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==Health Bar== | ==Health Bar== | ||
[[File:GBVS_HealthBar.png | [[File:GBVS_HealthBar.png|thumb]] | ||
Each character has a different amount of health, see each character's page for their values or see the [[GBVS/Frame Data|System Data]] for a table to compare across all characters. | |||
When a player has 100% SB Gauge and is at 30% health or less, they gain access to their [[GBVS/Offense#Super_Skybound_Arts|Super Skybound Art]]. Their Health and SB Gauge will turn light blue to signify this. | |||
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==SB Gauge== | ==SB Gauge== | ||
[[File:GBVS_SBGauge.png | [[File:GBVS_SBGauge.png|thumb]] | ||
The SB Gauge | When your SB Gauge reaches 100%, you gain access to Skybound Arts and Super Skybound Arts. Attacking, blocking, and walking towards the opponent all gain SB Gauge. The SB Gauge is reset at the beginning of each round, so it's best to use it each round if you can. | ||
{| class="wikitable" | |||
|- | |||
! Situation !! Formula | |||
|- | |||
| Opponent getting hit || ?? | |||
|- | |||
| Getting hit || ?? | |||
|- | |||
| Opponent blocking attack || ?? | |||
|- | |||
| Blocking attack || ?? | |||
|- | |||
| Walking Forward || ?? | |||
|- | |||
|} | |||
<br style="clear:both;"> | <br style="clear:both;"> | ||
==Cooldowns== | ==Cooldowns== | ||
[[File:GBVS_CooldownsGauge.png | [[File:GBVS_CooldownsGauge.png|thumb]] | ||
When a Skill is used, the Skill will go into cooldown and can not be used until cooldown period passes. ALL VERSIONS of that skill (L/M/H) can not be used during cooldown. The corresponding icon for that Skill will turn gray and will slowly refill over time. | |||
To find out the duration of | |||
To find out the duration of each Skill's cooldown, refer to each characters' pages or go to [[GBVS/Frame_Data]] to check it. As a general rule, the H version of skills have a significantly long recovery, and the shortcut versions have longer cooldowns than their technical counterparts. | |||
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{{Navbar-GBVS}} | {{Navbar-GBVS}} | ||
[[Category:Granblue Fantasy Versus]] | [[Category:Granblue Fantasy Versus]] |
Revision as of 06:48, 22 March 2020
Health Bar
Each character has a different amount of health, see each character's page for their values or see the System Data for a table to compare across all characters.
When a player has 100% SB Gauge and is at 30% health or less, they gain access to their Super Skybound Art. Their Health and SB Gauge will turn light blue to signify this.
SB Gauge
When your SB Gauge reaches 100%, you gain access to Skybound Arts and Super Skybound Arts. Attacking, blocking, and walking towards the opponent all gain SB Gauge. The SB Gauge is reset at the beginning of each round, so it's best to use it each round if you can.
Situation | Formula |
---|---|
Opponent getting hit | ?? |
Getting hit | ?? |
Opponent blocking attack | ?? |
Blocking attack | ?? |
Walking Forward | ?? |
Cooldowns
When a Skill is used, the Skill will go into cooldown and can not be used until cooldown period passes. ALL VERSIONS of that skill (L/M/H) can not be used during cooldown. The corresponding icon for that Skill will turn gray and will slowly refill over time.
To find out the duration of each Skill's cooldown, refer to each characters' pages or go to GBVS/Frame_Data to check it. As a general rule, the H version of skills have a significantly long recovery, and the shortcut versions have longer cooldowns than their technical counterparts.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •