GBVS/Lowain/Frame Data

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< GBVS‎ | Lowain
Revision as of 22:02, 6 February 2022 by Shtkn (talk | contribs)
GBVS Lowain Icon.png

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name health prejump backdash Unique Movement Options
Lowain 10,000 4f 26f

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 350, 250, 150 Mid 6 2,2,4 15 -4 0 2
c.H 550×2 Mid 10 4(3)2 21 -4 0 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 9 3 18 -6 -2 2
f.H 1000 Mid 11 6 18 -7 -3 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 8 5 15 -5 -1 2
2H 1000 Mid 11 4 24 -11 -7 3
2U 700 Low 9 9 17 -11 HKD 2
j.L 400 High/Air 6 Until L 0 1
j.M 550 High/Air 8 3 Until L 1
j.H 800 High/Air 9 6 Until L 2
j.U 250×N High/Air 12 2(3)2(3)… 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Don't Mind If I Do Total 44

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Sammy &amp; Tommy 700 Low/Air 21 Total 34 KD 2
236M M Sammy &amp; Tommy 700 All 39 Total 34 2
236H H Sammy &amp; Tommy 700×2 Low/Air, All 21 Total 29 2
214L L Awesome Sauce 800 Mid 19 10 9 -4 KD 2
214M M Awesome Sauce 500×2 Mid 17 4(6)2 21 -8 KD 2
214H H Awesome Sauce 400×2, 300 Mid 15 4(6)2(8)2 21 -4 HKD 4
623L L Come at Me, Bro! 1200 Unblockable Total 30 KD KD 4 4~22 Catch High
623M M Come at Me, Bro! 1200 Unblockable Total 30 KD KD 4 1~19 Catch Low
623H H Come at Me, Bro! 1200 Unblockable Total 26 HKD HKD 4 1~26 Catch All
22L L Magnificent Tool of Destruction 400×2 All 38 Total 34 +48 +53 2
22M M Magnificent Tool of Destruction 800 All 47 Total 34 +35 +52 2
22H H Magnificent Tool of Destruction 170×6 All 38 Total 34 +41 KD 2

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Human! Pyramid! Attack! 5+14
236236H L It's Lit, Bros 200×3 Mid 8 3,3,3 16 -6 -2 1
236236H M Definitely Don't Try This at Home 700 Mid 9 6 15 -2 +2 4
236236H H Flex On 'Em 800 High 19 3 12 +1 +9 4
236236H U Catch 'Em Slippin' 900 Low 23 5 21 -7 KD 4
236236H G Totally Rad Juke Total 29
236236H 236U Moment of Truth 1500 Mid 14 10 33 -6 HKD 4
236236U Try This on for Size! Total 31 1~2 All
236236U L Earth Pillar 600×3 All 18 9,9,9 20 4
236236U M Axis Mundi 1000 All 22-69 Total 55~102 4
236236U H Nether Veil 2000 Unblockable 30 3 15 4
236236U U Luminox Genesi 1400, 200×5 All 45 20 20 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 5 Until L+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-36 Throw
23-36 Low
22-35 Airborne

Navigation

To edit frame data, edit values in GBVS/Lowain/Data.