GBVS/Gran/Data

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< GBVS‎ | Gran

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Infobox Data

Portrait Name Health Prejump
GBVS Gran Portrait.png
Gran 10,000 4f
Backdash Backshift Unique Movement Options
22f High Recovery (30f)
Icon
GBVS Gran Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0
GBVS Gran cL.png
Assert your protag pressure with a backfist.
GBVS Gran cL Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 12 0 +4 2
GBVS Gran cM.png
GBVS Gran cM Hitbox.png

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 8 4 18 -3 +1 4
GBVS Gran cH.png
GBVS Gran cH Hitbox1.pngGBVS Gran cH Hitbox2.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2
GBVS Gran cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 4 17 -4 0 3
GBVS Gran cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 13 -3 +1 1
GBVS Gran fL.png
GBVS Gran fL Hitbox1.pngGBVS Gran fL Hitbox2.png
Frame 6 • Frame 7~8

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 18 -6 -2 2
GBVS Gran fM.png
GBVS Gran fM Hitbox1.pngGBVS Gran fM Hitbox2.png
Frame 7 • Frame 8~9

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 5 21 -9 -5 3
GBVS Gran fH.png
Spin to win
GBVS Gran fH Hitbox1.pngGBVS Gran fH Hitbox2.png
Frame 9~10 • Frame 11~13

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0
GBVS Gran 2L.png
GBVS Gran 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 5 9 +1 +5 2
GBVS Gran 2M.png
GBVS Gran 2M Hitbox1.pngGBVS Gran 2M Hitbox2.png
Frame 7~8 • Frame 9~11

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 24 -13 -9 3
GBVS Gran 2H.png
Time to do that combo I saw on twitter
GBVS Gran 2H Hitbox1.pngGBVS Gran 2H Hitbox2.png
Frame 10~12 • Frame 13~15

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2
GBVS Gran 2U.png
GBVS Gran 2U Hitbox1.pngGBVS Gran 2U Hitbox2.pngGBVS Gran 2U Hitbox3.png
Frame 7~8 • Frame 9~10 • Frame 11~12

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Gran jL.png
GBVS Gran jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 7 Until L 1
GBVS Gran jM.png
GBVS Gran jM Hitbox1.pngGBVS Gran jM Hitbox2.png
Frame 6~8 • Frame 9~12

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 6 Until L 2
GBVS Gran jH.png
GBVS Gran jH Hitbox.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 12 8 Until L 2
GBVS Gran jU.png
Try to block this
GBVS Gran jU Hitbox1.pngGBVS Gran jU Hitbox2.pngGBVS Gran jU Hitbox3.png
Frame 12~14 • Frame 15~17 • Frame 18~19

Unique Mechanics

5U

5U
Power Raise
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000/1200/1400/1600/2000 Mid 20 9 13 -5 3
GBVS Gran 5U.png
GBVS Gran 5U Hitbox-1.pngGBVS Gran 5U Hitbox-2.pngGBVS Gran 5U Hitbox-3.png
Active frames 1~3. • Active frames 4~7. • Active frames 8 & 9.
Damage increases with each level he gains.
At the 5th level, the attack gains invuln.

5U Cancel

5[U] > X
Cancel
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
15

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD 0, 4
GBVS Gran Throw.pngGBVS Gran BackThrow.png
Baby's first mixup
GBVS Gran Throw Hitbox.png

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until L+6 0, 4
GBVS Gran AirThrow.png
The sky is mine, thanks.
GBVS Gran AirThrow Hitbox.png

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4
GBVS Gran OverheadAttack.png
Baby's second mixup
GBVS Gran UOH Hitbox1.pngGBVS Gran UOH Hitbox2.png
Frame 26~28 • Frame 29~31

Skills

236L

236L
L Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 15 Total 46 -7 -3 2
GBVS Gran 236L.png
236L/236H
GBVS Gran 236X Hitbox1.pngGBVS Gran 236X Hitbox2.png
Initial projectile hitbox
Cooldown: 32-105F (Technical) 52-125F (Easy)
Easy input damage: 700

236M

236M
M Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400, 800 Mid, All 13 4 Total 55 -4 0 2
GBVS Gran 236M.png
236M
GBVS Gran 236M Hitbox.pngGBVS Gran 236X Hitbox1.pngGBVS Gran 236X Hitbox2.png
236M strike • Initial projectile hitbox
Cooldown: 58-118F (Technical) 78-138F (Easy)
Easy input damage: 300, 700

236H

236H
H Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×3 All 15 Total 46 +3 +7 2
GBVS Gran 236L.png
236L/236H
GBVS Gran 236X Hitbox1.pngGBVS Gran 236X Hitbox2.png
Initial projectile hitbox
Cooldown: 516-575F (Technical) 536-695F (Easy)
Easy input damage: 300×3

214L

214L
L Overdrive Surge
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 13 3 17 -5 -1 2
GBVS Gran 214L.png
GBVS Gran 214L Hitbox1.pngGBVS Gran 214L Hitbox2.png
Frame 13 • Frame 14~15
Cooldown: 20F (Technical) 200F (Easy)

214L > 214M

214L > 214M
L Overdrive Surge Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 13 13 12 -10 KD 2
GBVS Gran 214M.png
GBVS Gran 214M Hitbox.png

214M

214M
M Overdrive Surge
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 16 13 14 -10 to +2 -2 to +10 3
GBVS Gran 214M.png
GBVS Gran 214M Hitbox.png
Cooldown: 20F (Technical) 200F (Easy)

214H

214H
H Overdrive Surge
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 13 13 12 +4 to -8 HKD 3
GBVS Gran 214M.png
GBVS Gran 214M Hitbox.png
Cooldown: 480F (Technical) 600F (Easy)

623L

623L
L Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 300 Mid, All 9 2,9 30 -22 KD 4, 3 1~10 All
GBVS Gran 623X.png
GBVS Gran 623X Hitbox1.pngGBVS Gran 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash level 14 (Technical) 10 (Easy)

623M

623M
M Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 300×2 Mid×2, All 9 2(3)2,17 32 -30 KD 4 1~17 All
GBVS Gran 623X.png
GBVS Gran 623X Hitbox1.pngGBVS Gran 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash level 16 (Technical) 10 (Easy)

623H

623H
H Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
950~1400 Mid×3, All 9 2,3,6(23)2(3)2,2,3,3,9 32 -30 HKD 4 1~19 All
GBVS Gran 623X.png
GBVS Gran 623X Hitbox1.pngGBVS Gran 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash level 18 (Technical) 10 (Easy)
First part does 3 hits, second part does 3~6 hits. Both parts can only land a max total of 6 hits.

Skybound Art

236236H

236236H
Tempest Blade
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500→2000 Mid 6+5 3(4)9 23 -13 HKD 4
GBVS Gran 236236H Start.pngGBVS Gran 236236H.png
GBVS Gran 23636H Hitbox1.pngGBVS Gran 23636H Hitbox2.png
Frame 11~13 • Frame 18~26
Clash level: 25 (Technical) 20 (Easy)

236236U

236236U
Catastrophe
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 All 8+5 Total 98 -18 HKD 4
GBVS Gran 236236U Start.pngGBVS Gran 236236U.pngGBVS Gran 236236U Finish.png
GBVS Gran 236236U Hitbox.png

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