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| intro = {{Character Label|GBVS|Gran}} is a well-rounded character with many solid tools. | | intro = {{Character Label|GBVS|Gran}} is a well-rounded character with many solid tools. | ||
| pros = | | pros = | ||
* Simple moveset. | * '''Simple moveset:''' Gran's tools as the designated Ken are well rounded and strong. | ||
* | * '''Damage:''' high average damage and even higher damage with counter hits. | ||
* | * '''Good fireball game:''' projectiles and strong normals allow him to play effectively at any range. | ||
* [[GBVS/Gran#Rising Sword|Rising Sword]] is both a strong anti-air and an invulnerable move for escaping pressure. | * [[GBVS/Gran#Rising Sword|Rising Sword]] is both a strong anti-air and an invulnerable move for escaping pressure. | ||
* [[GBVS/Gran#Reginleiv|H Reginleiv]] is plus on block and has very little pushback, making it a very powerful pressure tool. | * [[GBVS/Gran#Reginleiv|H Reginleiv]] is plus on block and has very little pushback, making it a very powerful pressure tool. | ||
* Level 5 [[GBVS/Gran#Unique Action|Power Raise]] is an amazing frame trap, thanks to its invincibility. | * Level 5 [[GBVS/Gran#Unique Action|Power Raise]] is an amazing frame trap, thanks to its invincibility. | ||
| cons = | | cons = | ||
* His far-reaching normals are highly committal due to some of them being negative on block. | * His far-reaching normals are highly committal due to some of them being negative on block. | ||
* Getting ''Power Raise'' to Level 5 requires the player to be properly positioned due to its long startup and may require sacrificing oki on a knockdown. | * Getting ''Power Raise'' to Level 5 requires the player to be properly positioned due to its long startup and may require sacrificing oki on a knockdown. | ||
* '''Knockdowns''' with [[GBVS/Gran#Overdrive Surge|Overdrive Surge]] are no longer possible and both versions have no advantage on hit. M Overdrive Surge is now ''punishable on hit.'' | |||
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Revision as of 03:01, 24 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Gran is a versatile ShotoShort for "shotokan"A character archetype defined by being similar in some way to Ryu or Ken Masters from Street Fighter. Shotos usually have a horizontal fireball, an invincible reversal, and a forward moving special move. character. Gran has a solid arsenal of moves which are fundamental to the fighting game genre. His reliable fireballA projectile which usually travels slowly across the screen in a horizontal path above the ground., DPDragon PunchA move that has invulnerability during its startup, long recovery, and a rising motions, and fast approaching moves combined with normals with few obvious flaws make Gran a very well rounded character who can play footsies well and get rewarding punishes.
"I'll cross these boundless skies, to the place you promised- I'll find you no matter what, Dad." | |
Lore: | This hero's adventure began when he received a letter from his father asking him to come to the Island of the Astrals, Estalucia. Now he travels the skies with his flying lizard-like buddy, Vyrn, and the mysterious blue-haired girl who saved his life by linking it with her own, Lyria. Honest to a fault, he'll come to the aid of anyone who needs his assistance. Although his swordplay is rough and self-taught, he possesses the power to overcome any obstacle—thanks in no small part to Lyria's assistance. |
Voice: | English: Kyle McCarley/Japanese: Yuuki Ono |
- Simple moveset: Gran's tools as the designated Ken are well rounded and strong.
- Damage: high average damage and even higher damage with counter hits.
- Good fireball game: projectiles and strong normals allow him to play effectively at any range.
- Rising Sword is both a strong anti-air and an invulnerable move for escaping pressure.
- H Reginleiv is plus on block and has very little pushback, making it a very powerful pressure tool.
- Level 5 Power Raise is an amazing frame trap, thanks to its invincibility.
- His far-reaching normals are highly committal due to some of them being negative on block.
- Getting Power Raise to Level 5 requires the player to be properly positioned due to its long startup and may require sacrificing oki on a knockdown.
- Knockdowns with Overdrive Surge are no longer possible and both versions have no advantage on hit. M Overdrive Surge is now punishable on hit.
Normal Moves
Ground Normals
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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Air Normals
j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Power Raise 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Reginleiv 236X or S |
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Rising Sword 623X or 6S |
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Overdrive Surge 214X or 4/2S |
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Skybound Art
Tempest Blade 236236H or 236S |
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Super Skybound Art
Catastrophe 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •