GBVS/Ladiva/Strategy

From Dustloop Wiki


General Tactics

Blockstrings

Ladiva has a few useful frame traps

  • Medium button into L Headbutt.
  • Auto combo into L Headbutt.
  • 2H(2)into L Headbutt
  • 2H (1 or 2 hits) into L Lariat (Can follow up with far 5H to L/H Lariat on Counterhit)
  • cl 5L into Cl 5M

Okizeme

Safe Jump

In many fighting games after a knockdown you can do a jumping move and if the opponent does a reversal (for example a DP from Gran or Katalina, or any move with invincibility frames) you land in time to block, but if they block the move still connects (hits the opponent or puts them in block stun). See RTYKC's introduction for more information: https://www.youtube.com/watch?v=4Ibo9p5ZG_A

  • You can safe jump after all versions of SPD, M/H 623, and CH 2U
  • The go to button for safe jump with Ladiva is jM.
  • 623M/H safe jump can be auto timed by whiffing a jab.
  • You can also get one from 214H and a cross up set up from aerial 214H>2U. You wanna use jU for that one.
  • See Kongming1457's video on timing https://www.youtube.com/watch?v=F4nk6mO7XkU SPD safe jumps.
  • Corner safe jump set up by CaminaolAlba https://www.youtube.com/watch?v=Ty4Lxsgt-PI


Sweep (2U)Frame Kill OS

  • Terms:
    • An option select is a single move that covers multiple scenarios
    • A Frame Kill is when you whiff moves in order to get a certain timing perfectly.
  • Once Ladiva sweeps, she can use spot dodge + close 5L (close standing light) immediately after the sweep to pressure her opponent safely.
    • Let's say your opponent does a reversal on wakeup. Ladiva will whiff the 5L and still have time to block.
    • If your opponent does nothing, then you will be able to take your turn.
    • If your opponent jumps the cl.5L will still connect.
  • Once this conditioning progresses and your opponent knows you will frame trap, a good option to go for is SPD instead of cl.5L.
  • To practice:
    • Set the dummy's wake up actions randomly switch between : 1) A reversal (e.g. Kat or Gran's DP), stand block, a jump, or a Button.
  • Caveat: One thing to be wary of when using the safe c.5L setup off sweep is you can't autopilot against slow DPs, especially bubs 623B. You still avoid them safely, but if you hit combo timing against them without confirming the 5L whiffed, you risk getting hit. Ladiva/Bubs can wakeup grab super -- if you get the setup right you should still be able to jump it.

Matchup Information

Ladiva vs Katalina

Overview

  • Generally it seems as if you want to be standing about a half screen away (under the timer) to be out of range of her M/H normals.
  • Play the matchup patiently and try to whiff punish 2M for a hard knock down.

Normals

Far 2M (crouching M)

  • You can whiff punish this move with sweep. You must be spaced very well to do so (just out of range of the poke). Once you get the knock down it’s party time! :heart:
  • Be careful: In my experience it is very dangerous to “hard read” this move.
  • You can whiff punish this with Maximum Love Bomb (Strike) (236 236 + H / Qcf x 2 + H)

Far 5M (standing M)

  • If you stand at the right range f.H will punish this move. You can confirm into 214+L/H

Far H

  • It is possible but very difficult to whiff punish with 214+L/H. If you miss and they are standing you will be -2, however if they crouch you are open.

Jumping Unique

  • 2H to lariat (important opportunity!) don’t miss!

Specials

Enchanted Lands

  • If they do this when they are very close to you, you can punish this. They will likely space it well.
  • If you are keeping about half screen away (as suggested to avoid her normals) you should be in range to auto combo on block

Emerald Sword (Her DP)

  • Her DP will autocorrect if you try to do a jumping cross up (e.g. jumping unique) and you will likely get tagged. However if you time your jump at the last moment her DP will whiff. The jump might be useful for baiting. If you are able to make her whiff you can tag her with H → 214 + L (qcb+p / lariat) .
  • I noticed this works much more easily in the corner. You most likely would choose to shimmy this (take a step forward/back to bait the attack).

Frozen Blade (Her hadoken)

  • Roll if you are far
  • Dodge if you are close
  • All levels of headbutt can nullify the projectile if well timed.

Other

Match Videos

Further Resources

Navigation