< GBVS
Health | |
Prejump | |
Backdash |
Overview
Narmaya
"I will continue to press on, until I reach the peak of unparalleled strength." | |
Lore: | A katana master who was born into a line of expert martial artists. Through diligent tempering Narmaya combined her family's martial arts with magic and formed her own unique blade technique—one which she wields with extraordinary finesse. Although her short stature may paint her as easy pickings, a wise opponent should not underestimate her ability to freely switch between Dawnfly and Freeflutter stances, lest they be cut down in the blink of an eye. Outside the heat of battle, however, she is a kind, spirited person who looks after others and seeks affection from the one who has acknowledged her, often going overboard in her unstoppable adoration. |
Narmaya Narmaya is a rushdown character who switches between mid-range Dawnfly (Genji) stance and close-range Freeflutter (Kagura) stance.
Pros
Cons
- Both of her stances have their own set of special moves, giving her a large pool of specials even when some are on cooldown
- Has no f.L so her L can always auto-combo
- Setsuna destroys projectiles and has good range
- In Kagura stance she can make all of her jump-ins plus on block with j.214X
- Has a DP and a parry
- Very cute and wholesome
- Very few plus or even safe attacks
- Generally risky and unrewarding L and M specials, requiring her use H cooldowns to get corner carry and knockdowns
- Neutral can be somewhat awkward since Setsuna is very unsafe on whiff and her normals outside of Genji stance have poor range
- Low damage
- Parry does not counter lows, loses to multi-hit moves, and puts her airborne on whiff opening her up to high damage punishes.
- Has self esteem issues
Normal Moves
Ground Normals
c.L
5L (c.L/f.L) |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Butterfly Effect
Butterfly Effect 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Setsuna
Setsuna 236X or 2/5S during Genji Stance |
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Absolute Horizon
Absolute Horizon 623X or 6S during Genji Stance |
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Transient
Transient 214X or 4S during Genji Stance |
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Kyokasuigetsu
Kyokasuigetsu 236X or 2/5S during Kagura Stance |
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Mugenkagura
Mugenkagura 623X or 6S during Kagura Stance |
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Crescent Moon
Crescent Moon 214X or 4S during Kagura Stance |
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Crescent Moon (Midair)
Crescent Moon (Midair) j.214X or j.5S during Kagura Stance |
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Skybound Art
One Hundred Cloudscapes 236236H or 236S |
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Super Skybound Art
Butterfly Effect: Ame-no-Uzume 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Narmaya/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
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