GBVS/Metera/Frame Data: Difference between revisions

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{{FullFrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|c.L|[[File:GBVS_Metera_cL.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.L}}
{{#lst:{{BASEPAGENAME}}/Data|c.L}}
{{#lst:{{BASEPAGENAME}}/Data|c.L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|c.L Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|c.M|[[File:GBVS_Metera_cM.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.M}}
{{#lst:{{BASEPAGENAME}}/Data|c.M}}
{{#lst:{{BASEPAGENAME}}/Data|c.M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|c.M Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|c.H|[[File:GBVS_Metera_cH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.H}}
{{#lst:{{BASEPAGENAME}}/Data|c.H}}
{{#lst:{{BASEPAGENAME}}/Data|c.H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|c.H Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{AttackVersion|name={{Tt|Auto Combo 1|[[File:GBVS_Metera_cXX.png|200x200px]]}}|subtitle=c.XX|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX Extra}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{AttackVersion|name={{Tt|Auto Combo 2|[[File:GBVS_Metera_cXXX.png|200x200px]]}}|subtitle=c.XXX|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX Extra}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|f.L|[[File:GBVS_Metera_fL.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.L}}
{{#lst:{{BASEPAGENAME}}/Data|f.L}}
{{#lst:{{BASEPAGENAME}}/Data|f.L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|f.L Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|f.M|[[File:GBVS_Metera_fM.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.M}}
{{#lst:{{BASEPAGENAME}}/Data|f.M}}
{{#lst:{{BASEPAGENAME}}/Data|f.M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|f.M Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|f.H|[[File:GBVS_Metera_fH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.H}}
{{#lst:{{BASEPAGENAME}}/Data|f.H}}
{{#lst:{{BASEPAGENAME}}/Data|f.H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|f.H Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2L|[[File:GBVS_Metera_2L.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|2L Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2M|[[File:GBVS_Metera_2M.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|2M Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2H|[[File:GBVS_Metera_2H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2U|[[File:GBVS_Metera_2U.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2U}}
{{#lst:{{BASEPAGENAME}}/Data|2U}}
{{#lst:{{BASEPAGENAME}}/Data|2U Extra}}
{{#lst:{{BASEPAGENAME}}/Data|2U Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|j.L|[[File:GBVS_Metera_jL.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|j.M|[[File:GBVS_Metera_jM.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|j.H|[[File:GBVS_Metera_jH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
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{{ColumnList |text=
{{ColumnList |text=
*Clash level: 2
*Clash level: 2
}}
}}
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.U}}
{{#lst:{{BASEPAGENAME}}/Data|j.U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
}}
}}
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{{FullFrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
! colspan=19 style="background: white;"|Zephyr
{{AttackVersion|name={{Tt|Zephyr|[[File:GBVS_Metera_Zephyr.png|200x200px]]}}|subtitle=5U|rowspan=2}}
|-
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5U}}
{{#lst:{{BASEPAGENAME}}/Data|5U}}
{{#lst:{{BASEPAGENAME}}/Data|5U Extra}}
{{#lst:{{BASEPAGENAME}}/Data|5U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name={{Tt|Air Zephyr|[[File:GBVS_Metera_Zephyr.png|200x200px]]}}|subtitle=j.U|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.U}}
{{#lst:{{BASEPAGENAME}}/Data|j.U Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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{{FullFrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|Ground Throw|[[File:GBVS_Metera_Throw.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|LU}}
{{#lst:{{BASEPAGENAME}}/Data|LU}}
{{#lst:{{BASEPAGENAME}}/Data|LU Extra}}
{{#lst:{{BASEPAGENAME}}/Data|LU Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|Air Throw|[[File:GBVS_Metera_AirThrow.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU Extra}}
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}}
}}
|-
|-
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|Overhead Attack |[[File:GBVS_Metera_OverheadAttack.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|MH}}
{{#lst:{{BASEPAGENAME}}/Data|MH}}
{{#lst:{{BASEPAGENAME}}/Data|MH Extra}}
{{#lst:{{BASEPAGENAME}}/Data|MH Extra}}
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{{FullFrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
! colspan=19 style="background: white;"|Starry Sky (High)
{{AttackVersion|name={{Tt|Starry Sky (High)|[[File:GBVS_Metera_StarrySkyHigh.png|200x200px]]}}|subtitle=236L/M/H|rowspan=4}}
|-
{{AttackVersion|name=236L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236L}}
{{#lst:{{BASEPAGENAME}}/Data|236L}}
{{#lst:{{BASEPAGENAME}}/Data|236L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|236L Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 39-91F. Easy input cooldown 59-111F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=236M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236M}}
{{#lst:{{BASEPAGENAME}}/Data|236M}}
{{#lst:{{BASEPAGENAME}}/Data|236M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|236M Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 39-91F. Easy input cooldown 59-111F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}}
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{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 519-561F. Easy input cooldown 639-681F
*Cooldown: 39-91F (L/M) 519-561F (H)
*Damage (Easy): 300*3
*Easy input cooldown: 59-111F (L/M) 639-681F (H)
*Easy input damage: 700 (L/M) 300*3 (H)
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=j.236L|rowspan=2}}
{{AttackVersion|name={{Tt|Starry Sky (High, Air)|[[File:GBVS_Metera_StarrySkyHighAir.png|200x200px]]}}|subtitle=j.236L/M/H|rowspan=4}}|
{{#lst:{{BASEPAGENAME}}/Data|j.236L}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 40-58F. Easy input cooldown 62-78F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=j.236M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 48-75F. Easy input cooldown 69-94F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=j.236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Extra}}
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{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 510-526F. Easy input cooldown 620-646F
*Cooldown: 62-78F (L) 48-75F (M) 510-526F (H)
*Damage (Easy): 300*3
*Easy input cooldown: 69-94F (L/M) 620-646F (H)
*Easy input damage: 700 (L/M) 300*3 (H)
}}
}}
}}
}}
|-
|-
! colspan=19 style="background: white;"|Starry Sky (Low)
{{AttackVersion|name={{Tt|Starry Sky (Low)|[[File:GBVS_Metera_StarrySkyLow.png|200x200px]]}}|subtitle=214L/M/H|rowspan=4}}
|-
{{AttackVersion|name=214L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214L}}
{{#lst:{{BASEPAGENAME}}/Data|214L}}
{{#lst:{{BASEPAGENAME}}/Data|214L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|214L Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 40-92F. Easy input cooldown 60-112F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=214M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214M}}
{{#lst:{{BASEPAGENAME}}/Data|214M}}
{{#lst:{{BASEPAGENAME}}/Data|214M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|214M Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 40-92F. Easy input cooldown 60-112F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
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{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 520-562F. Easy input cooldown 640-682F
Easy input cooldown: 60-112F (L/M) 640-682F (H)
*Damage (Easy): 300*3
*Easy input damage: 700 (L/M) 300*3 (H)
*Easy input damage: 700 (L/M) 300*3 (H)
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=j.214L|rowspan=2}}
{{AttackVersion|name={{Tt|Air Starry Sky (Low)|[[File:GBVS_Metera_StarrySkyHighAir.png|200x200px]]}}|subtitle=j.214L/M/H|rowspan=4}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.214M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
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}}
}}
|-
|-
! colspan=19 style="background: white;"|The Great Fall
{{AttackVersion|name={{Tt|The Great Fall|[[File:GBVS_Metera_TheGreatFall.png|200x200px]]}}|subtitle=623L/M/H|rowspan=4}}
|-
{{AttackVersion|name=623L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623L}}
{{#lst:{{BASEPAGENAME}}/Data|623L}}
{{#lst:{{BASEPAGENAME}}/Data|623L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|623L Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=623M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623M}}
{{#lst:{{BASEPAGENAME}}/Data|623M}}
{{#lst:{{BASEPAGENAME}}/Data|623M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|623M Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H}}
{{#lst:{{BASEPAGENAME}}/Data|623H}}
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}}
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{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 480F. Easy input cooldown 600F
*Cooldown: 20F (L/M) 480F (H)
*Easy input cooldown: 200F (L/M) 600F (H)
}}
}}
}}
}}
|-
|-
! colspan=19 style="background: white;"|Aetherial Seal
{{AttackVersion|name={{Tt|Aetherial Seal|[[File:GBVS_Metera_AetherialSeal.png|200x200px]]<hr>[[File:GBVS_Metera_AetherialSealExplosion.png|200x200px]]}}|subtitle=22L/M/H|rowspan=4}}
|-
{{AttackVersion|name=22L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22L}}
{{#lst:{{BASEPAGENAME}}/Data|22L}}
{{#lst:{{BASEPAGENAME}}/Data|22L Extra}}
{{#lst:{{BASEPAGENAME}}/Data|22L Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 60F
}}
}}
|-
{{AttackVersion|name=22M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22M}}
{{#lst:{{BASEPAGENAME}}/Data|22M}}
{{#lst:{{BASEPAGENAME}}/Data|22M Extra}}
{{#lst:{{BASEPAGENAME}}/Data|22M Extra}}
|-
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 60F
}}
}}
|-
{{AttackVersion|name=22H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|22H}}
{{#lst:{{BASEPAGENAME}}/Data|22H}}
{{#lst:{{BASEPAGENAME}}/Data|22H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|22H Extra}}
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{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 480F. Easy input cooldown 600F
*Cooldown: 20F (L/M) 480F (H)
*Easy input cooldown: 60F (L/M) 600F (H)
}}
}}
}}
}}
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{{FullFrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
! colspan=19 style="background: white;"|Dense Caress
{{AttackVersion|name={{Tt|Dense Caress|[[File:GBVS_Metera_DenseCaress2.png|200x200px]]<hr>[[File:GBVS_Metera_DenseCaress.png|200x200px]]}} |subtitle=236236H|rowspan=2}}
|-
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236H}}
{{#lst:{{BASEPAGENAME}}/Data|236236H}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}}
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}}
}}
|-
|-
! colspan=19 style="background: white;"|Rapid Pulverize
{{AttackVersion|name={{Tt|Rapid Pulverize|[[File:GBVS_Metera_RapidPulverize2.png|200x200px]]<hr>[[File:GBVS_Metera_RapidPulverize.png|200x200px]]}} |subtitle=236236U|rowspan=2}}
|-
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236U}}
{{#lst:{{BASEPAGENAME}}/Data|236236U}}
{{#lst:{{BASEPAGENAME}}/Data|236236U Extra}}
{{#lst:{{BASEPAGENAME}}/Data|236236U Extra}}

Revision as of 21:42, 22 May 2021

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
c.LGBVS Metera cL.png


c.MGBVS Metera cM.png


c.HGBVS Metera cH.png


Auto Combo 1GBVS Metera cXX.png
c.XX


Auto Combo 2GBVS Metera cXXX.png
c.XXX


f.LGBVS Metera fL.png


f.MGBVS Metera fM.png


f.HGBVS Metera fH.png


2LGBVS Metera 2L.png


2MGBVS Metera 2M.png


2HGBVS Metera 2H.png


2UGBVS Metera 2U.png


  • Clash level: 1
j.LGBVS Metera jL.png


j.MGBVS Metera jM.png


j.HGBVS Metera jH.png


  • Clash level: 2

Unique Action

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
ZephyrFile:GBVS Metera Zephyr.png
5U


Air ZephyrFile:GBVS Metera Zephyr.png
j.U


Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Ground ThrowGBVS Metera Throw.png


Air ThrowGBVS Metera AirThrow.png


Overhead Attack GBVS Metera OverheadAttack.png


Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Starry Sky (High)File:GBVS Metera StarrySkyHigh.png
236L/M/H


  • Cooldown: 39-91F (L/M) 519-561F (H)
  • Easy input cooldown: 59-111F (L/M) 639-681F (H)
  • Easy input damage: 700 (L/M) 300*3 (H)
Starry Sky (High, Air)File:GBVS Metera StarrySkyHighAir.png
j.236L/M/H|


  • Cooldown: 62-78F (L) 48-75F (M) 510-526F (H)
  • Easy input cooldown: 69-94F (L/M) 620-646F (H)
  • Easy input damage: 700 (L/M) 300*3 (H)
Starry Sky (Low)File:GBVS Metera StarrySkyLow.png
214L/M/H


Easy input cooldown: 60-112F (L/M) 640-682F (H)

  • Easy input damage: 700 (L/M) 300*3 (H)
  • Easy input damage: 700 (L/M) 300*3 (H)
Air Starry Sky (Low)File:GBVS Metera StarrySkyHighAir.png
j.214L/M/H


The Great FallFile:GBVS Metera TheGreatFall.png
623L/M/H


  • Cooldown: 20F (L/M) 480F (H)
  • Easy input cooldown: 200F (L/M) 600F (H)
Aetherial SealFile:GBVS Metera AetherialSeal.png
File:GBVS Metera AetherialSealExplosion.png

22L/M/H


  • Cooldown: 20F (L/M) 480F (H)
  • Easy input cooldown: 60F (L/M) 600F (H)

Skybound Art

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Dense CaressFile:GBVS Metera DenseCaress2.png
File:GBVS Metera DenseCaress.png

236236H


  • Clash level: 20 (Easy), 25 (Technical)
Rapid PulverizeFile:GBVS Metera RapidPulverize2.png
File:GBVS Metera RapidPulverize.png

236236U


Sources

Navigation

To edit frame data, edit values in GBVS/Metera/Data.