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Prejump | |
Backdash |
Overview
One of four Dragon Knights of Feendrache alongside Percival, Siegfried and his childhood pal Vane. Lancelot is a rushdown mix-up character who use blinding speed and confounding dash/ teleport follow-ups to confuse the opponent. His attack range is short outside of his 'fireball', limiting his offensive options in neutral.
"I'll guide my country with these twin blades!" | |
Lore: | A dual-wielding master swordsman who serves as the captain of the Order of White Dragons of Feendrache Kingdom. If danger would rear its ugly head in the kingdom he so loves, he would risk both life and limb to see it defeated. Despite this, he can never seem to keep his room clean. He rushes across the battlefield at blinding speed, a flurry of shining, crystalline slashes. Those who set eyes on this fighting style immediately recognize why he was made captain of his order. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Lancelot Lancelot is a tricky character whose speed and various mixup tools can overwhelm opponents at close range.
- Good Mobility: Between his Turbulenz teleports, Wirbelwind command dashes, and his Delta Leap walljumps, Lancelot's mobility is near unparalleled.
- Versatile Sweep: 2U is a great forward-moving attack that can low profile under various normals and projectiles for an easy punish. It also gives hard knockdown on hit, and can even be made safe on block if spaced properly.
- Strong Okizeme: Wogenstrom is a projectile that is very plus on block, enabling a variety of pressure and mixups when used as a meaty after a knockdown.
- Strong Pressure: The Southern Cross series and their followups move Lancelot forward, can be delayed to create frame traps, and can even be spaced to be even or plus on block. Using them in conjunction with Turbulenz allows Lancelot to repeatedly reset pressure or land throws once the opponent has been conditioned to block.
- Short Range: Lancelot can struggle in neutral against characters who have longer normals and faster projectiles.
- Low Damage: Having low average combo damage and lower than average Skybound Art damage forces Lancelot to be on the offensive as much as possible, as he is unlikely to close out rounds off regular conversions unless he scores a big anti-air 2H or Turbulenz counterhit.
- Nontraditional Meterless Reversal: H Turbulenz is not a true "Dragon Punch"-style reversal that attacks while rising, which limits anti-air options and makes escaping pressure more risky.
Normal Moves
c.L
c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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Unique Actions
Delta Leap
Delta Leap 9 or 6 while midair and touching the wall |
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Wirbelwind
Wirbelwind 5U or j.U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Wogenstrom
Wogenstrom 236X or 5S |
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Blade Impulse
Blade Impulse 66X or 6S |
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Southern Cross
Southern Cross 214X or 4S |
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Turbulenz
Turbulenz 22X or 2S |
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Skybound Art
Weiss Flugel
Weiss Flugel 236236H or 236S |
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Super Skybound Art
Schöner Winterhügel
Schöner Winterhügel 236236U or 236S+U (Air OK) |
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Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •