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======<font style="visibility:hidden" size="0">2L</font>====== | ======<font style="visibility:hidden" size="0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cL.png| caption=He | |image=GBVS_Gran_cL.png |caption=He does a lot of punching for a swordsman. | ||
|name=c.L | |name=c.L | ||
|input= | |input= | ||
Line 53: | Line 53: | ||
======<font style="visibility:hidden" size="0">2M</font>====== | ======<font style="visibility:hidden" size="0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cM.png | |image=GBVS_Gran_cM.png |caption=Gran remembers he has a sword | ||
|name=c.M | |name=c.M | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
Line 65: | Line 64: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2H</font>====== | ======<font style="visibility:hidden" size="0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cH.png | |image=GBVS_Gran_cH.png |caption= Only one chop required. | ||
|name=c.H | |name=c.H | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
Line 80: | Line 77: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Auto Combo</font>====== | ======<font style="visibility:hidden" size="0">Auto Combo</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cXX.png |caption= | |image=GBVS_Gran_cXX.png |caption= | ||
|image2=GBVS_Gran_cXXX.png | | |image2=GBVS_Gran_cXXX.png |caption= My fists hurt so lets use a knee | ||
|name=Auto Combo | |name=Auto Combo | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
{{!}}- | {{!}}- | ||
Line 101: | Line 96: | ||
Because of his speed, the second hit of Gran's autocombo can also be used as a soft reset point. While pausing here isn't safe, you are left close enough to your opponent to go into a low, throw, or overhead mixup if you're willing to take the risk that your opponent is mashing here or buffering DP. You can also use this point in the autocombo to stop and block(to bait a DP) or insert your own DP here to punish mashers. Against stronger or more paitent players, this point can also be used to transition into 2A pressure. | Because of his speed, the second hit of Gran's autocombo can also be used as a soft reset point. While pausing here isn't safe, you are left close enough to your opponent to go into a low, throw, or overhead mixup if you're willing to take the risk that your opponent is mashing here or buffering DP. You can also use this point in the autocombo to stop and block(to bait a DP) or insert your own DP here to punish mashers. Against stronger or more paitent players, this point can also be used to transition into 2A pressure. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.L</font>====== | ======<font style="visibility:hidden" size="0">f.L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_fL.png | |image=GBVS_Gran_fL.png |caption= Get your stretches in | ||
|name=f.L | |name=f.L | ||
|input= | |input= | ||
|data= | |data= | ||
Line 120: | Line 111: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.M</font>====== | ======<font style="visibility:hidden" size="0">f.M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_fM.png | |image=GBVS_Gran_fM.png |caption= The perfect slice | ||
|name=f.M | |name=f.M | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
Line 135: | Line 124: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.H</font>====== | ======<font style="visibility:hidden" size="0">f.H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_fH.png | |image=GBVS_Gran_fH.png |caption=Spin to win | ||
|name=f.H | |name=f.H | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2L</font>====== | ======<font style="visibility:hidden" size="0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2L.png | |image=GBVS_Gran_2L.png |caption= DANGER FOOT | ||
|name=2L | |name=2L | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2M</font>====== | ======<font style="visibility:hidden" size="0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2M.png | |image=GBVS_Gran_2M.png |caption=T-Pose to assert dominace | ||
|name=2M | |name=2M | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2H</font>====== | ======<font style="visibility:hidden" size="0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2H.png|caption=Time to do that combo I saw on twitter | |image=GBVS_Gran_2H.png |caption=Time to do that combo I saw on twitter | ||
|name=2H | |name=2H | ||
|input= | |input= | ||
Line 194: | Line 176: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2U</font>====== | ======<font style="visibility:hidden" size="0">2U</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2U.png |caption=Introducing Gran's EX3 class: the Breakdancer | |image=GBVS_Gran_2U.png |caption=Introducing Gran's EX3 class: the Breakdancer | ||
|name=2U | |name=2U | ||
|input= | |input= | ||
Line 209: | Line 190: | ||
}} | }} | ||
}} | }} | ||
===Air Normals=== | ===Air Normals=== | ||
======<font style="visibility:hidden" size="0">j.L</font>====== | ======<font style="visibility:hidden" size="0">j.L</font>====== | ||
Line 264: | Line 244: | ||
}} | }} | ||
}} | }} | ||
== Unique Action == | == Unique Action == | ||
======<font style="visibility:hidden" size="0">Power Raise</font>====== | ======<font style="visibility:hidden" size="0">Power Raise</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Power Raise | |name=Power Raise | ||
|input=5U | |input=5U | ||
Line 284: | Line 262: | ||
Can be used in some corner combos if an opponent is high enough after 2H. | Can be used in some corner combos if an opponent is high enough after 2H. | ||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_Throw.png |caption= | |image=GBVS_Gran_Throw.png |caption= Baby's first mixup | ||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
Line 303: | Line 278: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Air Throw</font>====== | ======<font style="visibility:hidden" size="0">Air Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_AirThrow.png |caption= | |image=GBVS_Gran_AirThrow.png |caption= The sky is mine, thanks. | ||
|name=Air Throw | |name=Air Throw | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
Line 318: | Line 291: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Overhead Attack</font>====== | ======<font style="visibility:hidden" size="0">Overhead Attack</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_OverheadAttack.png |caption= | |image=GBVS_Gran_OverheadAttack.png |caption= Baby's second mixup | ||
|name=Overhead Attack | |name=Overhead Attack | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
Line 333: | Line 304: | ||
}} | }} | ||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
======<font style="visibility:hidden" size="0">Reginleiv</font>====== | ======<font style="visibility:hidden" size="0">Reginleiv</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Reginleiv | |name=Reginleiv | ||
|input=236X or S | |input=236X or S | ||
Line 360: | Line 329: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Rising Sword</font>====== | ======<font style="visibility:hidden" size="0">Rising Sword</font>====== | ||
{{MoveData | {{MoveData | ||
Line 384: | Line 352: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Override Surge</font>====== | ======<font style="visibility:hidden" size="0">Override Surge</font>====== | ||
{{MoveData | {{MoveData | ||
Line 408: | Line 375: | ||
}} | }} | ||
}} | }} | ||
==Skybound Art== | ==Skybound Art== | ||
======<font style="visibility:hidden" size="0">Tempest Blade</font>====== | ======<font style="visibility:hidden" size="0">Tempest Blade</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Tempest Blade | |name=Tempest Blade | ||
|image=GBVS_Gran_TempestBlade.png |caption= | |image=GBVS_Gran_TempestBlade.png |caption= I am the anime protaganist | ||
|input=236236H or 236S | |input=236236H or 236S | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
Line 426: | Line 391: | ||
}} | }} | ||
}} | }} | ||
==Super Skybound Art== | ==Super Skybound Art== | ||
======<font style="visibility:hidden" size="0">Catastrophe</font>====== | ======<font style="visibility:hidden" size="0">Catastrophe</font>====== | ||
Line 444: | Line 408: | ||
}} | }} | ||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lst:GBVS/Gran/Data|Links}} | {{#lst:GBVS/Gran/Data|Links}} |
Revision as of 02:33, 14 February 2020
Health | |
Prejump | |
Backdash |
Overview
Gran is a well-rounded character who has many tools associated with the common "shoto" archetype. While predictable, his solid arsenal of special moves constantly keep his opponents in check. From projectile, reversal uppercuts to fast approach move, player can punish misplay in many situations and reap great reward by relying on strong fundamental game-plan.
"I'll cross these boundless skies, to the place you promised- I'll find you no matter what, Dad." | |
Lore: | This hero's adventure began when he received a letter from his father asking him to come to the Island of the Astrals, Estalucia. Now he travels the skies with his flying lizard-like buddy, Vyrn, and the mysterious blue-haired girl who saved his life by linking it with her own, Lyria. Honest to a fault, he'll come to the aid of anyone who needs his assistance. Although his swordplay is rough and self-taught, he possesses the power to overcome any obstacle—thanks in no small part to Lyria's assistance. |
- Simple gameplan and a well rounded set of tools
- Projectiles and strong normals allow him to play effectively at any range
- Strong corner carry
- Rising Sword is both a strong anti-air and an invulnerable move for escaping pressure
- H Reginleiv is plus on block and has very little pushback, making it a very powerful pressure tool.
- Can quickly close in on his opponent with Override Surge
- Good damage
- Level 5 Power Raise is an amazing frame trap, thanks to its invincibility.
- Getting Power Raise to Level 5 requires sacrificing oki or risking punishment in neutral
Normal Moves
Ground Normals
2L
c.L |
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2M
c.M |
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2H
Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L | GBVS/Gran/Data |
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2M
2M | GBVS/Gran/Data |
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2H
2H | GBVS/Gran/Data |
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2U
2U |
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Gran's sweep is very fast and very evasive. It goes under a lot more things than even it's animation would suggest. |
Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Gran's j.U is a ridiculous jump-in and crossup attack. It hits all around him, so you can use it when jumping in at any angle. |
Unique Action
Power Raise
Power Raise 5U |
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A chargable slash attack. Can be charged up to five levels and gains invulnerability at level five. Level 5 will cause a wallbounce in the corner allowing for combo extensions. Can be used in some corner combos if an opponent is high enough after 2H. |
Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Reginleiv
Reginleiv 236X or S |
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Rising Sword
Rising Sword 623X or 6S |
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Override Surge
Override Surge 214X or 4/2S |
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Skybound Art
Tempest Blade
Tempest Blade 236236H or 236S |
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Metered advancing invulnerable move. Deals big damage but has a short reach. Try using it when you're close to your opponent. |
Super Skybound Art
Catastrophe
Catastrophe 236236U or 236S+U |
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Invulnerable projectile move. Will be followed by a massive blast by the summoned Proto Bahamut after a successful close-range hit. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
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