Line 448: | Line 448: | ||
<section begin="214M"/>{{AttackData-GBVS | <section begin="214M"/>{{AttackData-GBVS | ||
|damage=800 |level=3 |attribute= |guard=All | |damage=800 |level=3 |attribute= |guard=All | ||
|startup=13 |active= |recovery= |onBlock={{Adv-GBVS|VM|-7 }}|onHit=+1 | |startup=13 |active= |recovery= |onBlock={{Adv-GBVS|VM|-7 }}|onHit={{Adv-GBVS|P|+1 }} | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|inv= |hitbox= | |inv= |hitbox= | ||
Line 455: | Line 455: | ||
<section begin="214M Full"/>{{FrameData-GBVS | <section begin="214M Full"/>{{FrameData-GBVS | ||
|damage=800 |level=3 |attribute= |guard=All | |damage=800 |level=3 |attribute= |guard=All | ||
|startup=13 |active= |recovery= |onBlock={{Adv-GBVS|VM|-7 }}|onHit=+1 | |startup=13 |active= |recovery= |onBlock={{Adv-GBVS|VM|-7 }}|onHit={{Adv-GBVS|P|+1 }} | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|inv= |hitbox= | |inv= |hitbox= | ||
}}<section end="214M Full"/> | }}<section end="214M Full"/> | ||
===214H Data=== | ===214H Data=== | ||
<section begin="214H"/>{{AttackData-GBVS | <section begin="214H"/>{{AttackData-GBVS |
Revision as of 01:58, 25 December 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
9500
Prejump
4f
Backdash
22f
Movement
Normal Moves
c.L Data
| height="25px"| 400 | Mid | 6 | 3 | 8 | 0 | +3 | -
| height="25px"| 400
| Mid
| 6
| 3
| 8
| 0
| +3
| -
c.M Data
| height="25px"| 700 | Mid | 7 | 3 | 12 | 0 | +4 | -
| height="25px"| 700
| Mid
| 7
| 3
| 12
| 0
| +4
| -
c.H Data
| height="25px"| 400+300+300 | Mid | 11 | 6 | 21 | -4 | 0 | -
| height="25px"| 400+300+300
| Mid
| 11
| 6
| 21
| -4
| 0
| -
c.XX Data
| height="25px"| 300 | Mid | | | | -3 | +1 | -
| height="25px"| 300
| Mid
|
|
|
| -3
| +1
| -
c.XXX Data
| height="25px"| 300 | Mid | | | | -4 | 0 | -
| height="25px"| 300
| Mid
|
|
|
| -4
| 0
| -
f.L Data
| height="25px"| 400 | Low | 8 | 6 | 6 | +1 | +5 | -
| height="25px"| 400
| Low
| 8
| 6
| 6
| +1
| +5
| -
f.M Data
| height="25px"| 700 | Mid | 10 | 7 | 15 | -7 | -3 | -
| height="25px"| 700
| Mid
| 10
| 7
| 15
| -7
| -3
| -
f.H Data
| height="25px"| 800 | All | 16 | 14 | 12 | -8 | +2 | -
| height="25px"| 800
| All
| 16
| 14
| 12
| -8
| +2
| -
2L Data
| height="25px"| 400 | Low | 6 | 3 | 9 | -1 | +3 | -
| height="25px"| 400
| Low
| 6
| 3
| 9
| -1
| +3
| -
2M Data
| height="25px"| 700 | Mid | 8 | 6 | 12 | -3 | +1 | -
| height="25px"| 700
| Mid
| 8
| 6
| 12
| -3
| +1
| -
2H Data
| height="25px"| 800 | All | 11 | | | -5 | -1 | -
| height="25px"| 800
| All
| 11
|
|
| -5
| -1
| -
2U Data
| height="25px"| 700 | Low | 13 | 15 | 14 | -14 | HKD | -
| height="25px"| 700
| Low
| 13
| 15
| 14
| -14
| HKD
| -
j.L Data
| height="25px"| 400 | High/Air | 6 | | | | | -
| height="25px"| 400
| High/Air
| 6
|
|
|
|
| -
j.M Data
| height="25px"| 300*2 | High/Air | 8 | | | | | -
| height="25px"| 300*2
| High/Air
| 8
|
|
|
|
| -
j.H Data
| height="25px"| 800 | High/Air | 13 | | | | | -
| height="25px"| 800
| High/Air
| 13
|
|
|
|
| -
j.U Data
| height="25px"| | | | | | | | -
| height="25px"|
|
|
|
|
|
|
| -
Unique Mechanics
5U Data
| height="25px"| | | 21 | | | | | -
| height="25px"|
|
| 21
|
|
|
|
| -
5U Cancel Data
| height="25px"| | | | | | | | -
| height="25px"|
|
|
|
|
|
|
| -
Universal Mechanics
LU Data
| height="25px"| 1500 | Throw | 7 | | | HKD | HKD | -
| height="25px"| 1500
| Throw
| 7
|
|
| HKD
| HKD
| -
j.LU Data
| height="25px"| 1500 | Airthrow | | | | HKD | HKD | -
| height="25px"| 1500
| Airthrow
|
|
|
| HKD
| HKD
| -
MH Data
| height="25px"| 1000 | High | 26 | 6 | 17 | -4 | +1 | -
| height="25px"| 1000
| High
| 26
| 6
| 17
| -4
| +1
| -
Skills
236L Data
| height="25px"| 800 | All | 12 | | | -5 | +2 | -
| height="25px"| 800
| All
| 12
|
|
| -5
| +2
| -
236M Data
| height="25px"| 800 | All | 12 | | | -5 | +2 | -
| height="25px"| 800
| All
| 12
|
|
| -5
| +2
| -
236H Data
| height="25px"| 350*3 | All | 12 | | | +5 | HKD | -
| height="25px"| 350*3
| All
| 12
|
|
| +5
| HKD
| -
j.236L Data
| height="25px"| 800 | All | | | | | | -
| height="25px"| 800
| All
|
|
|
|
|
| -
j.236M Data
| height="25px"| 800 | All | | | | | | -
| height="25px"| 800
| All
|
|
|
|
|
| -
j.236H Data
| height="25px"| 350*3 | All | | | | | HKD | -
| height="25px"| 350*3
| All
|
|
|
|
| HKD
| -
214L Data
| height="25px"| 800 | All | 13 | | | -7 | +1 | -
| height="25px"| 800
| All
| 13
|
|
| -7
| +1
| -
214M Data
| height="25px"| 800 | All | 13 | | | -7 | +1 | -
| height="25px"| 800
| All
| 13
|
|
| -7
| +1
| -
214H Data
| height="25px"| 350*3 | All | 13 | | | +3 | HKD | -
| height="25px"| 350*3
| All
| 13
|
|
| +3
| HKD
| -
j.214L Data
| height="25px"| 800 | All | | | | | | -
| height="25px"| 800
| All
|
|
|
|
|
| -
j.214M Data
| height="25px"| | All | | | | | | -
| height="25px"|
| All
|
|
|
|
|
| -
j.214H Data
| height="25px"| 350*3 | All | | | | | HKD | -
| height="25px"| 350*3
| All
|
|
|
|
| HKD
| -
22L Data
| height="25px"| 200*5 | All | 25 | | 14 | | | -
| height="25px"| 200*5
| All
| 25
|
| 14
|
|
| -
22M Data
| height="25px"| 200*5 | All | 25 | | 14 | | | -
| height="25px"| 200*5
| All
| 25
|
| 14
|
|
| -
22H Data
| height="25px"| {200*5}*2 | All | 25 | | 14 | | | -
| height="25px"| {200*5}*2
| All
| 25
|
| 14
|
|
| -
623L Data
| height="25px"| 800, 150*4 | Mid, All*4 | 22+18 | | | +18 | +30 | -
| height="25px"| 800, 150*4
| Mid, All*4
| 22+18
|
|
| +18
| +30
| -
623M Data
| height="25px"| 800, 150*4 | Mid, All*4 | 22+18 | | | +18 | +30 | -
| height="25px"| 800, 150*4
| Mid, All*4
| 22+18
|
|
| +18
| +30
| -
623H Data
| height="25px"| 800, 150*4 | Mid, All*4 | 15+25 | | | +21 | +31 | -
| height="25px"| 800, 150*4
| Mid, All*4
| 15+25
|
|
| +21
| +31
| -
Skybound Art
236236H Data
| height="25px"| 3500→2500 | Mid | 8+5 | | | -65 | HKD | -
| height="25px"| 3500→2500
| Mid
| 8+5
|
|
| -65
| HKD
| -
236236U Data
| height="25px"| 4500→3000 | All | 8+8 | | | -29 | HKD | -
| height="25px"| 4500→3000
| All
| 8+8
|
|
| -29
| HKD
| -
Category
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •