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< GBVS‎ | Narmaya
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Ambox notice.png Character Name abbreviations and general nomencalture are currently developing and are subject to change
Combo Notation GuideCharacter Name Abbreviations
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+GBVS U Prompt.png becomes 236U.
> = Proceed from the previous move to the following move.
land = Indicate that the player must land at a point in the sequence.
, = Link the previous move into the following move.
->/~ = Cancel the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j = Jump
hj/sj = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
WS = Wall Stick/Wall Splat
[X] = Hold input.
]X[ = Release input
(move) = Move is optional.
[sequence]xN = Repeat sequence N amount of times.
(N) = Attack must deal N amount of hits.
[X] or [Y] = Perform X or Y.
BB = GBVS Beelzebub Icon.png Beelzebub
BL = GBVS Belial Icon.png Belial
CA = GBVS Cagliostro Icon.png Cagliostro
CL = GBVS Charlotta Icon.png Charlotta
DJ = GBVS Djeeta Icon.png Djeeta
EU = GBVS Eustace Icon.png Eustace
FR = GBVS Ferry Icon.png Ferry
FT = GBVS Ladiva Icon.png Ladiva
GR = GBVS Gran Icon.png Gran
KT = GBVS Katalina Icon.png Katalina
LN = GBVS Lancelot Icon.png Lancelot
LW = GBVS Lowain Icon.png Lowain
MT = GBVS Metera Icon.png Metera
NM = GBVS Narmaya Icon.png Narmaya
PC = GBVS Percival Icon.png Percival
SO = GBVS Soriz Icon.png Soriz
VS = GBVS Vaseraga Icon.png Vaseraga
ZT = GBVS Zeta Icon.png Zeta


  • (K) = Start in Kagura/FreeFlutter Stance
  • (G) = Start in Genji/DawnFly Stance

Combo List

  • All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
  • Narmaya's 5U is a stance switch. In combos, press 5U during the recovery. This is represented by an ~U notation.
  • The starter can be changed for anything that cancels into (K) 236H or (G) 214H xx 236H. This is most of Narmaya's normals. For example, fH, clH, fM, the last autocombo hit...
Combo Position Meter Gain Damage Difficulty Notes
(G) f.5H > 214H -> 236M or 236H Anywhere 16% 1800(1600) Easy Bread & butter hitconfirm. Should usually save the cooldown midscreen.
(G) f.5H > 236236U Anywhere (Super) ~4000 Very Easy
(G) (CH) f.5H > 214H -> 236236H Anywhere (Super) ~4000 Easy Counterhit confirm. Easy input recommended.
(G) f.5H > 236H ~ U, (G) c.5H > 236H, c.5H > 623H Corner 34% ? Medium
(G) f.5H > 214L -> 236H ~ U, (G) f.5H > 236236U or [214H -> 236236H] Close to corner (Super) ? Hard Close to corner confirm with super. Needs command dash off cooldown for SBA version.

Anti Airs Genji Stance

Combo Position Meter Gain Damage Difficulty Notes
2H > 623H Anywhere 16% 1800(1600) Easy Simple Non Counter Hit AA
2H > 236236H Anywhere (Super) ~4000 Very Easy Similar Non Counter Hit AA
(CH) 2H > 236M > 214L/H > 236M/H Anywhere (Super) ~4000 Easy Counterhit AA. Really good for corner carry
(CH) 2H > 236M > 214L/H > 236H > U > cH > 236H > U > 2H > 623H Midscreen/Corner 34% ? Medium Counter Hit Anti Air converts into large damage when closer to the corner due to the large amount of corner carry.
2H > 236236[H] > 214L/H > 236H > TK j.214H > U > dl.2H > 236H > 2U/(5H) > (623H) Close to corner (Super) ? Hard AA confirm into high damage of non counter hit

Anti Airs Kagura Stance

Combo Theory

Video Examples