< GBVS
(→Zerreissen: Not a fan of calling a move that puts you at a frame disadvantage "Fafnir on crack") |
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{{Description|7|text= | {{Description|7|text= | ||
* 5 frames, the fastest button. | * 5 frames, the fastest button. | ||
This is where the party starts. The damage this move leads to isn't much, but being +2 on block is good enough to merit | This is where the party starts. The damage this move leads to isn't much, but being +2 on block is good enough to merit its use in combination with its speed. | ||
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======<span style="visibility:hidden;font-size:0">c.M</span>====== | ======<span style="visibility:hidden;font-size:0">c.M</span>====== | ||
{{MoveData | {{MoveData | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Only -2, it looks worse than it is. | * Only -2, it looks worse than it is. | ||
This is where the damage starts. On counterhit Percival is +14; you can link it into another '''c.H''' OR '''f.H''' when not close enough. If you don't get a counterhit, you still get a beefy combo in the corner and above-average damage midscreen. | This is where the damage starts. On counterhit Percival is +14; you can link it into another '''c.H''' OR '''f.H''' when not close enough. If you don't get a counterhit, you still get a beefy combo in the corner and above-average damage midscreen. Its long active frames lend it to being a decent meaty, in theory the maximum frame advantage is +3 on block and +7 on hit, enough for a c.M. | ||
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* Crushingly massive range. | * Crushingly massive range. | ||
* Lingering hurtbox. | * Lingering hurtbox. | ||
Percy's f.H is by far his biggest button, as it hits nearly 3/4 of the screen. This button is ridiculous, but it has some downsides to complement | Percy's f.H is by far his biggest button, as it hits nearly 3/4 of the screen. This button is ridiculous, but it has some downsides to complement its massive range, primarily its hurtbox. The hurtbox is active before the hitbox is, leading to some weird-looking interactions where he gets hit by a button a screen away. It's not just when the move starts up, either. The hurtbox lingers far after it looks like it would be over, allowing for easy whiff punishes by most of the cast. To counteract these weaknesses, all you have to do is make sure it doesn't whiff. If it gets blocked, you can cancel into Dodge (4G), Light [[GBVS/Percival#Träumerei|Träumerei]], or any version of [[GBVS/Percival#Anzünden|Anzünden]] to stay safe. | ||
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* Great as a counterpoke after f.M. | * Great as a counterpoke after f.M. | ||
* Does not hit low. | * Does not hit low. | ||
Percival's 2M is good on | Percival's 2M is good on its own, but its main purpose is to act as a complement to f.M. It hits lower where f.M would whiff at the cost of less range, but '''f.M > 2M''' can catch people trying to punish f.M at a distance. | ||
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======<span style="visibility:hidden;font-size:0">2H</span>====== | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData |
Revision as of 16:48, 30 May 2020
Health | |
Prejump | |
Backdash |
Overview
Percival is a pressure heavy character whose playstyle ramps up as he picks up momentum throughout the course of matches, effectively swinging the tide into his favor.
"Behold the power of the Lord of Flames." | |
Lore: | He travels to lands far and wide to learn the secrets of statecraft, all in hopes of founding his dream country. Before he set out on a journey to achieve such lofty goals, he and Lancelot served as officers in the same order of knights, studying under the same master. He received his nickname, the Lord of Flames, from the noble way he wields his blazing long sword. Those who come face-to-face with him find themselves either entranced or terrified by his abilities. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Percival Percival is a slow footsies-rushdown character who pressures the opponent by charging up stocks to empower his big special moves.
Pros
Cons
- Rounded moveset allows him to contend against anyone.
- Great range on moves, both normals and specials.
- Has a meterless reversal with Platzen.
- High offensive pressure. All far normals combo into Zerreissen, giving high damage and a knockdown from any range.
- Anzünden is plus on block if spaced out, which complements Percival's midrange poking gameplan perfectly.
- His ability to scare people into blocking is complimented by his X-Seele command grab that he can combo off of.
- Träumerei stocks boost Percival's damage to incredible levels.
- Beautiful boi. Praise be to the lord of flames.
- Anzünden projectiles are on the slower side and don't travel far without stocks, making it difficult to contest zoners at certain ranges.
- Träumerei stocks require micro-management for damage potential.
- Light buttons can be deceptive due to animation not fully aligning with the hitbox.
- Huge hurtboxes and slow recovery on normals make him easy to be whiff punished.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
X-Seele 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Träumerei 22X |
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Anzünden 236X |
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Platzen 623X |
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Lord's Strike 214X |
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Schneiden Lord's Strike > L |
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Macht Lord's Strike > M |
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Zerreissen Lord's Strike > H |
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Skybound Art
Lohenwolf 236236H or 236S |
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Super Skybound Art
Feuerrote Krone 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Percival/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •