Template
Combo | Position | SBA Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
- An exclamation point is used to represent when a move should be done with a Träumerei stock. For example 236M! would be a fireball with a stock.
Standard Midscreen Combos
Combo | SBA Gain | Works on: | Stocks Required | Difficulty | Notes |
---|---|---|---|---|---|
XXX > 236L/H | Net Gain | All | 0 | Very Easy | |
5L/2L > 5LLL > 236L/H | Net Gain | All | 0 | Very Easy | |
5L/2L > 5LLL > 214L-L | Net Gain | All | 0 | Very Easy | |
2L > 2L > f.5L > 623M/H | Net Gain | All | 0 | Easy | |
2L > 5LLL > 214H-L! > 2U > 22M/H or 236M/H | Net Gain | All | 3 | Medium |
Standard Corner Combos
Combo | SBA Gain | Works on: | Stocks Required | Difficulty | Notes |
---|---|---|---|---|---|
XXX > 236H > 2U > 22X | Net Gain | Everyone | 0 | Very Easy | |
XXX > 236H! > c.H/2H > 214H~H or 623M/H | Net Gain | Everyone | 1 | Easy | |
XXX > 236H! > c.H/2H > 214H~L! > c.H > 623M/H | Net Gain | Everyone | 2 | Easy | |
XXX > 236H! > 2H > 623H! > 5LL > 214H-H! / 236236U | Net Gain | Everyone | 3/2 | Medium |
Extremely resource expensive. You won't be able to pressure at all after this combo is done. Not recommended unless you're sure it will finish them off. |
Midscreen Counter-hit Combos
On counter hit 2H as an anti air, you can use 214L to stay on the same side, or 214M to switch. Do 5M instead if you think 5H won't hit in time.Combo | SBA Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
(anti air) CH 2H > 5H > 214H-H! | Net Gain | Everyone | 1 | Easy | |
(anti air) CH 2H > 214L/214M > 5HHH > 623M | Net Gain | Everyone | 0 | Medium | |
(anti air) CH 2H > 214L/214M > 5H > 236236H | Net Gain | Everyone | 0 | Medium | |
(anti air) CH 2H > 214L/214M > 2U > 22X | Net Gain | Everyone | 0 | Easy |
Not the best damage but you get decent oki and orbs. |
Corner Counter-hit Combos
Combo | SBA Gain | Works on: | Stocks Required | Difficulty | Notes |
---|---|---|---|---|---|
CH 214H-M! > 5H > 236H! > 5H > 623H! > L > 236236H | Net Gain | all | 3 | Medium | |
(anti air) CH 2H > 214L > 5H > 236H! > 5H > 214H!-L > 5H > 236236U (hold U) | Net Gain | Everyone | 2 | Hard |
This is the greatest amount of damage I could find, close to 7k. |
(anti air) CH 2H > 214L > 5H > 236H! > 5H > 214H!-H | Net Gain | all | 3 | Medium |
In this version you get to keep your SBA. |
(anti air) CH 2H > 214L > {2H > 236M!}x2 > 2H > 22M/H | Net Gain | all | 2 | Medium |
4.5k for a combo that gives you 3 or 5 orb stocks in exchange for using 2. |
Combo Theory
The general combo theory for Percival revolves around utilizing Träumerei stocks to extend the length and damage of combos. However this does cause a trade off in your ability to use Träumerei stocks in neutral. Beyond that both your EX Lord's Charge (with stock) and EX Anzuenden allows you to follow them up with additional buttons. Percivals combos will very quickly become second nature to you as they don't become too complex.
Resources
- Fireball Pressure
https://docs.google.com/document/d/1LDfSjR3CumJi_k9bMJsJJ0OybYHBmV0nalnlGA95-eU/edit?usp=sharing
- Percival Guide
https://docs.google.com/document/d/1YZZhtw-4P5lobOF9CnwrqmRZWqStSQQ7BuivZzaPsZU/edit?usp=sharing
Video Examples
https://twitter.com/mohumohukedama/status/1225572302722621446?s=19
https://twitter.com/teruchina/status/1226862099365654528?s=19
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