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{{Combo Notation | {{Combo Notation | ||
| game=GBVS | | game=GBVS | ||
(K) = Start in Kagura/FreeFlutter Stance | * (K) = Start in Kagura/FreeFlutter Stance | ||
(G) = Start in Genji/DawnFly Stance | * (G) = Start in Genji/DawnFly Stance | ||
}} | }} | ||
=== Template === | === Template === |
Revision as of 18:26, 6 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Character Name abbreviations and general nomencalture are currently developing and are subject to change
Combo Notation Guide | [[GBVS
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Template
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
Combo | Position | Meter Gain | Damage | Difficulty | Notes |
---|---|---|---|---|---|
(K) c.5h > 236H > U > c.5h > 236H | corner | 34% | 3640 | Very Easy | |
(G) c.5h(f.5h) > 236H | Midscreen | 16%(11%) | 1800(1600) | Easy | |
(G) 5h > 214H > 236H | Midscreen | 26% | 2000 | Medium | |
(G) f.5h > 214H > 236H > U > c.5h > 236H | corner | 31% | 3440 | Hard | |
(G) f.5h > 214H > 236H > U > c.5h > 236H > U > TKJ214H > U > 5h > 623L | corner | 49% | 4859 | Very Hard |
Combo Theory
Video Examples
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •