GBVS/Metera/Frame Data

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Revision as of 01:17, 17 January 2022 by Shtkn (talk | contribs)
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Glossary

How do I read frame data?

System Data Glossary
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name icon health prejump backdash Unique Movement Options
Metera
GBVS_Metera_Icon.png
9,500 4F 22F Zephyr

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 6 3 8 0 +4 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 400+300+300 Mid 11 6 21 -4 0 4
c.XX 300 Mid -3 +1 2
c.XXX 300 Mid -4 0 3
f.L 400 Low 8 6 6 +1 +5 1
f.M 700 Mid 10 7 15 -7 -3 2
f.H 800 All 15 14 12 -8 -4 2
2L 400 Low 6 3 9 -1 +3 0
2M 700 Mid 8 6 12 -3 +1 2
2H 800 All 11 -8 -4 2
2U 700 Low 13 15 14 -1 to -14 HKD 2
j.L 400 High/Air 6 1
j.M 300×2 High/Air 8 2
j.H 800 High/Air 13 3


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Zephyr 21
j.U Zephyr 21


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Starry Sky (High) 800 All 12 -5 +2 3
236M Starry Sky (High) 800 All 12 -5 +2 3
236H Starry Sky (High) 350×3 All 12 +5 HKD 3
j.236L Starry Sky (High) 800 All 22 3
j.236M Starry Sky (High) 800 All 22 3
j.236H Starry Sky (High) 350×3 All 22 HKD 3
214L Starry Sky (Low) 800 All 13 -7 +1 3
214M Starry Sky (Low) 800 All 13 -7 +1 3
214H Starry Sky (Low) 350×3 All 13 +3 HKD 3
j.214L Starry Sky (Low) 800 All 22
j.214M Starry Sky (Low) 800 All 22
j.214H Starry Sky (Low) 350×3 All 22 HKD
22L Aetherial Seal 200×5 All 20 19 4
22M Aetherial Seal 200×5 All 20 19 4
22H Aetherial Seal {200×5}×2 All 20 12 4
623L The Great Fall 800, 150×4 Mid, All*4 22+18 23 +18 ~ +22 +30 ~ +33 2, 4×4
623M The Great Fall 800, 150×4 Mid, All*4 18+18 17 +24 ~ +27 +34 ~ +38 2, 4×4
623H The Great Fall 800, 150×4 Mid, All*4 15+25 20 +21 ~ +24 +31 ~ +35 2, 4×4

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Dense Caress 3500→2500 Mid 8+5 -67 HKD 4
236236U Rapid Pulverize 4500→3000 All 5+8 -29 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 HKD HKD 0, 4
Air Throw 1500 Airthrow 5 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-47 Throw
14-41 Low
9-46F Airborne


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Metera/Data.