< GBVS
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| prejump = {{#lst:GBVS/Gran/Data|prejump}} | | prejump = {{#lst:GBVS/Gran/Data|prejump}} | ||
| backdash = {{#lst:GBVS/Gran/Data|backdash}} | | backdash = {{#lst:GBVS/Gran/Data|backdash}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Gran's j.U is a ridiculous jump-in and crossup attack. It hits all around him, so you can use it when jumping in at any angle. | Gran's j.U is a ridiculous jump-in and crossup attack. It hits all around him, so you can use it when jumping in at any angle. The backside of the hit pulls your opponent closer to you. | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Gran_Throw.png |caption= Baby's first mixup | |image=GBVS_Gran_Throw.png |caption= Baby's first mixup | ||
|name= | |name=Ground Throw | ||
|input= | |input= | ||
|data= | |data= | ||
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Back throw switches sides. Useful if you want to stick close to your opponent after as you will recover closer up than if you were to forward throw. | Back throw switches sides. Useful if you want to stick close to your opponent after as you will recover closer up than if you were to forward throw. | ||
Between buttons such as c.L, 2L, c.M, and 2M, throw is a particularly strong mix-up option for Gran as it offers many tick throw opportunities. Gran's ability to convert the opponent's whiffed throw techs into enormous damage also serves to make his throw mix up game all the more scary. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Air Throw</font>====== | ======<font style="visibility:hidden" size="0">Air Throw</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 22:47, 26 March 2020
Health | |
Prejump | |
Backdash |
Overview
Gran is a well-rounded character who has many tools associated with the common "shoto" archetype. While predictable, his solid arsenal of special moves constantly keep his opponents in check. From projectile, reversal uppercuts to fast approach move, player can punish misplay in many situations and reap great reward by relying on strong fundamental game-plan.
"I'll cross these boundless skies, to the place you promised- I'll find you no matter what, Dad." | |
Lore: | This hero's adventure began when he received a letter from his father asking him to come to the Island of the Astrals, Estalucia. Now he travels the skies with his flying lizard-like buddy, Vyrn, and the mysterious blue-haired girl who saved his life by linking it with her own, Lyria. Honest to a fault, he'll come to the aid of anyone who needs his assistance. Although his swordplay is rough and self-taught, he possesses the power to overcome any obstacle—thanks in no small part to Lyria's assistance. |
Pros
Cons
- Simple gameplan and a well rounded set of tools.
- High average damage.
- Projectiles and strong normals allow him to play effectively at any range.
- Strong corner carry.
- Rising Sword is both a strong anti-air and an invulnerable move for escaping pressure.
- H Reginleiv is plus on block and has very little pushback, making it a very powerful pressure tool.
- M Overdrive Surge is a fantastic move to close the distance on an opponent that can be made safe or even plus if spaced properly.
- Level 5 Power Raise is an amazing frame trap, thanks to its invincibility.
- Most of his normals are on the stubbier side, and his far-reaching normals are highly commital.
- Getting Power Raise to Level 5 requires sacrificing oki or risking punishment in neutral.
Normal Moves
Ground Normals
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Power Raise
Power Raise 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Reginleiv
Reginleiv 236X or S |
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Rising Sword
Rising Sword 623X or 6S |
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Overdrive Surge
Overdrive Surge 214X or 4/2S |
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Skybound Art
Tempest Blade
Tempest Blade 236236H or 236S |
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Super Skybound Art
Catastrophe
Catastrophe 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Gran/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •