Character Name abbreviations and general nomencalture are currently developing and are subject to change
Template
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | [1] very easy | |
combo transcript | where | Net Gain | who | [2] easy | |
combo transcript | where | Net Gain | who | [3] medium | |
combo transcript | where | Net Gain | who | [4] tricky | |
combo transcript | where | Net Gain | who | [5] hard | |
combo transcript | where | Net Gain | who | [6] very hard |
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
- An exclamation point is used to represent when a move should be done with a Träumerei stock. For example 236M! would be a fireball with a stock.
Standard Midscreen Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
XXX > 236M/H | Net Gain | All | No | [1] Very Easy | |
5L > 5LLL > 236M/H | Net Gain | All | No | [1] Very Easy | |
5L > 5LLL > 214L-L | Net Gain | All | No | [1] Very Easy | |
2L > 5LLL > 236M/H | Net Gain | All | No | [1] Very Easy | |
2L > 5LLL > 214L-L | Net Gain | All | No | [1] Very Easy | |
2L > 2L > f.5L > 623M/H | Net Gain | All | No | [2] Easy | |
2L > 5LLL > 214H-L! > 2U > 22M/H or 236M/H | Net Gain | All | Yes | [3] medium |
Standard Corner Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | Net Gain | who | Yes or No | [1] very easy | |
combo transcript | Net Gain | who | Yes or No | [2] easy | |
combo transcript | Net Gain | who | Yes or No | [3] medium | |
combo transcript | Net Gain | who | Yes or No | [4] tricky | |
combo transcript | Net Gain | who | Yes or No | [5] hard | |
combo transcript | Net Gain | who | Yes or No | [6] very hard |
Midscreen Counter-hit Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | Net Gain | who | Yes or No | [1] very easy | |
combo transcript | Net Gain | who | Yes or No | [2] easy | |
combo transcript | Net Gain | who | Yes or No | [3] medium | |
combo transcript | Net Gain | who | Yes or No | [4] tricky | |
combo transcript | Net Gain | who | Yes or No | [5] hard | |
combo transcript | Net Gain | who | Yes or No | [6] very hard |
Corner Counter-hit Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
CH 214H-M! > 5H > 236H! > 5H > 623H! > L > 236236H | Net Gain | all | Yes | [4] tricky |
Combo Theory
Video Examples
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •