GBVS/Narmaya

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Overview[edit]

Narmaya

"Danchou-san, danchou-san!"
Lore: She is a big cutie with a big sword
Playstyle
GBVS Narmaya Icon.png Narmaya is...
Pros Cons
  • B I G T I D D Y
  • Literally none.


Normal Moves[edit]

Ground Normals[edit]

c.L[edit]
c.L GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
c.M[edit]
c.M GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
c.H[edit]
c.H GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
Auto Combo[edit]
Auto Combo
Version Damage Guard Startup Active Recovery On Block On Hit
XX

GBVS/Narmaya/Data

XXX

GBVS/Narmaya/Data

f.L[edit]
f.L GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
f.M[edit]
f.M GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
f.H[edit]
f.H GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
2L[edit]
2L GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
2M[edit]
2M GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
2H[edit]
2H GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
2U[edit]
2U GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit

Air Normals[edit]

j.L[edit]
j.L GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
j.M[edit]
j.M GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
j.H[edit]
j.H GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
j.U[edit]
j.U GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit

Unique Action[edit]

[edit]

5U
Version Damage Guard Startup Active Recovery On Block On Hit

GBVS/Narmaya/Data

Narmaya changes from Genji stance to Kagura stance or vice-versa, changing her special moves.


Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw Neutral/Forward Back GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit


Air Throw[edit]
Air Throw GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit
Overhead Attack[edit]
Overhead Attack GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit


Special Moves[edit]

Setsuna[edit]
Setsuna
236X or 5S during Genji Stance
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

Cancels projectiles

  • L version
  • M version can be charged
  • H version


Banri Ikkuu[edit]
Banri Ikkuu
623X or 5S during Genji Stance
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

  • L version first hit air unblockable
  • M version invincible startup, first hit air unblockable
  • H version completely air unblockable


Utakata[edit]
Utakata
236X or 5S during Genji Stance
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

Cancels into moves from Kagura stance

  • L version
  • M version can cross up
  • H version can cross up


Kyouka Suigetsu[edit]
Kyouka Suigetsu
236X or 5S during Kagura Stance
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

  • L version hits once
  • M version hits twice
  • H version hits thrice and leads to a combo in the corner


Mugen Kagura[edit]
Mugen Kagura
236X or 5S during Kagura Stance
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

Autoguard stance that blocks highs and mids, follows up with an uppercut

  • L version
  • M version
  • H version


Sengetsu[edit]
Sengetsu
236X or 5S during Kagura Stance TSUBAMI GAISHI
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

Not an overhead, but has more frame advantage if blocked crouching. Has a built-in jump on startup.

  • L version moves Narmaya forwards
  • M version moves Narmaya farther than the L version
  • H version


Air Sengetsu[edit]
Air Sengetsu
j.236X or j.5S during Kagura Stance TSUBAMI GAISHI
Version Damage Guard Startup Active Recovery On Block On Hit
L

GBVS/Narmaya/Data

M

GBVS/Narmaya/Data

H

GBVS/Narmaya/Data

Doesn't have the jump that the ground version has.

  • L version moves Narmaya backwards
  • M version moves Narmaya forwards
  • H version moves Narmaya forwards


Skybound Art[edit]

[edit]

236236H or 236S
GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit

Has invincibility. If you hold down the button on hit, you can cancel the rest of the Skybound Art animation and continue with your own combo.


Super Skybound Art[edit]

[edit]

236236U or 236S+U
GBVS/Narmaya/Data
Damage Guard Startup Active Recovery On Block On Hit

Also has invincibility frames, and a long reach. Deals more damage if it hits at close range.


Navigation[edit]

GBVS/Narmaya/Data

Ambox notice.png To edit frame data, edit values in GBVS/Narmaya/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc