on counter hit only applies to opponent.
Evade
- Total: 29F
- Hit Invuln on 1-25F
- 26F onward in counter hit state
Cross-Over
- Everyone Else
- Total: 29F
- 1-21F Upper Body Invuln from knee up
- Ladiva
- Total: 33F
- 1-22F Upper Body Invuln from knee up
Knockdown
Hard Knockdown: 28F
Ground Recovery:
Throw Invincibility
Action | Throw inv duration |
---|---|
Blocking | 5F |
hard KD | 9F |
neutral tech | 0F |
back tech | 0F |
After Air recovery | 9F upon landing |
Late throw tech | 5F |
Throw Break
Throw Break On | Attacker | Defender |
---|---|---|
1F |
|
|
2-12F |
|
|
13-22F |
|
|
- All reeling animations are fully invincible
- Damage taken is not scaled by Guts, can not KO.
Guts
Health Threshold | Damage Modifier |
---|---|
>= 61% | 100% |
60% ~> 41% | 95% |
40% ~> 21% | 90% |
20% ~> 11% | 85% |
<= 10% | 75% |
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •