GBVS/Frame Data: Difference between revisions

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{| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;"
{| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;"
|-
|-
!  
! Action
! Throw invuln frames
! Throw inv duration
|-
|-
! [[Notation#Frame_Data_Related_Terms|Blocking]]
! [[Notation#Frame_Data_Related_Terms|Blocking]]
| 5
| 5F
|-
|-
! [[Notation#Frame_Data_Related_Terms|hard KD]]
! [[Notation#Frame_Data_Related_Terms|hard KD]]
| 9
| 9F
|-
|-
! [[Notation#Frame_Data_Related_Terms|neutral tech]]
! [[Notation#Frame_Data_Related_Terms|neutral tech]]
| 0
| 0F
|-
|-
! [[Notation#Frame_Data_Related_Terms|back tech]]
! [[Notation#Frame_Data_Related_Terms|back tech]]
| 0
| 0F
|-
|-
! [[Notation#Frame_Data_Related_Terms|After Air recovery]]
! [[Notation#Frame_Data_Related_Terms|After Air recovery]]
| 9 upon landing
| 9F upon landing
|-
|-
! [[Notation#Frame_Data_Related_Terms|Late throw tech]]
! [[Notation#Frame_Data_Related_Terms|Late throw tech]]
| 5
| 5F
|-
|-
|}
===Throw Break===
{| class="wikitable" border="1" style="margin: 1em auto 1em auto;"
|-
! Throw Break On !! Attacker !! Defender
|-
! 1F
||
*27F reeling animation
||
*27F reeling animation
|-
! 2-12F
||
*27F reeling animation
||
*27F reeling animation
*gains 3% Skybound Gauge
|-
! 13-22F
||
*27F reeling animation
||
*51F reeling animation
*gains 3% Skybound Gauge
*takes 500 damage
|}
*All reeling animations are fully invincible
*Damage taken is not scaled by [[GBVS/Damage#Guts|Guts]], can not KO.
===Guts===
{| class="wikitable" border="1" style="text-align: center; margin: 1em auto 1em auto;"
|-
! Health Threshold !! Damage Modifier
|-
! >= 61%
|| 100%
|-
! 60% ~> 41%
|| 95%
|-
! 40% ~> 21%
|| 90%
|-
! 20% ~> 11%
|| 85%
|-
! <= 10%
|| 75%
|}
|}



Revision as of 03:25, 21 February 2020

How to Read Frame Data

If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.

Frame Data

GBVS Gran Icon.png GBVS Katalina Icon.png GBVS Charlotta Icon.png GBVS Lancelot Icon.png GBVS Percival Icon.png
GBVS Ferry Icon.png GBVS Lowain Icon.png GBVS Ladiva Icon.png GBVS Metera Icon.png GBVS Zeta Icon.png GBVS Vaseraga Icon.png

Character Comparisons

Universal Overhead

Damage Startup Active Recovery Total On Block Throw Invuln Low Invuln Airborne
Gran 1000 26F 6F 17F 48F -4F 4-31F 9-31F 8-30F
Katalina 1000 26F 2F 21F 48F -4F 4-31F 13-27F 12-26F
Charlotta 1000 26F 3F 20F 48F -4F 4-31F 10-31F 9-30F
Lancelot 1000 26F 6F 17F 48F -4F 4-31F 9-31F 9-30F
Percival 1000 26F 6F 17F 48F -4F 4-40F 12-37F 11-39F
Ladiva 1000 26F 6F 17F 48F -4F 4-34F 12-31F 9-33F
Metera 1200 26F 6F 17F 48F -4F 4-47F 14-41F 9-46F
Lowain 1000 26F 6F 17F 48F -4F 4-36F 23-36F 22-35F
Ferry 1000 26F 6F 17F 48F -4F 4-39F 10-37F 9-38F
Zeta 1000 26F 6F 17F 48F -4F 4-36F 12-35F 9-35F
Vaseraga 1000 26F 6F 17F 48F -4F 4-31F 12-26F 8-30F

System Data

Attack Level

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 8 10 12 14 16
Counter Hit Hitstop +0 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • All air normals attacks inflict 14F ground hitstun
  • Additional hitstop on counter hit only applies to opponent.

Evade

  • Total: 29F
  • Hit Invuln on 1-25F
  • 26F onward in counter hit state

Cross-Over

Everyone Else
  • Total: 29F
  • 1-21F Upper Body Invuln from knee up
Ladiva
  • Total: 33F
  • 1-22F Upper Body Invuln from knee up

Knockdown

Hard Knockdown: 28F

Ground Recovery:

Throw Invincibility

Action Throw inv duration
Blocking 5F
hard KD 9F
neutral tech 0F
back tech 0F
After Air recovery 9F upon landing
Late throw tech 5F

Throw Break

Throw Break On Attacker Defender
1F
  • 27F reeling animation
  • 27F reeling animation
2-12F
  • 27F reeling animation
  • 27F reeling animation
  • gains 3% Skybound Gauge
13-22F
  • 27F reeling animation
  • 51F reeling animation
  • gains 3% Skybound Gauge
  • takes 500 damage
  • All reeling animations are fully invincible
  • Damage taken is not scaled by Guts, can not KO.

Guts

Health Threshold Damage Modifier
>= 61% 100%
60% ~> 41% 95%
40% ~> 21% 90%
20% ~> 11% 85%
<= 10% 75%

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