(typo: Raging Sword -> Rising Sword) |
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== Normal Moves== | == Normal Moves== | ||
===Ground Normals=== | ===Ground Normals=== | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">c.L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cL.png| caption=He | |image=GBVS_Gran_cL.png |caption=He does a lot of punching for a swordsman. | ||
|name=c.L | |name=c.L | ||
|input= | |input= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Gran/Data| | {{#lsth:GBVS/Gran/Data|c.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">c.M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cM.png | |image=GBVS_Gran_cM.png |caption=Gran remembers he has a sword | ||
|name=c.M | |name=c.M | ||
|input= | |input= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Gran/Data| | {{#lsth:GBVS/Gran/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Very solid pressure button, as it is able to link into itself for easy confirms. Can be linked twice at point blank before being pushed out of proximity normal range. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0"> | |||
======<font style="visibility:hidden" size="0">c.H</font>====== | |||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cH.png | |image=GBVS_Gran_cH.png |caption= Only one chop required. | ||
|name=c.H | |name=c.H | ||
|input= | |input= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:GBVS/Gran/Data| | {{#lsth:GBVS/Gran/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Gran_cXX.png |caption= | |image=GBVS_Gran_cXX.png |caption= | ||
|image2=GBVS_Gran_cXXX.png | | |image2=GBVS_Gran_cXXX.png |caption= My fists hurt so lets use a knee | ||
|name=Auto Combo | |name=Auto Combo | ||
|input= | |input= | ||
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{{Description|8|text= | {{Description|8|text= | ||
The second hit of Gran's autocombo is actually really good in a clash. Because it leaves him airborne, he can cancel into his j.L, which will definitely be faster than the opponent's next autocombo normal. | The second hit of Gran's autocombo is actually really good in a clash. Because it leaves him airborne, he can cancel into his j.L, which will definitely be faster than the opponent's next autocombo normal. | ||
Because of his speed, the second hit of Gran's autocombo can also be used as a soft reset point. While pausing here isn't safe, you are left close enough to your opponent to go into a low, throw, or overhead mixup if you're willing to take the risk that your opponent is mashing here or buffering DP. You can also use this point in the autocombo to stop and block(to bait a DP) or insert your own DP here to punish mashers. Against stronger or more paitent players, this point can also be used to transition into 2A pressure. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.L</font>====== | ======<font style="visibility:hidden" size="0">f.L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_fL.png | |image=GBVS_Gran_fL.png |caption= Get your stretches in | ||
|name=f.L | |name=f.L | ||
|input= | |input= | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.M</font>====== | ======<font style="visibility:hidden" size="0">f.M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_fM.png | |image=GBVS_Gran_fM.png |caption= The perfect slice | ||
|name=f.M | |name=f.M | ||
|input= | |input= | ||
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======<font style="visibility:hidden" size="0">f.H</font>====== | ======<font style="visibility:hidden" size="0">f.H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_fH.png | |image=GBVS_Gran_fH.png |caption=Spin to win | ||
|name=f.H | |name=f.H | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2L</font>====== | ======<font style="visibility:hidden" size="0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2L.png | |image=GBVS_Gran_2L.png |caption= DANGER FOOT | ||
|name=2L | |name=2L | ||
|input= | |input= | ||
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======<font style="visibility:hidden" size="0">2M</font>====== | ======<font style="visibility:hidden" size="0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2M.png | |image=GBVS_Gran_2M.png |caption=T-Pose to assert dominance | ||
|name=2M | |name=2M | ||
|input= | |input= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Good poke and common combo tool. Part of the hitconfirm string 2L>c.L>2M to any special you want. | |||
}} | }} | ||
}} | }} | ||
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======<font style="visibility:hidden" size="0">2H</font>====== | ======<font style="visibility:hidden" size="0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2H.png|caption=Time to do that combo I saw on twitter | |image=GBVS_Gran_2H.png |caption=Time to do that combo I saw on twitter | ||
|name=2H | |name=2H | ||
|input= | |input= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Really strong anti-air with a good hitbox in front and behind Gran, allowing him to beat out opponents jumping behind him. On CH, whiff 214A>2H>214B is a good damage combo with great corner carry, but when they're closer to the ground/to you you'll need to go for an alternate route. Also has great application in corner combos due to its hitstun. | |||
}} | }} | ||
}} | }} | ||
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======<font style="visibility:hidden" size="0">2U</font>====== | ======<font style="visibility:hidden" size="0">2U</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_2U.png |caption=Introducing Gran's EX3 class: the Breakdancer | |image=GBVS_Gran_2U.png |caption=Introducing Gran's EX3 class: the Breakdancer | ||
|name=2U | |name=2U | ||
|input= | |input= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Gran's sweep is very fast and very evasive. It goes under a lot more things than even it's animation would suggest. | Gran's sweep is very fast and very evasive. It goes under a lot more things than even it's animation would suggest. Sets up for a safejump on its own and after combos. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Gran's best air-to-air normal. Has a small cross-up hitbox at the very beginning. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.H</font>====== | ======<font style="visibility:hidden" size="0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Gran's longest reaching and most damaging jump-in. Hitbox is smaller/further up the closer it is to Gran's body. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.U</font>====== | ======<font style="visibility:hidden" size="0">j.U</font>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
== Unique Action == | == Unique Action == | ||
======<font style="visibility:hidden" size="0">Power Raise</font>====== | ======<font style="visibility:hidden" size="0">Power Raise</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Power Raise | |name=Power Raise | ||
|input=5U | |input=5U | ||
|image=GBVS_Gran_PowerRaise.png |caption= | |image=GBVS_Gran_PowerRaise.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
A chargable slash attack. | A chargable slash attack. | ||
Can be charged up to five levels and gains invulnerability at level five. | Can be charged up to five levels and gains invulnerability at level five. Each level will also increase in damage and range. It's also a decent pressure tool as it's 0 on block when spaced at the tip and also pulls Gran's hurtbox back a bit. | ||
Level 5 will cause a wallbounce in the corner allowing for combo extensions. | |||
Can be used in some corner combos if an opponent is high enough after 2H. | |||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_Throw.png |caption= | |image=GBVS_Gran_Throw.png |caption= Baby's first mixup | ||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
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======<font style="visibility:hidden" size="0">Air Throw</font>====== | ======<font style="visibility:hidden" size="0">Air Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_AirThrow.png |caption= | |image=GBVS_Gran_AirThrow.png |caption= The sky is mine, thanks. | ||
|name=Air Throw | |name=Air Throw | ||
|input= | |input= | ||
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======<font style="visibility:hidden" size="0">Overhead Attack</font>====== | ======<font style="visibility:hidden" size="0">Overhead Attack</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_OverheadAttack.png |caption= | |image=GBVS_Gran_OverheadAttack.png |caption= Baby's second mixup | ||
|name=Overhead Attack | |name=Overhead Attack | ||
|input= | |input= | ||
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}} | }} | ||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
======<font style="visibility:hidden" size="0">Reginleiv</font>====== | ======<font style="visibility:hidden" size="0">Reginleiv</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Reginleiv | |name=Reginleiv | ||
|input=236X or S | |input=236X or S | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Rising Sword</font>====== | ======<font style="visibility:hidden" size="0">Rising Sword</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Rising Sword | |name=Rising Sword | ||
|input=623X or 6S | |input=623X or 6S | ||
|image=GBVS_Gran_RagingSword.png |caption= | |image=GBVS_Gran_RagingSword.png |caption= Rise Up | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* L | Invincible rising uppercut. Useful both as a damaging combo ender and a tool to escape pressure, at the risk of being highly punishable on block or whiff. | ||
* M | * '''Cooldown Time''': L/M: 20f technical, 200f shortcut / H: 480f technical, 600f shortcut | ||
* H | |||
* '''L Version''': Air unblockable during the early active frames. Technically the least unsafe on block and can be difficult to punish at far ranges due to the pushback and shorter recovery than the other versions, but don't count on it.<br> | |||
* '''M Version''': Standard non-H combo ender for damage. Also air unblockable during the early active frames.<br> | |||
* '''H Version''': Double the uppercuts. Hard knockdown. There is a small gap in-between the two strikes, but the entire first strike is air unblockable. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
==Skybound Art== | ==Skybound Art== | ||
======<font style="visibility:hidden" size="0">Tempest Blade</font>====== | ======<font style="visibility:hidden" size="0">Tempest Blade</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Tempest Blade | |name=Tempest Blade | ||
|image=GBVS_Gran_TempestBlade.png |caption= | |image=GBVS_Gran_TempestBlade.png |caption= I am the anime protaganist | ||
|input=236236H or 236S | |input=236236H or 236S | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
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}} | }} | ||
}} | }} | ||
==Super Skybound Art== | ==Super Skybound Art== | ||
======<font style="visibility:hidden" size="0">Catastrophe</font>====== | ======<font style="visibility:hidden" size="0">Catastrophe</font>====== | ||
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}} | }} | ||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lst:GBVS/Gran/Data|Links}} | {{#lst:GBVS/Gran/Data|Links}} |
Revision as of 16:11, 21 February 2020
Health | |
Prejump | |
Backdash |
Overview
Gran is a well-rounded character who has many tools associated with the common "shoto" archetype. While predictable, his solid arsenal of special moves constantly keep his opponents in check. From projectile, reversal uppercuts to fast approach move, player can punish misplay in many situations and reap great reward by relying on strong fundamental game-plan.
"I'll cross these boundless skies, to the place you promised- I'll find you no matter what, Dad." | |
Lore: | This hero's adventure began when he received a letter from his father asking him to come to the Island of the Astrals, Estalucia. Now he travels the skies with his flying lizard-like buddy, Vyrn, and the mysterious blue-haired girl who saved his life by linking it with her own, Lyria. Honest to a fault, he'll come to the aid of anyone who needs his assistance. Although his swordplay is rough and self-taught, he possesses the power to overcome any obstacle—thanks in no small part to Lyria's assistance. |
- Simple gameplan and a well rounded set of tools
- Projectiles and strong normals allow him to play effectively at any range
- Strong corner carry
- Rising Sword is both a strong anti-air and an invulnerable move for escaping pressure
- H Reginleiv is plus on block and has very little pushback, making it a very powerful pressure tool.
- Can quickly close in on his opponent with Override Surge
- Good damage
- Level 5 Power Raise is an amazing frame trap, thanks to its invincibility.
- Getting Power Raise to Level 5 requires sacrificing oki or risking punishment in neutral
Normal Moves
Ground Normals
c.L
c.M
c.M |
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Very solid pressure button, as it is able to link into itself for easy confirms. Can be linked twice at point blank before being pushed out of proximity normal range. |
c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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Good poke and common combo tool. Part of the hitconfirm string 2L>c.L>2M to any special you want. |
2H
2H |
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Really strong anti-air with a good hitbox in front and behind Gran, allowing him to beat out opponents jumping behind him. On CH, whiff 214A>2H>214B is a good damage combo with great corner carry, but when they're closer to the ground/to you you'll need to go for an alternate route. Also has great application in corner combos due to its hitstun. |
2U
2U |
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Gran's sweep is very fast and very evasive. It goes under a lot more things than even it's animation would suggest. Sets up for a safejump on its own and after combos. |
Air Normals
j.L
j.L |
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j.M
j.M |
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Gran's best air-to-air normal. Has a small cross-up hitbox at the very beginning. |
j.H
j.H |
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Gran's longest reaching and most damaging jump-in. Hitbox is smaller/further up the closer it is to Gran's body. |
j.U
j.U |
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Gran's j.U is a ridiculous jump-in and crossup attack. It hits all around him, so you can use it when jumping in at any angle. |
Unique Action
Power Raise
Power Raise 5U |
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A chargable slash attack. Can be charged up to five levels and gains invulnerability at level five. Each level will also increase in damage and range. It's also a decent pressure tool as it's 0 on block when spaced at the tip and also pulls Gran's hurtbox back a bit. Level 5 will cause a wallbounce in the corner allowing for combo extensions. Can be used in some corner combos if an opponent is high enough after 2H. |
Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Reginleiv
Reginleiv 236X or S |
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Rising Sword
Rising Sword 623X or 6S |
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Override Surge
Override Surge 214X or 4/2S |
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Skybound Art
Tempest Blade
Tempest Blade 236236H or 236S |
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Metered advancing invulnerable move. Deals big damage but has a short reach. Try using it when you're close to your opponent. |
Super Skybound Art
Catastrophe
Catastrophe 236236U or 236S+U |
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Invulnerable projectile move. Will be followed by a massive blast by the summoned Proto Bahamut after a successful close-range hit. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
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