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{{ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|Character Name abbreviations and general nomencalture are currently developing and are subject to change}} | {{notice|Character Name abbreviations and general nomencalture are currently developing and are subject to change}} | ||
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{{Combo Notation | {{Combo Notation | ||
| game=GBVS | | game=GBVS | ||
}} | }} | ||
=== Template === | === Template === | ||
* (K) = Start in Kagura/FreeFlutter Stance | |||
* (G) = Start in Genji/DawnFly Stance | |||
==Combo List== | ==Combo List== | ||
* All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons. | * All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons. | ||
* Narmaya's 5U is a stance switch. In combos, press 5U during the recovery. This is represented by an ~U notation. | |||
* The starter can be changed for anything that cancels into (K) 236H or (G) 214H xx 236H. This is most of Narmaya's normals. For example, fH, clH, fM, the last autocombo hit... | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Position !! Meter Gain !! Damage !! Difficulty !! Notes | |||
|- | |||
| (G) f.5H > 214H -> 236M or 236H || Anywhere || 16% || 1800(1600) || {{clr|3|Easy}} || Bread & butter hitconfirm. Should usually save the cooldown midscreen. | |||
|- | |||
| (G) f.5H > 236236U || Anywhere || (Super) || ~4000 || {{clr|6|Very Easy}} || | |||
|- | |||
| (G) (CH) f.5H > 214H -> 236236H || Anywhere || (Super) || ~4000 || {{clr|3|Easy}} || Counterhit confirm. Easy input recommended. | |||
|- | |||
| (G) f.5H > 236H ~ U, (G) c.5H > 236H, c.5H > 623H || Corner || 34% || ? || {{clr|5|Medium}} || | |||
|- | |||
| (G) f.5H > 214L -> 236H ~ U, (G) f.5H > 236236U or [214H -> 236236H] || Close to corner || (Super) || ? || {{clr|4|Hard}} || Close to corner confirm with super. Needs command dash off cooldown for SBA version. | |||
|} | |||
===Anti Airs Genji Stance=== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|- | |- | ||
! Combo !! Position !! Meter Gain !! Damage !! Difficulty !! Notes | ! Combo !! Position !! Meter Gain !! Damage !! Difficulty !! Notes | ||
|- | |- | ||
| | | 2H > 623H || Anywhere || 16% || 1800(1600) || {{clr|3|Easy}} || Simple Non Counter Hit AA | ||
|- | |- | ||
| | | 2H > 236236H || Anywhere || (Super) || ~4000 || {{clr|6|Very Easy}} || Similar Non Counter Hit AA | ||
|- | |- | ||
| ( | | (CH) 2H > 236M > 214L/H > 236M/H || Anywhere || (Super) || ~4000 || {{clr|3|Easy}} || Counterhit AA. Really good for corner carry | ||
|- | |- | ||
| ( | | (CH) 2H > 236M > 214L/H > 236H > U > cH > 236H > U > 2H > 623H || Midscreen/Corner || 34% || ? || {{clr|5|Medium}} || Counter Hit Anti Air converts into large damage when closer to the corner due to the large amount of corner carry. | ||
|- | |- | ||
| | | 2H > 236236[H] > 214L/H > 236H > TK j.214H > U > dl.2H > 236H > 2U/(5H) > (623H) || Close to corner || (Super) || ? || {{clr|4|Hard}} || AA confirm into high damage of non counter hit | ||
|} | |} | ||
===Anti Airs Kagura Stance=== | |||
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==Video Examples== | ==Video Examples== | ||
{{#ev:youtube|RigcQ3i1UPo}} | |||
Revision as of 06:06, 24 July 2021
Character Name abbreviations and general nomencalture are currently developing and are subject to change
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Template
- (K) = Start in Kagura/FreeFlutter Stance
- (G) = Start in Genji/DawnFly Stance
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
- Narmaya's 5U is a stance switch. In combos, press 5U during the recovery. This is represented by an ~U notation.
- The starter can be changed for anything that cancels into (K) 236H or (G) 214H xx 236H. This is most of Narmaya's normals. For example, fH, clH, fM, the last autocombo hit...
Combo | Position | Meter Gain | Damage | Difficulty | Notes |
---|---|---|---|---|---|
(G) f.5H > 214H -> 236M or 236H | Anywhere | 16% | 1800(1600) | Easy | Bread & butter hitconfirm. Should usually save the cooldown midscreen. |
(G) f.5H > 236236U | Anywhere | (Super) | ~4000 | Very Easy | |
(G) (CH) f.5H > 214H -> 236236H | Anywhere | (Super) | ~4000 | Easy | Counterhit confirm. Easy input recommended. |
(G) f.5H > 236H ~ U, (G) c.5H > 236H, c.5H > 623H | Corner | 34% | ? | Medium | |
(G) f.5H > 214L -> 236H ~ U, (G) f.5H > 236236U or [214H -> 236236H] | Close to corner | (Super) | ? | Hard | Close to corner confirm with super. Needs command dash off cooldown for SBA version. |
Anti Airs Genji Stance
Combo | Position | Meter Gain | Damage | Difficulty | Notes |
---|---|---|---|---|---|
2H > 623H | Anywhere | 16% | 1800(1600) | Easy | Simple Non Counter Hit AA |
2H > 236236H | Anywhere | (Super) | ~4000 | Very Easy | Similar Non Counter Hit AA |
(CH) 2H > 236M > 214L/H > 236M/H | Anywhere | (Super) | ~4000 | Easy | Counterhit AA. Really good for corner carry |
(CH) 2H > 236M > 214L/H > 236H > U > cH > 236H > U > 2H > 623H | Midscreen/Corner | 34% | ? | Medium | Counter Hit Anti Air converts into large damage when closer to the corner due to the large amount of corner carry. |
2H > 236236[H] > 214L/H > 236H > TK j.214H > U > dl.2H > 236H > 2U/(5H) > (623H) | Close to corner | (Super) | ? | Hard | AA confirm into high damage of non counter hit |
Anti Airs Kagura Stance
Combo Theory
Video Examples
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