1) Character Portrait
The portrait of the current character in play. Player 1 (1P) side is on the left, and Player 2 (2P) is on the right.
2) Health Bar
This gauge displays how much health each player has out of their maximum health. If your life drops below 30% of the Life, your remaining life will turn red. However, if you have 100% SB Gauge, you can access to a powerful Super Skybound Art, and your health bar will turn blue in this case. When a player's health bar is completely depleted, that player loses.
These meters indicate the current cooldown status of a character's special moves. When a special move is used, the gauge corresponding to that move will turn gray and will then proceed to fill with color from bottom to top. The filling of the gauge indicates how the cooldown timer counting down. When the gauge is completely filled again, the special move will become usable again.
This is the gauge that determines when a character can use their Skybound Art and Super Skybound Art. A player may use their Skybound Art when they have 100% SB guage. When a player's health is below 30% and has 100% SB gauge, they may use their Super Skybound Art.
Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.
6) Combo Counter
This counter tracks the number of hits in a given combo.
7) System Text
GBVS will display messages on screen which describe the properties of the action taken by a given player. Messages will appear on the side that corresponds to which player a given character belongs to. The properties that are described by the game are included, but not limited to, invincibility, recovery, knockdown status, and more.
8) Round Counter
Each player has a tracker next to their portrait which counts the number of rounds they have won out of the number of games which are needed to win the match. Each round won is indicated by a large crystal. Rounds that need to be won in order to win the match are indicated by small crystals in the same region of the screen.