< GBVS
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{{MoveData | {{MoveData | ||
|name=Setsuna | |name=Setsuna | ||
|image=GBVS_Narmaya_.png |caption= | |image=GBVS_Narmaya_.png |caption=Mist finer is a must for all katana chars | ||
|input=236X or 5S during Genji Stance | |input=236X or 5S during Genji Stance | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Utakata | |name=Utakata | ||
|image=GBVS_Narmaya_.png |caption= | |image=GBVS_Narmaya_.png |caption=Does not auto guardpoint like Baiken | ||
|input=236X or 5S during Genji Stance | |input=236X or 5S during Genji Stance | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
A command dash that can be canceled into specials available in Kagura, SBA and SSBA. | |||
* L version | * L version | ||
* M version can cross up | * M version can cross up | ||
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{{MoveData | {{MoveData | ||
|name=Air Sengetsu | |name=Air Sengetsu | ||
|image=GBVS_Narmaya_.png |caption= | |image=GBVS_Narmaya_.png |caption=Too bad we can't have an overhead that is faster than 26F | ||
|input=j.236X or j.5S during Kagura Stance | |input=j.236X or j.5S during Kagura Stance | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Doesn't have the jump that the ground version has. | Doesn't have the jump that the ground version has. H version can be used to continuing combo, while L/M version can be used to create an left/right mixup. | ||
* L version moves Narmaya backwards | * L version moves Narmaya backwards | ||
* M version moves Narmaya forwards | * M version moves Narmaya forwards |
Revision as of 13:45, 3 March 2020
Health | |
Prejump | |
Backdash |
Overview
Narmaya
"Danchou-san, danchou-san!" | |
Lore: | She is a Draph with a big sword |
Normal Moves
Ground Normals
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
5U |
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Universal Mechanics
Ground Throw
Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Setsuna
Setsuna 236X or 5S during Genji Stance |
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Banri Ikkuu
Banri Ikkuu 623X or 5S during Genji Stance |
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Utakata
Utakata 236X or 5S during Genji Stance |
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Kyouka Suigetsu
Kyouka Suigetsu 236X or 5S during Kagura Stance |
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Mugen Kagura
Mugen Kagura 236X or 5S during Kagura Stance |
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Sengetsu
Sengetsu 236X or 5S during Kagura Stance |
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Air Sengetsu
Air Sengetsu j.236X or j.5S during Kagura Stance |
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Skybound Art
236236H or 236S |
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Has invincibility. If you hold down the button on hit, you can cancel the rest of the Skybound Art animation and continue with your own combo. |
Super Skybound Art
236236U or 236S+U |
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Also has invincibility frames, and a long reach. Deals more damage if it hits at close range. |
To edit frame data, edit values in GBVS/Narmaya/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •