GBVS/Lowain/Data: Difference between revisions

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   |notes=Clash Level: 8;Easy Input Damage 1260, 180*5;
   |notes=Clash Level: 8;Easy Input Damage 1260, 180*5;
}}
}}
==System Data==
<section begin=system data/>
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>10,000</td></tr>
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>26F</td></tr>
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
<section end=system data/>
==Normal Moves==
===c.L Data===
<section begin="c.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=5 |active=3 |recovery=6
|onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
}}<section end="SystemData"/><section end="c.L"/>
<section begin="c.L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.L Extra"/>
===c.M Data===
<section begin="c.M"/>{{FrameData-GBVS
|damage=350, 250, 150
|guard=Mid |inv=
|startup=6 |active=8 |recovery=15
|onBlock={{Adv-GBVS|M|-4 }}|onHit=0
}}<section end="c.M"/>
<section begin="c.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.M Extra"/>
===c.H Data===
<section begin="c.H"/>{{FrameData-GBVS
|damage=550*2
|guard=Mid |inv=
|startup=10 |active=9 |recovery=21
|onBlock={{Adv-GBVS|M|-4 }}|onHit=0
}}<section end="c.H"/>
<section begin="c.H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.H Extra"/>
===c.XX Data===
<section begin="c.XX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup=9 |active= |recovery=
|onBlock={{Adv-GBVS|M|-3 }}|onHit=+1
}}<section end="c.XX"/>
<section begin="c.XX Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XX Extra"/>
===c.XXX Data===
<section begin="c.XXX"/>{{FrameData-GBVS
|damage=350
|guard=Mid |inv=
|startup=12 |active= |recovery=
|onBlock={{Adv-GBVS|M|-4 }}|onHit=0
}}<section end="c.XXX"/>
<section begin="c.XXX Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="c.XXX Extra"/>
===f.L Data===
<section begin="f.L"/>{{FrameData-GBVS
|damage=400
|guard=Mid |inv=
|startup=6 |active=3 |recovery=15
|onBlock={{Adv-GBVS|VM|-5 }}|onHit=-1
}}<section end="f.L"/>
<section begin="f.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.L Extra"/>
===f.M Data===
<section begin="f.M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=9 |active=2 |recovery=19
|onBlock={{Adv-GBVS|VM|-6 }}|onHit=-2
}}<section end="f.M"/>
<section begin="f.M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.M Extra"/>
===f.H Data===
<section begin="f.H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=11 |active=6 |recovery=18
|onBlock={{Adv-GBVS|VM|-7 }}|onHit=-3
}}<section end="f.H"/>
<section begin="f.H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="f.H Extra"/>
===2L Data===
<section begin="2L"/>{{FrameData-GBVS
|damage=400
|guard=Low |inv=
|startup=6 |active=3 |recovery=6
|onBlock={{Adv-GBVS|P|+2 }}|onHit=+6
}}<section end="2L"/>
<section begin="2L Extra"/>{{FrameDataExtra-GBVS
|level=0 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2L Extra"/>
===2M Data===
<section begin="2M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=8 |active=5 |recovery=15
|onBlock={{Adv-GBVS|VM|-5 }}|onHit=-1
}}<section end="2M"/>
<section begin="2M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2M Extra"/>
===2H Data===
<section begin="2H"/>{{FrameData-GBVS
|damage=1000
|guard=Mid |inv=
|startup=11 |active=4 |recovery=24
|onBlock={{Adv-GBVS|VM|-11 }}|onHit=-6
}}<section end="2H"/>
<section begin="2H Extra"/>{{FrameDataExtra-GBVS
|level=3 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2H Extra"/>
===2U Data===
<section begin="2U"/>{{FrameData-GBVS
|damage=700
|guard=Low |inv=
|startup=8 |active=10 |recovery=17
|onBlock={{Adv-GBVS|VM|-11 }}|onHit=HKD
}}<section end="2U"/>
<section begin="2U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="2U Extra"/>
===j.L Data===
<section begin="j.L"/>{{FrameData-GBVS
|damage=400
|guard=High/Air |inv=
|startup=6 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.L"/>
<section begin="j.L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.L Extra"/>
===j.M Data===
<section begin="j.M"/>{{FrameData-GBVS
|damage=550
|guard=High/Air |inv=
|startup=8 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.M"/>
<section begin="j.M Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.M Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GBVS
|damage=800
|guard=High/Air |inv=
|startup=9 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.H"/>
<section begin="j.H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.H Extra"/>
===j.U Data===
<section begin="j.U"/>{{FrameData-GBVS
|damage=250*N
|guard=High/Air |inv=
|startup=12 |active= |recovery=
|onBlock= |onHit=
}}<section end="j.U"/>
<section begin="j.U Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.U Extra"/>
==Uniquie Mechanics==
===5U Data===
<section begin="5U"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=57
|onBlock= |onHit=
}}<section end="5U"/>
<section begin="5U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="5U Extra"/>
==Universal Mechanics==
===LU Data===
<section begin="LU"/>{{FrameData-GBVS
|damage=1500
|guard=Throw |inv=
|startup=7 |active=3 |recovery=34
|onBlock=HKD|onHit=HKD
}}<section end="LU"/>
<section begin="LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="LU Extra"/>
===j.LU Data===
<section begin="j.LU"/>{{FrameData-GBVS
|damage=1500
|guard=Airthrow |inv=
|startup=5 |active=5 |recovery=Until Landing
|onBlock=HKD|onHit=HKD
}}<section end="j.LU"/>
<section begin="j.LU Extra"/>{{FrameDataExtra-GBVS
|level=0, 4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="j.LU Extra"/>
===MH Data===
<section begin="MH"/>{{FrameData-GBVS
|damage=1000
|guard=High |inv=4-36 Throw<br/> 23-36 Low <br/> 22-35 Airborne
|startup=26 |active=6 |recovery=17
|onBlock={{Adv-GBVS|M|-4 }}|onHit=+1
}}<section end="MH"/>
<section begin="MH Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
}}<section end="MH Extra"/>
==Skills==
===236L Data===
<section begin="236L"/>{{FrameData-GBVS
|damage=700
|guard=Low/Air |inv=
|startup=21 |active= |recovery=
|onBlock= |onHit=KD
}}<section end="236L"/>
<section begin="236L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236L Extra"/>
===236M Data===
<section begin="236M"/>{{FrameData-GBVS
|damage=700
|guard=All |inv=
|startup=39 |active= |recovery=
|onBlock= |onHit=
}}<section end="236M"/>
<section begin="236M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236M Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GBVS
|damage=700*2
|guard=Low/Air, All |inv=
|startup=21 |active= |recovery=
|onBlock= |onHit=
}}<section end="236H"/>
<section begin="236H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236H Extra"/>
===214L Data===
<section begin="214L"/>{{FrameData-GBVS
|damage=800
|guard=Mid |inv=
|startup=19 |active=10 |recovery=9
|onBlock={{Adv-GBVS|M|-4 }}|onHit=KD
}}<section end="214L"/>
<section begin="214L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214L Extra"/>
===214M Data===
<section begin="214M"/>{{FrameData-GBVS
|damage=500*2
|guard=Mid |inv=
|startup=17 |active=12 |recovery=21
|onBlock={{Adv-GBVS|VM|-8 }}|onHit=KD
}}<section end="214M"/>
<section begin="214M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214M Extra"/>
===214H Data===
<section begin="214H"/>{{FrameData-GBVS
|damage=400*2, 300
|guard=Mid |inv=
|startup=15 |active=22 |recovery=18
|onBlock={{Adv-GBVS|M|-1 }}|onHit=HKD
}}<section end="214H"/>
<section begin="214H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="214H Extra"/>
===623L Data===
<section begin="623L"/>{{FrameData-GBVS
|damage=1200
|guard=Unblockable |inv=
|startup=4 |active=19 |recovery=8
|onBlock=KD |onHit=KD
}}<section end="623L"/>
<section begin="623L Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="623L Extra"/>
===623M Data===
<section begin="623M"/>{{FrameData-GBVS
|damage=1200
|guard=Unblockable |inv=
|startup=4 |active=19 |recovery=
|onBlock=KD |onHit=KD
}}<section end="623M"/>
<section begin="623M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="623M Extra"/>
===623H Data===
<section begin="623H"/>{{FrameData-GBVS
|damage=1200
|guard=Unblockable |inv=
|startup=1 |active=19 |recovery=6
|onBlock=HKD|onHit=HKD
}}<section end="623H"/>
<section begin="623H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="623H Extra"/>
===22L Data===
<section begin="22L"/>{{FrameData-GBVS
|damage=400*2
|guard=All |inv=
|startup=38 |active= |recovery=
|onBlock={{Adv-GBVS|VP|+55 }}|onHit=
}}<section end="22L"/>
<section begin="22L Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22L Extra"/>
===22M Data===
<section begin="22M"/>{{FrameData-GBVS
|damage=800
|guard=All |inv=
|startup=47 |active= |recovery=
|onBlock={{Adv-GBVS|VP|+22 }}|onHit=
}}<section end="22M"/>
<section begin="22M Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22M Extra"/>
===22H Data===
<section begin="22H"/>{{FrameData-GBVS
|damage=170*6
|guard=All |inv=
|startup=39 |active= |recovery=
|onBlock={{Adv-GBVS|VP|+37 }}|onHit=KD
}}<section end="22H"/>
<section begin="22H Extra"/>{{FrameDataExtra-GBVS
|level=2 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="22H Extra"/>
==Skybound Art==
===236236H Data===
<section begin="236236H"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup=5+14 |active= |recovery=
|onBlock= |onHit=
}}<section end="236236H"/>
<section begin="236236H Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H Extra"/>
===236236H G Data===
<section begin="236236H G"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="236236H G"/>
<section begin="236236H G Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H G Extra"/>
===236236H L Data===
<section begin="236236H L"/>{{FrameData-GBVS
|damage=200*3
|guard=Mid |inv=
|startup=8 |active= |recovery=28
|onBlock= |onHit=
}}<section end="236236H L"/>
<section begin="236236H L Extra"/>{{FrameDataExtra-GBVS
|level=1 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H L Extra"/>
===236236H M Data===
<section begin="236236H M"/>{{FrameData-GBVS
|damage=700
|guard=Mid |inv=
|startup=8 |active= |recovery=28
|onBlock= |onHit=
}}<section end="236236H M"/>
<section begin="236236H M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H M Extra"/>
===236236H H Data===
<section begin="236236H H"/>{{FrameData-GBVS
|damage=800
|guard=High |inv=
|startup=18 |active= |recovery=30
|onBlock= |onHit=
}}<section end="236236H H"/>
<section begin="236236H H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H H Extra"/>
===236236H U Data===
<section begin="236236H U"/>{{FrameData-GBVS
|damage=900
|guard=Low |inv=
|startup= |active= |recovery=
|onBlock= |onHit=KD
}}<section end="236236H U"/>
<section begin="236236H U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H U Extra"/>
===236236H 236U Data===
<section begin="236236H 236U"/>{{FrameData-GBVS
|damage=1500
|guard=Mid |inv=
|startup= |active= |recovery=
|onBlock= |onHit=HKD
}}<section end="236236H 236U"/>
<section begin="236236H 236U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236H 236U Extra"/>
===236236U Data===
<section begin="236236U"/>{{FrameData-GBVS
|damage=
|guard= |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="236236U"/>
<section begin="236236U Extra"/>{{FrameDataExtra-GBVS
|level= |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U Extra"/>
===236236U L Data===
<section begin="236236U L"/>{{FrameData-GBVS
|damage=600*3
|guard=All |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="236236U L"/>
<section begin="236236U L Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U L Extra"/>
===236236U M Data===
<section begin="236236U M"/>{{FrameData-GBVS
|damage=1000
|guard=All |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="236236U M"/>
<section begin="236236U M Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U M Extra"/>
===236236U H Data===
<section begin="236236U H"/>{{FrameData-GBVS
|damage=2000
|guard=Unblockable |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="236236U H"/>
<section begin="236236U H Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U H Extra"/>
===236236U U Data===
<section begin="236236U U"/>{{FrameData-GBVS
|damage=1400, 200*5
|guard=All |inv=
|startup= |active= |recovery=
|onBlock= |onHit=
}}<section end="236236U U"/>
<section begin="236236U U Extra"/>{{FrameDataExtra-GBVS
|level=4 |attribute=
|blockstun= |groundHit= |airHit= |hitstop=
|hitbox=
}}<section end="236236U U Extra"/>


==Category==
==Category==
{{Navbar-GBVS}}
{{Navbar-GBVS}}

Revision as of 05:37, 28 August 2021

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Infobox Data

Portrait Name Health Prejump
GBVS Lowain Portrait.png
Lowain 10,000 4F
Backdash Backshift Unique Movement Options
26F
Icon
GBVS Lowain Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350, 250, 150 Mid 6 8 15 -4 0 2 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550*2 Mid 10 9 21 -4 0 4 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 -3 +1 2 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 -4 0 3 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 15 -5 -1 1 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 9 2 19 -6 -2 2 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 11 6 18 -7 -3 3 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 5 15 -5 -1 2 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 11 4 24 -11 -6 3 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 10 17 -11 HKD 2 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 6 1 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 8 1 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 9 2 -

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
250*N High/Air 12 2 -

Uniquie Mechanics

5U

5U
Don't Mind If I Do
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
57 -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 34 HKD HKD 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 5 Until Landing HKD HKD 0, 4 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4 -

Skills

236L

236L
Sammy & Tommy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low/Air 21 KD 2 -
Cooldown: 20F (Technical) 60F (Easy)
Easy Input Damage 600

236M

236M
Sammy & Tommy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 All 39 2 -
Cooldown: 20F (Technical) 60F (Easy)
Easy Input Damage 600

236H

236H
Sammy & Tommy
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700*2 Low/Air, All 21 2 -
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 600*2

214L

214L
Come at Me, Bro!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid 19 10 9 -4 KD 2 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214M

214M
Come at Me, Bro!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500*2 Mid 17 12 21 -8 KD 2 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2

214H

214H
Awesome Sauce
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400*2, 300 Mid 15 22 18 -1 HKD 4 -
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3

623L

623L
Come at Me, Bro!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Unblockable 4 19 8 KD KD 4 -
Cooldown: 20F (Technical) 200F (Easy)

623M

623M
Come at Me, Bro!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Unblockable 4 19 KD KD 4 -
Cooldown: 20F (Technical) 200F (Easy)

623H

623H
Come at Me, Bro!
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Unblockable 1 19 6 HKD HKD 4 -
Cooldown: 480F (Technical) 600F (Easy)

22L

22L
Magnificent Tool of Destruction
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400*2 All 38 +55 2 -
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 300*2

22M

22M
Magnificent Tool of Destruction
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 47 +22 2 -
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 700

22H

22H
Magnificent Tool of Destruction
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
170*6 All 39 +37 KD 2 -
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 120*6

Skybound Art

236236H

236236H
Human! Pyramid! Attack!
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
5+14 -

236236H L

236236H L
It's Lit, Bros
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
200*3 Mid 8 28 1 -

236236H M

236236H M
Definitely Don't Try This at Home
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 28 4 -

236236H H

236236H H
Flex On 'Em
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High 18 30 4 -

236236H U

236236H U
Catch 'Em Slippin'
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Low KD 4 -

236236H G

236236H G
Totally Rad Juke
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-

236236H 236U

236236H 236U
Moment of Truth
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Mid HKD 4 -
Clash Level: 25 (Technical) 20 (Easy)
Easy Input Damage 1400

236236U

236236U
Try This on for Size!
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-

236236U L

236236U L
Earth Pillar
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600*3 All 4 -
Clash Level: 8
Easy Input Damage 540*3

236236U M

236236U M
Axis Mundi
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 4 -
Clash Level: 8
Easy Input Damage 900

236236U H

236236U H
Nether Veil
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
2000 Unblockable 4 -
Clash Level: 8
Easy Input Damage 1800

236236U U

236236U U
Luminox Genesi
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400, 200*5 All 4 -
Clash Level: 8
Easy Input Damage 1260, 180*5

Category