Difference between revisions of "GBVS/Narmaya"

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{{infoGBVS
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| fullname = Narmaya
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| image = GBVS Narmaya Portrait.png
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| health = {{#lst:GBVS/Narmaya/Data|health}}
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| prejump = {{#lst:GBVS/Narmaya/Data|prejump}}
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| backdash = {{#lst:GBVS/Narmaya/Data|backdash}}
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| movement = {{#lst:GBVS/Narmaya/Data|movement}}
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}}
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<div style="float:left; margin-right:25px;">
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== Overview ==
 
== Overview ==
 
Narmaya
 
Narmaya

Revision as of 07:51, 1 March 2020

GBVS Narmaya Nameplate.png
GBVS Narmaya Portrait.png
Health 10000
Prejump 4f
Backdash 25f
Unique Movement OptionsJump, Dash Type: Run

Overview

Narmaya

"Danchou-san, danchou-san!"
Lore: She is a big cutie with a big sword
Playstyle
GBVS Narmaya Icon.png Narmaya is...
Pros Cons
  • B I G T I D D Y
  • Literally none.


Normal Moves

Ground Normals

c.L
c.L
GBVS Narmaya cL.png
Damage Guard Startup Active Recovery On Block On Hit
c.M
c.M
GBVS Narmaya cM.png
Damage Guard Startup Active Recovery On Block On Hit
c.H
c.H
GBVS Narmaya cH.png
Damage Guard Startup Active Recovery On Block On Hit
Auto Combo
Auto Combo
GBVS Narmaya cXX.png
GBVS Narmaya cXXX.png
Version Damage Guard Startup Active Recovery On Block On Hit
XX
XXX
f.L
f.L
Damage Guard Startup Active Recovery On Block On Hit
f.M
f.M
GBVS Narmaya fM.png
Damage Guard Startup Active Recovery On Block On Hit
f.H
f.H
GBVS Narmaya fH.png
Damage Guard Startup Active Recovery On Block On Hit
2L
2L
GBVS Narmaya 2L.png
Damage Guard Startup Active Recovery On Block On Hit
2M
2M
GBVS Narmaya 2M.png
Damage Guard Startup Active Recovery On Block On Hit
2H
2H
GBVS Narmaya 2H.png
Damage Guard Startup Active Recovery On Block On Hit
2U
2U
GBVS Narmaya 2U.png
Damage Guard Startup Active Recovery On Block On Hit

Air Normals

j.L
j.L
GBVS Narmaya jL.png
Damage Guard Startup Active Recovery On Block On Hit
j.M
j.M
GBVS Narmaya jM.png
Damage Guard Startup Active Recovery On Block On Hit
j.H
j.H
GBVS Narmaya jH.png
Damage Guard Startup Active Recovery On Block On Hit
j.U
j.U
GBVS Narmaya jU.png
Damage Guard Startup Active Recovery On Block On Hit

Unique Action


5U
GBVS Narmaya .png
GBVS Narmaya .png
Version Damage Guard Startup Active Recovery On Block On Hit

Narmaya changes from Genji stance to Kagura stance or vice-versa, changing her special moves.


Universal Mechanics

Ground Throw
Ground Throw
GBVS Narmaya Throw.png
Neutral/Forward
GBVS Narmaya BackThrow.png
Back
Damage Guard Startup Active Recovery On Block On Hit


Air Throw
Air Throw
GBVS Narmaya AirThrow.png
Damage Guard Startup Active Recovery On Block On Hit
Overhead Attack
Overhead Attack
GBVS Narmaya OverheadAttack.png
Damage Guard Startup Active Recovery On Block On Hit


Special Moves

Setsuna
Setsuna
236X or 5S during Genji Stance
GBVS Narmaya .png
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H

Cancels projectiles

  • L version
  • M version can be charged
  • H version


Banri Ikkuu
Banri Ikkuu
623X or 5S during Genji Stance
GBVS Narmaya .png
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H
  • L version first hit air unblockable
  • M version invincible startup, first hit air unblockable
  • H version completely air unblockable


Utakata
Utakata
236X or 5S during Genji Stance
GBVS Narmaya .png
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H

Cancels into moves from Kagura stance

  • L version
  • M version can cross up
  • H version can cross up


Kyouka Suigetsu
Kyouka Suigetsu
236X or 5S during Kagura Stance
GBVS Narmaya .png
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H
  • L version hits once
  • M version hits twice
  • H version hits thrice and leads to a combo in the corner


Mugen Kagura
Mugen Kagura
236X or 5S during Kagura Stance
GBVS Narmaya .png
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H

Autoguard stance that blocks highs and mids, follows up with an uppercut

  • L version
  • M version
  • H version


Sengetsu
Sengetsu
236X or 5S during Kagura Stance
GBVS Narmaya .png
TSUBAMI GAISHI
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H

Not an overhead, but has more frame advantage if blocked crouching. Has a built-in jump on startup.

  • L version moves Narmaya forwards
  • M version moves Narmaya farther than the L version
  • H version


Air Sengetsu
Air Sengetsu
j.236X or j.5S during Kagura Stance
GBVS Narmaya .png
TSUBAMI GAISHI
Version Damage Guard Startup Active Recovery On Block On Hit
L
M
H

Doesn't have the jump that the ground version has.

  • L version moves Narmaya backwards
  • M version moves Narmaya forwards
  • H version moves Narmaya forwards


Skybound Art


236236H or 236S
GBVS Narmaya .png
Damage Guard Startup Active Recovery On Block On Hit

Has invincibility. If you hold down the button on hit, you can cancel the rest of the Skybound Art animation and continue with your own combo.


Super Skybound Art


236236U or 236S+U
GBVS Narmaya .png
Damage Guard Startup Active Recovery On Block On Hit

Also has invincibility frames, and a long reach. Deals more damage if it hits at close range.


Navigation


Ambox notice.png To edit frame data, edit values in GBVS/Narmaya/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc