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Combo Notation GuideCharacter Name Abbreviations
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+GBVS U Prompt.png becomes 236U.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
c = Close
f = Far
j = Jump
hj/sj = High Jump/Super Jump
= After landing.
CH = Counter Hit
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
[X] = Hold input.
-X- = Release input
]X[ = Alternate release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
BB = GBVS Beelzebub Icon.png Beelzebub
BL = GBVS Belial Icon.png Belial
CA = GBVS Cagliostro Icon.png Cagliostro
CL = GBVS Charlotta Icon.png Charlotta
DJ = GBVS Djeeta Icon.png Djeeta
EU = GBVS Eustace Icon.png Eustace
FR = GBVS Ferry Icon.png Ferry
FT = GBVS Ladiva Icon.png Ladiva
GR = GBVS Gran Icon.png Gran
KT = GBVS Katalina Icon.png Katalina
LN = GBVS Lancelot Icon.png Lancelot
LW = GBVS Lowain Icon.png Lowain
MT = GBVS Metera Icon.png Metera
NM = GBVS Narmaya Icon.png Narmaya
PC = GBVS Percival Icon.png Percival
SO = GBVS Soriz Icon.png Soriz
VS = GBVS Vaseraga Icon.png Vaseraga
ZT = GBVS Zeta Icon.png Zeta

Combo List

Combo Position Damage Works on: Difficulty Notes Link
2M 236M All, range dependent 1500 All Very Easy Poke into Fireball
2H 5U 66 dl c5HHH 214H c5H 623L Midscreen 4425 All Medium Anti air counter hit
c5M 236H 2H 214L c5H 214H wb 2U Corner 4806 All Medium Safe jump route
CH.M+H c5H 236H 2H 214L c5H 214H wb c5H 236236U Corner 5202 All Hard Kill route
c5MMM 214H c5M 623M Near Corner 3460 All Easy Adjust number of c5MXX for corner carry
236H f5M 214H wb 66 c5H 236236H Midscreen 5566 No Charlotta/Ladiva Easy Ladiva link ends at f5M
CH 214M f5M 214H wb f5H 236H dash 2U Round Start Range 4700 No CL, FT, VS - Closer start for LN, ZO, GR Very Hard Impractical, but massive style

Combo Theory

Midscreen all of Katalina's combos are confirms into cl.XXX > 214L/H or 623x where x is a button of any strength. 214M can be used to end combos on crouchers or if you counterhit with any medium or heavy normal.

In the corner you want to confirm into 236H or 214H in order to start a juggle preferably using links rather than autocombo. Autocombo as a confirm will drastically reduce your corner damage.

When confirming into super in the corner you want to completely omit autocombo from both confirms and juggles. This will allow for maximum damage.

Video Examples