< GBVS
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{{MFlag|update}} | |||
==How to Read Frame Data== | ==How to Read Frame Data== | ||
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the '''[[Using Frame Data|reading guide]]''' on Frame Data. | If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the '''[[Using Frame Data|reading guide]]''' on Frame Data. | ||
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[[File:GBVS_Djeeta_Icon.png|72px|link=GBVS/Djeeta/Frame Data]] | [[File:GBVS_Djeeta_Icon.png|72px|link=GBVS/Djeeta/Frame Data]] | ||
[[File:GBVS_Zooey_Icon.png|72px|link=GBVS/Zooey/Frame Data]] | [[File:GBVS_Zooey_Icon.png|72px|link=GBVS/Zooey/Frame Data]] | ||
<br> | |||
[[File:GBVS_Belial_Icon.png|72px|link=GBVS/Belial/Frame Data]] | |||
[[File:GBVS_Cagliostro_Icon.png|72px|link=GBVS/Cagliostro/Frame Data]] | |||
[[File:GBVS_Yuel_Icon.png|72px|link=GBVS/Yuel/Frame Data]] | |||
[[File:GBVS_Anre_Icon.png|72px|link=GBVS/Anre/Frame Data]] | |||
</div> | </div> | ||
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|- | |- | ||
! [[GBVS/Djeeta|Djeeta]] | ! [[GBVS/Djeeta|Djeeta]] | ||
| 10000 | |||
|- | |||
! [[GBVS/Zooey|Zooey]] | |||
| 10000 | |||
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! [[GBVS/Belial|Belial]] | |||
| 10000 | | 10000 | ||
|} | |} | ||
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| -4F | | -4F | ||
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! [[GBVS/Soriz|Soriz]] | |||
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! [[GBVS/Djeeta|Djeeta]] | |||
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! [[GBVS/Zooey|Zooey]] | |||
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! [[GBVS/Belial|Belial]] | |||
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! [[GBVS/Cagliostro|Cagliostro]] | |||
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! [[GBVS/Gran|Gran]] | ! [[GBVS/Gran|Gran]] | ||
! Reginleiv(236X/ S)* | ! Reginleiv(236X/ S)* | ||
| | | 36-105F | ||
| | | 60-117F | ||
| 516-575F | | 516-575F | ||
| | | 36-105F | ||
| | | 80-137F | ||
| 536- | | 536-595F | ||
|- | |- | ||
! | ! | ||
Line 267: | Line 335: | ||
| 200F | | 200F | ||
| 200F | | 200F | ||
| | | 660F | ||
|- | |- | ||
! | ! | ||
! | !Overdrive Surge(214X/ 4 or 2S) | ||
| 20F | | 20F | ||
| 20F | | 20F | ||
| 480F | | 480F | ||
| | | 110F | ||
| | | 110F | ||
| 600F | | 600F | ||
|- | |- | ||
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|- | |- | ||
! [[Notation#Frame_Data_Related_Terms|Hitstop]] | ! [[Notation#Frame_Data_Related_Terms|Hitstop]] | ||
| | | 10 | ||
| 10 | | 10 | ||
| 12 | | 12 | ||
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|} | |} | ||
*Crouching hit adds 1F additional hitstun | *Crouching hit adds 1F additional hitstun | ||
* | *Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18. | ||
*Air counter hit doubles the amount of untechable time | *Air counter hit doubles the amount of untechable time | ||
*Additional hitstop on counter hit only applies to opponent. | *Additional hitstop on counter hit only applies to opponent. | ||
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===Knockdown=== | ===Knockdown=== | ||
Hard Knockdown: 28F after groundbounce | Hard Knockdown: | ||
:28F after groundbounce | |||
Ground Recovery: | Ground Recovery: | ||
:In-place: 32F | |||
:In place: 32F | :Back roll: 41F | ||
:Back | |||
*Recovery can be buffered 5F before landing, and can be done during the first 6F after landing. | |||
*All knockdowns have 9F throw invincibility upon wakeup. | |||
===Throw=== | |||
System throw has 7F startup | |||
===Throw Invincibility=== | ===Throw Invincibility=== | ||
*Hitstun + | *Hitstun + 6F after | ||
*Blocking + 5F after | *Blocking + 5F after | ||
*Hard Knockdown + 9F after | *Hard Knockdown + 9F after | ||
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*Break Animation: 27F | *Break Animation: 27F | ||
|- | |- | ||
! Ground 2- | ! Ground 2-15F | ||
|| | || | ||
*Break Animation: 27F | *Break Animation: 27F | ||
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*gains 3% Skybound Gauge | *gains 3% Skybound Gauge | ||
|- | |- | ||
! Ground | ! Ground 16-22F | ||
|| | || | ||
*Break Animation: 27F | *Break Animation: 27F | ||
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|- | |- | ||
|} | |} | ||
*Normal throws count as 2 hits for damage scaling purposes. | |||
*Multi-hitting attacks, such as Gran's 236H or Charlotta's 214X series all count as 1 hit for damage scaling purposes. | *Multi-hitting attacks, such as Gran's 236H or Charlotta's 214X series all count as 1 hit for damage scaling purposes. | ||
*Guts is applied in addition to damage scaling | *Guts is applied in addition to damage scaling | ||
===Guts=== | ===Guts=== | ||
{| class="wikitable" border="1" style="text-align: center; margin: 1em auto 1em auto;" | {| class="wikitable" border="1" style="text-align: center; margin: 1em auto 1em auto;" | ||
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|+Guts | |+Guts | ||
|- | |- | ||
! Health | ! Health !! Damage Modifier | ||
|- | |- | ||
! | ! < 61% | ||
|| 95% | || 95% | ||
|- | |- | ||
! | ! < 41% | ||
|| 90% | || 90% | ||
|- | |- | ||
! | ! < 21% | ||
|| 85% | || 85% | ||
|- | |- | ||
! < | ! < 11% | ||
|| 75% | || 75% | ||
|} | |} | ||
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==Navigation== | ==Navigation== | ||
{{Navbar-GBVS}} | {{Navbar-GBVS}} | ||
Revision as of 03:04, 28 December 2020
The contents of this page are out of date.
This can be due to patches to the game, or developments in the metagame. You can help by updating it.
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
Health Values
HP | |
---|---|
Gran | 10000 |
Katalina | 10000 |
Charlotta | 10000 |
Lancelot | 10000 |
Percival | 10000 |
Ladiva | 11000 |
Metera | 9500 |
Lowain | 10000 |
Ferry | 9500 |
Zeta | 10000 |
Vaseraga | 11000 |
Beelzebub | 10000 |
Narmaya | 10000 |
Soriz | 10500 |
Djeeta | 10000 |
Zooey | 10000 |
Belial | 10000 |
Universal Overhead
Damage | Startup | Active | Recovery | Total | On Block | Throw Invuln | Low Invuln | Airborne | |
---|---|---|---|---|---|---|---|---|---|
Gran | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 9-31F | 8-30F |
Katalina | 1000 | 26F | 2F | 21F | 48F | -4F | 4-31F | 13-27F | 12-26F |
Charlotta | 1000 | 26F | 3F | 20F | 48F | -4F | 4-31F | 10-31F | 9-30F |
Lancelot | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 9-31F | 9-30F |
Percival | 1000 | 26F | 6F | 17F | 48F | -4F | 4-40F | 12-37F | 11-39F |
Ladiva | 1000 | 26F | 6F | 17F | 48F | -4F | 4-34F | 12-31F | 9-33F |
Metera | 1000 | 26F | 6F | 17F | 48F | -4F | 4-47F | 14-41F | 9-46F |
Lowain | 1000 | 26F | 6F | 17F | 48F | -4F | 4-36F | 23-36F | 22-35F |
Ferry | 1000 | 26F | 6F | 17F | 48F | -4F | 4-39F | 10-37F | 9-38F |
Zeta | 1000 | 26F | 6F | 17F | 48F | -4F | 4-36F | 12-35F | 9-35F |
Vaseraga | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 12-26F | 8-30F |
Beelzebub | 1000 | 26F | -4F | ||||||
Narmaya | 1000 | 26F | -4F | ||||||
Soriz | |||||||||
Djeeta | |||||||||
Zooey | |||||||||
Belial | |||||||||
Cagliostro |
Character Cooldowns
- Projectile cooldowns start when the projectile hits, is blocked, or leaves the screen. Timing may vary
- Geegee cooldown starts when geegee is done dsicharging. Geegee will also delay the cooldown if it hits on the way upwards
Source : https://twitter.com/kedako_faital/status/1227550583705325568
Character | Move | L Technical | M Technical | H Technical | L Shortcut | M Shortcut | H Shortcut |
---|---|---|---|---|---|---|---|
Gran | Reginleiv(236X/ S)* | 36-105F | 60-117F | 516-575F | 36-105F | 80-137F | 536-595F |
Rising Sword(623X/6S) | 20F | 20F | 480F | 200F | 200F | 660F | |
Overdrive Surge(214X/ 4 or 2S) | 20F | 20F | 480F | 110F | 110F | 600F | |
Katalina | Frozen Blade(236X/ S)* | 33-104F | 33-104F | 517-574F | 53-124F | 53-124F | 637-694F |
Emerald Sword(623X/ 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Enchanted Lands(214X/ 2 or 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Charlotta | Shining Onslaught ([4]6X / 6S) | 20F | 20F | 480F | 200F | 200F | 600F |
Holy Ladder ([2]8X / 5S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Sword of Lumiel(214X/ 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Noble Strategy (22X/ 2S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Lancelot | Wogenstrom(236X / 5S)* | 50-82F | 55-110F | 556-575F | 140-172F | 145-200F | 676-695F |
Blade Impulse (66X / 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Southern Cross( 214X / 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Turbulenz(22X/ 2S) | 20F | 20F | 480F | 120F | 120F | 600F | |
Percival | Anzuenden(236X/ 5S)* | 42-69F | 45-56F | 520-523F | 42-69F | 65-76F | 640-643F |
Platzen(623X / 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Lord's Charge(214X/ 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Traeumerei( 22X/ 2S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Ladiva | Jewel Resort Scredriver(360X/ 5S) | 20F | 20F | 480F | 200F | 200F | 600F |
Leg Drop of Adoration(j.360X / j.S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Headbutt of Love(236X/ 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Elegant Lariat( 214X/ 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Devoted Body Slam(623X/ 2S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Metera | Starry Sky (High)(236X/ 5S)* | 39-91F | 39-91F | 519-561F | 59-111F | 59-111F | 639-681F |
Air Starry Sky (j236X/ jS)* | 41-58F | 48-75F | 510-526F | 62-78F | 69-94F | 620-646F | |
Starry Sky(Low)(214X/ 4S)* | 40-92F | 40-92F | 520-562F | 60-112F | 60-112F | 640-682F | |
The Great Fall(623X/ 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Aetherial Seal(22X/ 2S) | 20F | 20F | 480F | 60F | 60F | 600F | |
Lowain | Sammy & Tommy(236X/ 5S) | 20F | 20F | 480F | 60F | 60F | 600F |
Come at Me, Bro!(623X/ 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Awesome Sauce(214X/ 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Magnificent Tool of Destruction(22X/ 2S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Ferry | Gespenst(236X/ 5S) | 20F | 20F | 480F | 200F | 200F | 600F |
Beppo, Sic 'Em!(623X / 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Trombe(214X/ 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Geegee, Get 'Em!(22X/ 2S)** | 172-207F | 185-220F | 584-696F | 202-237F | 215-250F | 704-816F | |
Zeta | Infinite Wonders(236X/ 5S) | 20F | 20F | 480F | 200F | 200F | 600F |
Spear of Arvess (66X / 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Spear of Arvess(Rising) (22X/ 2S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Rhapsody (214X / 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Vaseraga | Instinction(214X/ 5S) | 20F | 20F | 480F | 200F | 200F | 600F |
Battalions of Fear([4]6X/ 6S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Great Scythe Grynoth(632146X/ 4S) | 20F | 20F | 480F | 200F | 200F | 600F | |
Savage Rampage(22X/ 2S) | 20F | 20F | 480F | 200F | 200F | 600F |
System Data
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Counter Hit) | 28 | 32 | 36 | 40 | 44 |
Blockstun (Ground) | 10 | 12 | 14 | 16 | 18 |
Blockstun (Air) | 19 | 21 | 23 | 25 | 27 |
Hitstop | 10 | 10 | 12 | 14 | 16 |
Counter Hit Hitstop | +0 | +2 | +4 | +8 | +12 |
- Crouching hit adds 1F additional hitstun
- Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
- Air counter hit doubles the amount of untechable time
- Additional hitstop on counter hit only applies to opponent.
Evade
- Total: 29F
- Strike and Projectile Invul on 1-25F
- 26F onward in counter hit state
Cross-Over
- Everyone Else
- Total: 29F
- 1-21F Upper Body Invul from knee up
- Ladiva
- Total: 33F
- 1-22F Upper Body Invul from knee up
Knockdown
Hard Knockdown:
- 28F after groundbounce
Ground Recovery:
- In-place: 32F
- Back roll: 41F
- Recovery can be buffered 5F before landing, and can be done during the first 6F after landing.
- All knockdowns have 9F throw invincibility upon wakeup.
Throw
System throw has 7F startup
Throw Invincibility
- Hitstun + 6F after
- Blocking + 5F after
- Hard Knockdown + 9F after
- Neutral/Back Tech + 9F after
- Prejump + 0F after
- Air Recovery + Until L + 9F after
- Late Throw Break + 5F after
Throw Break
Throw Break On | Attacker | Defender |
---|---|---|
Ground 1F |
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Ground 2-15F |
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Ground 16-22F |
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Air 1F |
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Air 2-10F |
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|
- All animations are fully invincible
- Damage taken is not scaled by Guts and can not KO.
Damage Scaling
Combo Count | Damage Dealt |
---|---|
1 hit | 100% |
2 hit | 100% |
3 hit | 80% |
4 hit | 70% |
5 hit | 60% |
6 hit | 50% |
7 hit | 40% |
8 hit | 30% |
9 hit | 20% |
10+ hit | 10% |
- Normal throws count as 2 hits for damage scaling purposes.
- Multi-hitting attacks, such as Gran's 236H or Charlotta's 214X series all count as 1 hit for damage scaling purposes.
- Guts is applied in addition to damage scaling
Guts
Health | Damage Modifier |
---|---|
< 61% | 95% |
< 41% | 90% |
< 21% | 85% |
< 11% | 75% |
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •