(make 236H6H and 236H6H6H their own sections) |
|||
Line 376: | Line 376: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}}<section end="236H Full"/> | }}<section end="236H Full"/> | ||
===236H6H Data=== | |||
<section begin="236H6H"/>{{AttackData-GBVS | <section begin="236H6H"/>{{AttackData-GBVS | ||
|damage=700 |level=4 |attribute= |guard=Mid | |damage=700 |level=4 |attribute= |guard=Mid | ||
Line 388: | Line 389: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}}<section end="236H6H Full"/> | }}<section end="236H6H Full"/> | ||
===236H6H6H Data=== | |||
<section begin="236H6H6H"/>{{AttackData-GBVS | <section begin="236H6H6H"/>{{AttackData-GBVS | ||
|damage=800 |level=4 |attribute= |guard=Mid | |damage=800 |level=4 |attribute= |guard=Mid |
Revision as of 01:14, 25 April 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
11000
Prejump
5f
Backdash
22f
Movement
Jump, Dash Type: Run
Normal Moves
c.L Data
| height="25px"| 400 | Mid | 6 | 3 | 3 | +3 | +7 | -
| height="25px"| 400 | Mid | 6 | 3 | 3 | +3 | +7 | -
c.M Data
| height="25px"| 700 | Mid | 7 | 1 | 12 | 0 | +4 | -
| height="25px"| 700 | Mid | 7 | 1 | 12 | 0 | +4 | -
c.H Data
| height="25px"| 1200 | Mid | 12 | 6 | 13 | -2 | +2 | -
| height="25px"| 1200 | Mid | 12 | 6 | 13 | -2 | +2 | -
c.XX Data
| height="25px"| 400 | Mid | | | | -3 | +1 | -
| height="25px"| 400 | Mid | | | | -3 | +1 | -
c.XXX Data
| height="25px"| 320 | Mid | | | | -4 | 0 | -
| height="25px"| 320 | Mid | | | | -4 | 0 | -
f.L Data
| height="25px"| 400 | Mid | 6 | 3 | 7 | +3 | +7 | -
| height="25px"| 400 | Mid | 6 | 3 | 7 | +3 | +7 | -
f.M Data
| height="25px"| 700 | Mid | 8 | 3 | 11 | -6 | -2 | -
| height="25px"| 700 | Mid | 8 | 3 | 11 | -6 | -2 | -
f.H Data
| height="25px"| 1100 | Mid | 13 | 6 | 19 | -8 | -4 | -
| height="25px"| 1100 | Mid | 13 | 6 | 19 | -8 | -4 | -
2L Data
| height="25px"| 400 | Mid | 6 | 3 | 9 | +2 | +6 | -
| height="25px"| 400 | Mid | 6 | 3 | 9 | +2 | +6 | -
2M Data
| height="25px"| 700 | Low | 8 | 5 | 13 | -2 | +2 | -
| height="25px"| 700 | Low | 8 | 5 | 13 | -2 | +2 | -
2H Data
| height="25px"| 500+500 | Mid | 11 | 4 | 15 | -8 | -4 | -
| height="25px"| 500+500 | Mid | 11 | 4 | 15 | -8 | -4 | -
2U Data
| height="25px"| | Low | 7 | 6 | 28 | -19 | HKD | -
| height="25px"| 900 | Low | 7 | 6 | 28 | -19 | HKD | -
j.L Data
| height="25px"| 400 | High/Air | 6 | | | | | -
| height="25px"| 400 | High/Air | 6 | | | | | -
j.M Data
| height="25px"| 600 | High/Air | 7 | | | | | -
| height="25px"| 600 | High/Air | 7 | | | | | -
j.H Data
| height="25px"| 900 | High/Air | 11 | | | | | -
| height="25px"| 900 | High/Air | 11 | | | | | -
j.U Data
| height="25px"| 800 | High/Air | 12 | | | | | -
| height="25px"| 800 | High/Air | 12 | | | | | -
Uniquie Mechanics
5U Data
| height="25px"| 1000 | Throw | 37 | | | | | -
| height="25px"| 1000 | Throw | 37 | | | | | -
5U L Data
| height="25px"| 1000 | | | | | | | -
| height="25px"| 1000 | | | | | | | -
5U M Data
| height="25px"| 1000 | | | | | | | -
| height="25px"| 1000 | | | | | | | -
5U H Data
| height="25px"| 1000 | | | | | | | -
| height="25px"| 1000 | | | | | | | -
Universal Mechanics
LU Data
| height="25px"| 1500 | Throw | 8 | | | | | -
| height="25px"| 1500 | Throw | 8 | | | | | -
j.LU Data
| height="25px"| 1500 | Throw | | | | | HKD | -
| height="25px"| 1500 | Throw | | | | | HKD | -
MH Data
| height="25px"| 1000 | High | 26 | 6 | 17 | -4 | +1 | -
| height="25px"| 1000 | High | 26 | 6 | 17 | -4 | +1 | -
Skills
236L Data
| height="25px"| 1000 | Mid | 20 | 3 | 14 | -2 | +3 | -
| height="25px"| 1000 | Mid | 20 | 3 | 14 | -2 | +3 | -
236M Data
| height="25px"| 1200 | Mid | 28 | 6 | 11 | +2 | +7 | -
| height="25px"| 1200 | Mid | 28 | 6 | 11 | +2 | +7 | -
236H Data
| height="25px"| 500 | Mid | 18 | 6 | 11 | +2 | +13 | -
| height="25px"| 500 | Mid | 18 | 6 | 11 | +2 | +13 | -
236H6H Data
| height="25px"| 700 | Mid | 17 | | | 0 | +10 | -
| height="25px"| 700 | Mid | 17 | | | 0 | +10 | -
236H6H6H Data
| height="25px"| 800 | Mid | 17 | | | -2 | KD | -
| height="25px"| 800 | Mid | 17 | | | -2 | KD | -
214L Data
| height="25px"| 1200 [1300] | Mid | 18 [13] | 6 | 21 | +5 | KD | -
| height="25px"| 1200 [1300] | Mid | 18 [13] | 6 | 21 | +5 | KD | -
214M Data
| height="25px"| 1500 [1600] | Mid | 35 [28] | 6 | 20 | +6 | KD | -
| height="25px"| 1500 [1600] | Mid | 35 [28] | 6 | 20 | +6 | KD | -
214H Data
| height="25px"| 1500 [1600] | Mid | 18 [16] | 6 | 21 | +5 | HKD | -
| height="25px"| 1500 [1600] | Mid | 18 [16] | 6 | 21 | +5 | HKD | -
623L Data
| height="25px"| 1200 | Airthrow | 6 | 4~5 | | | KD | -
| height="25px"| 1200 | Airthrow | 6 | | | | KD | -
623M Data
| height="25px"| 2000 | Airthrow | 12 | | | | KD | -
| height="25px"| 2000 | Airthrow | 12 | | | | KD | -
623H Data
| height="25px"| 2500 | Airthrow | 6 | | | | KD | -
| height="25px"| 2500 | Airthrow | 6 | | | | KD | -
360L Data
| height="25px"| 2000 | Throw | 6 | 3 | | HKD | HKD | -
| height="25px"| 2000 | Throw | 6 | 3 | | HKD | HKD | -
360M Data
| height="25px"| 2500 | Throw | 9 | 3 | | HKD | HKD | -
| height="25px"| 2500 | Throw | 9 | 3 | | HKD | HKD | -
360H Data
| height="25px"| 3000 | Throw | 6 | 3 | | HKD | HKD | -
| height="25px"| 3000 | Throw | 6 | 3 | | HKD | HKD | -
j.360L Data
| height="25px"| 2000 | Airthrow | 6 | | | HKD | HKD | -
| height="25px"| 2000 | Airthrow | 6 | | | HKD | HKD | -
j.360M Data
| height="25px"| 2500 | Airthrow | 9 | | | HKD | HKD | -
| height="25px"| 2500 | Airthrow | 9 | | | HKD | HKD | -
j.360H Data
| height="25px"| 3000 | Airthrow | 6 | | | HKD | HKD | -
| height="25px"| 3000 | Airthrow | 6 | | | HKD | HKD | -
Skybound Art
236236H Data
| height="25px"| 3500 | Mid | 7+8 | | | -11 | HKD | -
| height="25px"| 3500 | Mid | 7+8 | | | -11 | HKD | -
214214H Data
| height="25px"| 4000 | Throw | 6+0 | | | HKD | HKD | -
| height="25px"| 4000 | Throw | 6+0 | | | HKD | HKD | -
720U Data
| height="25px"| 5000 | Throw | 6+0 | | | HKD | HKD | -
| height="25px"| 5000 | Throw | 6+0 | | | HKD | HKD | -
Category
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •