m (→overview) |
(revmoving <nowiki/>. No longer needed to preserve space) |
||
(22 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Gran|discord=https://discord.gg/VJPFMpK}} | {{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Gran|discord=https://discord.gg/VJPFMpK}} | ||
======<span style="visibility:hidden;font-size:0"> | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{FlexContainer}} | {{FlexContainer}} | ||
{{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
Line 28: | Line 28: | ||
* His far-reaching normals are highly committal due to some of them being negative on block. | * His far-reaching normals are highly committal due to some of them being negative on block. | ||
* Getting ''Power Raise'' to Level 5 requires the player to be properly positioned due to its long startup and may require sacrificing oki on a knockdown. | * Getting ''Power Raise'' to Level 5 requires the player to be properly positioned due to its long startup and may require sacrificing oki on a knockdown. | ||
}} | }} | ||
}} | }} | ||
{{Closediv}}<!--END TOP SECTION--> | {{Closediv}}<!--END TOP SECTION--> | ||
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | {{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | ||
{{FP TOC | {{FP TOC}} | ||
{{FP Box | {{FP Box | ||
| padding=no | | padding=no | ||
Line 43: | Line 42: | ||
| prejump = {{#lst:{{PAGENAME}}/Data|prejump}} | | prejump = {{#lst:{{PAGENAME}}/Data|prejump}} | ||
| backdash = {{#lst:{{PAGENAME}}/Data|backdash}} | | backdash = {{#lst:{{PAGENAME}}/Data|backdash}} | ||
| colors=yes | |||
}} | }} | ||
}} | }} | ||
Line 58: | Line 58: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Gran's fastest button for pressure, great for frame traps and tick throws. It can link into | Gran's fastest button for pressure, great for frame traps and tick throws. It can link into {{clr|3|c.M}} on regular hit for a hitconfirm. When done meaty, it can avoid some of the slower reversals. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">c.M</span>====== | ======<span style="visibility:hidden;font-size:0">c.M</span>====== | ||
Line 74: | Line 73: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= A good upclose tool, post-nerf it is mostly combo filler but can frametrap against 6f | {{Description|7|text= A good upclose tool, post-nerf it is mostly combo filler but can frametrap against 6f {{clr|1|c.L}} characters due to attack level. Can link into {{clr|1|c.L}} on crouching hit. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">c.H</span>====== | ======<span style="visibility:hidden;font-size:0">c.H</span>====== | ||
Line 89: | Line 87: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 95: | Line 93: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ||
{{MoveData | {{MoveData | ||
Line 110: | Line 107: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=XX}} | {{AttackVersion|name=XX}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.XX}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=XXX}} | {{AttackVersion|name=XXX}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.XXX}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Despite being airborne, the second hit can be canceled into grounded attacks on the first few active frames. On clash, Gran can delay his button to get c.XX > {{clr|1|j.L}}, but this is slower than c.XX > c.XXX. | Despite being airborne, the second hit can be canceled into grounded attacks on the first few active frames. On clash, Gran can delay his button to get c.XX > {{clr|1|j.L}}, but this is slower than c.XX > c.XXX. | ||
Because of his speed, the second hit of Gran's autocombo can also be used as a soft reset point. While pausing here isn't safe, you are left close enough to your opponent to go into a low, throw, or overhead mixup if you're willing to take the risk that your opponent is mashing here or buffering DP. You can also use this point in the autocombo to stop and block(to bait a DP) or insert your own DP here to punish mashers. Against stronger or more paitent players, this point can also be used to transition into | Because of his speed, the second hit of Gran's autocombo can also be used as a soft reset point. While pausing here isn't safe, you are left close enough to your opponent to go into a low, throw, or overhead mixup if you're willing to take the risk that your opponent is mashing here or buffering DP. You can also use this point in the autocombo to stop and block(to bait a DP) or insert your own DP here to punish mashers. Against stronger or more paitent players, this point can also be used to transition into {{clr|1|2L}} pressure. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.L</span>====== | ======<span style="visibility:hidden;font-size:0">f.L</span>====== | ||
Line 131: | Line 127: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|f.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 137: | Line 133: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.M</span>====== | ======<span style="visibility:hidden;font-size:0">f.M</span>====== | ||
Line 147: | Line 142: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= His go to poke. Has the farthest reach of his normals and reaches far for its speed. | {{Description|7|text= His go to poke. Has the farthest reach of his normals and reaches far for its speed. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.H</span>====== | ======<span style="visibility:hidden;font-size:0">f.H</span>====== | ||
{{MoveData | {{MoveData | ||
Line 161: | Line 155: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Has slightly less range than his {{clr|3|f.M}}, but pulls his hurtbox back a bit. Great for counter poking. It has enough range to hit after you end your string with a fireball and doing so can catch mashing, but it's not recommended to do all the time because there are moves that will beat it. | {{Description|7|text= Has slightly less range than his {{clr|3|f.M}}, but pulls his hurtbox back a bit. Great for counter poking. It has enough range to hit after you end your string with a fireball and doing so can catch mashing, but it's not recommended to do all the time because there are moves that will beat it. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2L</span>====== | ======<span style="visibility:hidden;font-size:0">2L</span>====== | ||
{{MoveData | {{MoveData | ||
Line 175: | Line 168: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 181: | Line 174: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2M</span>====== | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
Line 190: | Line 182: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Good poke and common combo tool. +1 on block, making it a decent choice to use post | Good poke and common combo tool. +1 on block, making it a decent choice to use post {{clr|3|c.M}} nerf as a pressure tool. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2H</span>====== | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
Line 206: | Line 197: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Really strong anti-air with a good hitbox in front and behind Gran, allowing him to beat out opponents jumping behind him. On CH, whiff {{clr|1|214L}}>2H>214M is a good damage combo with great corner carry, but when they're closer to the ground/to you you'll need to go for an alternate route. Also has great application in corner combos due to its hitstun. | Really strong anti-air with a good hitbox in front and behind Gran, allowing him to beat out opponents jumping behind him. On CH, whiff {{clr|1|214L}}>{{clr|4|2H}}>{{clr|3|214M}} is a good damage combo with great corner carry, but when they're closer to the ground/to you you'll need to go for an alternate route. Also has great application in corner combos due to its hitstun. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2U</span>====== | ======<span style="visibility:hidden;font-size:0">2U</span>====== | ||
{{MoveData | {{MoveData | ||
Line 221: | Line 212: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 227: | Line 218: | ||
}} | }} | ||
}} | }} | ||
===Air Normals=== | ===Air Normals=== | ||
======<span style="visibility:hidden;font-size:0">j.L</span>====== | ======<span style="visibility:hidden;font-size:0">j.L</span>====== | ||
Line 237: | Line 227: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 243: | Line 233: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.M</span>====== | ======<span style="visibility:hidden;font-size:0">j.M</span>====== | ||
{{MoveData | {{MoveData | ||
Line 252: | Line 241: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Gran's best air-to-air normal. Has a small cross-up hitbox at the very beginning. It's use as a crossup is mostly outshined by | Gran's best air-to-air normal. Has a small cross-up hitbox at the very beginning. It's use as a crossup is mostly outshined by {{clr|2|j.U}}, but it's good to know that it's there. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.H</span>====== | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
{{MoveData | {{MoveData | ||
Line 267: | Line 256: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 273: | Line 262: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.U</span>====== | ======<span style="visibility:hidden;font-size:0">j.U</span>====== | ||
{{MoveData | {{MoveData | ||
Line 282: | Line 270: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 302: | Line 290: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 327: | Line 315: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|LU}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Forward throw knocks opponent far away, but untech time is long enough so you can run in for a meaty or jump in. Great for driving your opponent towards the corner. | {{Description|7|text=Forward throw knocks opponent far away, but untech time is long enough so you can run in for a meaty or jump in. Great for driving your opponent towards the corner. | ||
Line 336: | Line 324: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
Line 346: | Line 333: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.LU}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ||
{{MoveData | {{MoveData | ||
Line 360: | Line 346: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|MH}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 381: | Line 367: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 396: | Line 382: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Rising Sword</span>====== | ======<span style="visibility:hidden;font-size:0">Rising Sword</span>====== | ||
Line 411: | Line 396: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|623H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 426: | Line 411: | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Overdrive Surge</span>====== | ======<span style="visibility:hidden;font-size:0">Overdrive Surge</span>====== | ||
Line 442: | Line 426: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name={{clr|1|214L}}>214M}} | {{AttackVersion|name={{clr|1|214L}}>{{clr|3|214M}}}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214L214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 467: | Line 451: | ||
|name=Tempest Blade | |name=Tempest Blade | ||
|image=GBVS_Gran_TempestBlade.png |caption= I am the anime protaganist | |image=GBVS_Gran_TempestBlade.png |caption= I am the anime protaganist | ||
|image2=GBVS_Gran_TempestBlade2.png |caption2= | |image2=GBVS_Gran_TempestBlade2.png |caption2=Burn Knuckle, but with a sword | ||
|input={{clr|4|236236H}} or 236S | |input={{clr|4|236236H}} or 236S | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 491: | Line 475: | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236236U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 499: | Line 483: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GBVS}} | {{Navbar-GBVS}} | ||
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Gran is a versatile ShotoShort for "shotokan"A character archetype defined by being similar in some way to Ryu or Ken Masters from Street Fighter. Shotos usually have a horizontal fireball, an invincible reversal, and a forward moving special move. character. Gran has a solid arsenal of moves which are fundamental to the fighting game genre. His reliable fireballA projectile which usually travels slowly across the screen in a horizontal path above the ground., DPDragon PunchA move that has invulnerability during its startup, long recovery, and a rising motions, and fast approaching moves combined with normals with few obvious flaws make Gran a very well rounded character who can play footsies well and get rewarding punishes.
"I'll cross these boundless skies, to the place you promised- I'll find you no matter what, Dad." | |
Lore: | This hero's adventure began when he received a letter from his father asking him to come to the Island of the Astrals, Estalucia. Now he travels the skies with his flying lizard-like buddy, Vyrn, and the mysterious blue-haired girl who saved his life by linking it with her own, Lyria. Honest to a fault, he'll come to the aid of anyone who needs his assistance. Although his swordplay is rough and self-taught, he possesses the power to overcome any obstacle—thanks in no small part to Lyria's assistance. |
Voice: | English: Kyle McCarley/Japanese: Yuuki Ono |
- Simple moveset.
- High average damage and even higher damage with counter hits.
- Projectiles and strong normals allow him to play effectively at any range.
- Strong corner carry.
- Rising Sword is both a strong anti-air and an invulnerable move for escaping pressure.
- H Reginleiv is plus on block and has very little pushback, making it a very powerful pressure tool.
- M Overdrive Surge is a fantastic move to close the distance on an opponent that can be made safe or even plus if spaced properly.
- Level 5 Power Raise is an amazing frame trap, thanks to its invincibility.
- His far-reaching normals are highly committal due to some of them being negative on block.
- Getting Power Raise to Level 5 requires the player to be properly positioned due to its long startup and may require sacrificing oki on a knockdown.
Normal Moves
Ground Normals
c.L |
---|
c.M |
---|
c.H |
---|
Auto Combo |
---|
f.L |
---|
f.M |
---|
f.H |
---|
2L |
---|
2M |
---|
2H |
---|
2U |
---|
Air Normals
j.L |
---|
j.M |
---|
j.H |
---|
j.U |
---|
Unique Action
Power Raise 5U |
---|
Universal Mechanics
Ground Throw |
---|
Air Throw |
---|
Overhead Attack |
---|
Special Moves
Reginleiv 236X or S |
---|
Rising Sword 623X or 6S |
---|
Overdrive Surge 214X or 4/2S |
---|
Skybound Art
Tempest Blade 236236H or 236S |
---|
Super Skybound Art
Catastrophe 236236U or 236S+U |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •