GBVS/Ladiva/Strategy

From Dustloop Wiki


General Tactics

Blockstrings

Okizeme

Safe Jump

In many fighting games after a knockdown you can do a jumping move and if the opponent does a reversal (for example a DP from Gran or Katalina, or any move with invincibility frames) you land in time to block, but if they block the move still connects (hits the opponent or puts them in block stun). See RTYKC's introduction for more information: https://www.youtube.com/watch?v=4Ibo9p5ZG_A

  • You can safe jump after all versions of SPD, M/H 623, and CH 2U
  • The go to button for safe jump with Ladiva is jM.
  • 623M/H safe jump can be auto timed by whiffing a jab.
  • You can also get one from 214H and a cross up set up from aerial 214H>2U. You wanna use jU for that one.
  • See Kongming1457's video on timing https://www.youtube.com/watch?v=F4nk6mO7XkU SPD safe jumps.
  • Corner safe jump set up by CaminaolAlba https://www.youtube.com/watch?v=Ty4Lxsgt-PI

Matchup Information

Ladiva vs Katalina

Overview

  • Generally it seems as if you want to be standing about a half screen away (under the timer) to be out of range of her M/H normals.
  • Play the matchup patiently and try to whiff punish 2M for a hard knock down.

Normals

Far 2M (crouching M)

  • You can whiff punish this move with sweep. You must be spaced very well to do so (just out of range of the poke). Once you get the knock down it’s party time! :heart:
  • Be careful: In my experience it is very dangerous to “hard read” this move.
  • You can whiff punish this with Maximum Love Bomb (Strike) (236 236 + H / Qcf x 2 + H)

Far 5M (standing M)

  • If you stand at the right range f.H will punish this move. You can confirm into 214+L/H

Far H

  • It is possible but very difficult to whiff punish with 214+L/H. If you miss and they are standing you will be -2, however if they crouch you are open.

Jumping Unique

  • 2H to lariat (important opportunity!) don’t miss!

Specials

Enchanted Lands

  • If they do this when they are very close to you, you can punish this. They will likely space it well.
  • If you are keeping about half screen away (as suggested to avoid her normals) you should be in range to auto combo on block

Emerald Sword (Her DP)

  • Her DP will autocorrect if you try to do a jumping cross up (e.g. jumping unique) and you will likely get tagged. However if you time your jump at the last moment her DP will whiff. The jump might be useful for baiting. If you are able to make her whiff you can tag her with H → 214 + L (qcb+p / lariat) .
  • I noticed this works much more easily in the corner. You most likely would choose to shimmy this (take a step forward/back to bait the attack).

Frozen Blade (Her hadoken)

  • Roll if you are far
  • Dodge if you are close
  • All levels of headbutt can nullify the projectile if well timed.

Other

Match Videos

https://youtu.be/NgVBAOqli48?t=167 https://youtu.be/pcM-P1VIIt4

Further Resources

Navigation