< GBVS
(Color code M inputs for overview pages in GBVS) |
(Color code M inputs for overview pages in GBVS) |
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cH.png | |image=GBVS_Lowain_cH.png | ||
|name=c.H | |name={{clr|4|c.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|c.H}} | {{#lst:GBVS/Lowain/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but 2H is better. | {{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but {{clr|4|2H}} is better. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fH.png | |image=GBVS_Lowain_fH.png | ||
|name=f.H | |name={{clr|4|f.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|f.H}} | {{#lst:GBVS/Lowain/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Combo Tool and situational anti air, but you probably want to use 2H instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool. | {{Description|7|text=Combo Tool and situational anti air, but you probably want to use {{clr|4|2H}} instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2H.png|caption=My back > your attack | |image=GBVS_Lowain_2H.png|caption=My back > your attack | ||
|name=2H | |name={{clr|4|2H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|2H}} | {{#lst:GBVS/Lowain/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with 2H > {{clr|1|214L}}. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important. | {{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with {{clr|4|2H}} > {{clr|1|214L}}. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jH.png | |image=GBVS_Lowain_jH.png | ||
|name=j.H | |name={{clr|4|j.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Human! Pyramid! Attack! | |name=Human! Pyramid! Attack! | ||
|input=236236H or 236S | |input={{clr|4|236236H}} or 236S | ||
|image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway? | |image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway? | ||
|data= | |data= |
Revision as of 22:19, 24 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Health | |
Prejump | |
Backdash |
Overview
Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents.
"Might just be time to bust out the formation that knocked 'em all dead back home!" | |
Lore: | A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew. He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Pros
Cons
- Strong Okizeme options including access to unblockable setups
- Able to heal life and build up meter quickly
- Requires a lot of knowledge to fight against (scrub killer)
- Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with.
- Has two normals that are excellent for low profiling (2U, 2M)
- Has by far the best voice acting in the game, no matter which language you pick.
- Stubby normals and below average frame data
- Parry is a weak defensive option in most situations
- Difficult matchups (struggles against characters with beams or strong projectiles)
- Yggdrasil and HPA become less effective at high level play.
- It is possible to avoid almost anything Yggdrasil uses on reaction (except for Spikes)
- 22X is easily stuffed
- 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Actions
Don't Mind If I Do 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Sammy & Tommy 236X or 5S |
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Come at Me, Bro! 623X or 6S |
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Awesome Sauce 214X or 4S |
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Magnificent Tool of Destruction 22X or 2S |
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Skybound Art
Human! Pyramid! Attack! 236236H or 236S |
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Totally Rad Juke Pyramid > G |
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It's Lit, Bros Pyramid > L |
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Definitely Don't Try This at Home Pyramid > M |
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Flex On 'Em Pyramid > H |
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Catch 'Em Slippin' Pyramid > U |
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Moment of Truth Pyramid > 236U or S |
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Super Skybound Art
Try This on for Size! 236236U or 236S+U |
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Earth Pillar Yggdrasil > L |
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Axis Mundi Yggdrasil > M |
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Nether Veil Yggdrasil > H |
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Luminox Genesi Yggdrasil > U |
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To edit frame data, edit values in GBVS/Lowain/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •