< GBVS
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==HUD Messages== | ==HUD Messages== | ||
;Good | |||
: Shown to a player that inputs a move using a technical command (236L, for example) instead of the shortcut-style command (such as 5S). This also includes Skybound Arts. | |||
;Combo Messages | |||
: | |||
Note that all of these messages include the announcer accompanying the text message with a voiceline saying the same message; | |||
*Great - Shown to a player after finishing a combo that dealt 2000 damage or more. | |||
*Excellent - Shown to a player after finishing a combo that dealt 4000 damage or more. | |||
*Marvelous - Shown to a player after finishing a combo that dealt 6000 damage or more. | |||
;Nice | |||
: Shown to a player who has opened up a guarding opponent using a physical attack. This means that any forms of grabs will not make this message appear. | |||
;Counter | |||
: Shown to a player when they hit an opponent performing a move while it is in startup frames. Note that some moves are in counter-hit state even during recovery. | |||
;Punish | ;Punish | ||
: | : Shown to a player when they hit an opponent while they are in recovery/active frames of any move, be it a normal, special move, or Skybound Art. | ||
;Crush | ;Crush | ||
: | : Shown when an attack [[GBVS/Attack_Attributes#Crush|crushes]] another. | ||
; | |||
: | ;Guard Crush | ||
: Shown to a player performing a move that guard crushes, such as Vaseraga's 22L~H. | |||
;Combo Limit | ;Combo Limit | ||
: | : Shown to a player performing a combo when the combo limit has reached it's peak, which you can find out more about [[GBVS/Damage#Combo Limit|here]] | ||
;Armor | |||
: Shows to a player performing a move that has a form of armor on it. | |||
;Invincible | |||
: Shows on the side of a player performing an invincible move. Will also show on Skybound Arts that have invincibility. | |||
;Recovery | |||
: Shows up on a player's side that has recovered from a soft knockdown. Does NOT show up if the player decides to not tech the soft knockdown at all. | |||
;Down | |||
: Shows on the recieving end of a player who is undergoing a hard knockdown. Shows up the moment the player has fully collapsed on the ground. | |||
== | ==Training Mode Shortcuts== | ||
;Direction + Reset | |||
:Left + Reset to reset both characters to the left corner (P1 in the corner) | |||
:Right + Reset to reset both characters to the right corner (P2 in the corner) | |||
:Down + Reset to reset both characters to round start position | |||
;Play+Record = Reset | |||
:Pressing both Play and Record at the same time is the same as pressing the Reset button | |||
{{ | ==Navigation== | ||
{{GBVS/Navigation}} |
Revision as of 06:02, 26 May 2023
HUD Messages
- Good
- Shown to a player that inputs a move using a technical command (236L, for example) instead of the shortcut-style command (such as 5S). This also includes Skybound Arts.
- Combo Messages
Note that all of these messages include the announcer accompanying the text message with a voiceline saying the same message;
- Great - Shown to a player after finishing a combo that dealt 2000 damage or more.
- Excellent - Shown to a player after finishing a combo that dealt 4000 damage or more.
- Marvelous - Shown to a player after finishing a combo that dealt 6000 damage or more.
- Nice
- Shown to a player who has opened up a guarding opponent using a physical attack. This means that any forms of grabs will not make this message appear.
- Counter
- Shown to a player when they hit an opponent performing a move while it is in startup frames. Note that some moves are in counter-hit state even during recovery.
- Punish
- Shown to a player when they hit an opponent while they are in recovery/active frames of any move, be it a normal, special move, or Skybound Art.
- Crush
- Shown when an attack crushes another.
- Guard Crush
- Shown to a player performing a move that guard crushes, such as Vaseraga's 22L~H.
- Combo Limit
- Shown to a player performing a combo when the combo limit has reached it's peak, which you can find out more about here
- Armor
- Shows to a player performing a move that has a form of armor on it.
- Invincible
- Shows on the side of a player performing an invincible move. Will also show on Skybound Arts that have invincibility.
- Recovery
- Shows up on a player's side that has recovered from a soft knockdown. Does NOT show up if the player decides to not tech the soft knockdown at all.
- Down
- Shows on the recieving end of a player who is undergoing a hard knockdown. Shows up the moment the player has fully collapsed on the ground.
Training Mode Shortcuts
- Direction + Reset
- Left + Reset to reset both characters to the left corner (P1 in the corner)
- Right + Reset to reset both characters to the right corner (P2 in the corner)
- Down + Reset to reset both characters to round start position
- Play+Record = Reset
- Pressing both Play and Record at the same time is the same as pressing the Reset button
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Essentials
Mechanics
Application & Advanced Information
Archived Information