GBVS/Percival/Combos

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Combo Position SBA Gain Works on: Difficulty Notes
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Combo List

  • All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
  • An exclamation point is used to represent when a move should be done with a Träumerei stock. For example 236M! would be a fireball with a stock.

Standard Midscreen Combos

Combo SBA Gain Works on: Stocks Required Difficulty Notes
XXX > 236L/H Net Gain All 0 Very Easy No knockdown
5L/2L > 5LLL > 236L/H Net Gain All 0 Very Easy No knockdown
5L/2L > 5LLL > 214L~L Net Gain All 0 Very Easy No knockdown, -4 on hit
2L > 2L > f.5L > 623M/H Net Gain All 0 Easy Platzen is his only real stockless knockdown ender.
f.L/f.M/f.H/2M > 214H~H Net Gain All 1 Very Easy High damage poke conversion.
c.XXX > 214H~L! > 2U > 22L/M/H or 236M/H Net Gain All 1 Medium 214H~L! combos from any medium or heavy normal, making it Percival's main combo extender midscreen.

2U > 22L can set up a meaty 214XM, and 2U can also be used to combo into SBA.

5U > 2U > 22L Net Gain All 0 Medium Main 5U combo because of the stock gain and easy meaty with 214XM.
5U > f.H > 623M/H or 214M/H~H Net Gain All 0 Medium Damage combo from 5U, probably not a good idea since the damage is relatively small.
5U > f.H > 214H!~L > 2U > 22L/M/H or SBA Net Gain All 1 Medium More damage at the exchange of an EX, the damage still isn't great but it's good to dump resources for damage.

Standard Corner Combos

Combo SBA Gain Works on: Stocks Required Difficulty Notes
c.XXX > 236H > 2U > 22X Net Gain Everyone 0 Very Easy Basic corner extension, keep in mind you can't use 236X afterwards.
c.XXX > 236H! > c.H/2H > 214H~H or 623M/H or SBA/SSBA Net Gain Everyone 1 Easy Big damage corner combo, keep in mind you can't use 236X afterwards.
c.XXX > 214H!~L > c.M/f.M/2U > 214H~H or 623M/H or SBA/SSBA Net Gain Everyone 1 Easy The midscreen combo can also be used in the corner.
c.XXX > 236H! > c.H/2H > 214H~L! > c.H > 623M/H or SBA/SSBA Net Gain Everyone 2 Easy Double stock extension, makes pressure afterwards very difficult.
5U > c.H > 236H! > f.M > SBA ? Everyone 1 Easy Does 3625 damage to the opponent at full health with easy input. Does 4125 damage with technical input.
5U > c.H > SSBA ? Everyone 0 Easy Does 4320 damage to the opponent at full health.
5U > c.H > SBA ? Everyone 0 Easy Does 2780 damage to the opponent at full health with easy input. Does 3480 damage with technical input.
c.XXX > 236H! > 2H > 623H! > 5LL > 214H-H! / 236236U Net Gain Everyone 3/2 Medium Extremely resource expensive. You won't be able to pressure at all after this combo is done.

Not recommended unless you're sure it will finish them off.

5U > c.H > 236H! > 2H > 623H! > c.L > SBA ? Everyone 2 Medium Does 4562 damage to the opponent at full health. Can use easy input or technical input. Note: after 2H, delay the 623H! so that you can pick up with c.L.

Midscreen Counter-hit Combos

On counter hit 2H as an anti air, you can use 214L to stay on the same side, or 214M to switch. Do 5M instead if you think 5H won't hit in time.
Combo SBA Gain Works on: Stock Needed Difficulty Notes
(anti air) CH 2H > 5H > 214H-H! Net Gain Everyone 1 Easy
(anti air) CH 2H > 214L/214M > 5HHH > 623M Net Gain Everyone 0 Medium
(anti air) CH 2H > 214L/214M > 5H > 236236H Net Gain Everyone 0 Medium
(anti air) CH 2H > 214L/214M > 2U > 22X Net Gain Everyone 0 Easy

Not the best damage but you get decent oki and orbs.

Corner Counter-hit Combos

Combo SBA Gain Works on: Stocks Required Difficulty Notes
CH 214H~M! > 2H > 236M > 2U > 22L/M/H or SBA/SSBA Net Gain all 1 Medium Fireball juggle, can be extended if you have more stocks (shown below).
CH 214H~M! > 2H > 236M! > 2H > 236M > 2U > 22L/M/H or SBA/SSBA Net Gain all 2 Medium Max damage fireball juggle for oki.
CH 214H~M! > 2H > 236M! > 2H > 236M! > c.H > 623M/H or SBA/SSBA Net Gain all 3 Medium Max damage fireball juggle for damage.
CH 214H~M! > 5H > 236H! > 5H > 623H! > L > 236236H Net Gain all 3 Medium Massive damage, but leaves almost all of his moves on cooldown. Only use this if it will kill.
(anti air) CH 2H > 214L > 5H > 236H! > 5H > 214H!~L > 5H > 236236U (hold U) Net Gain Everyone 2 Hard

This is the greatest amount of damage I could find, close to 7k.

(anti air) CH 2H > 214L > 5H > 236H! > 5H > 214H!~H Net Gain all 3 Medium In this version you get to keep your SBA.
(anti air) CH 2H > 214L > {2H > 236M!}x2 > 2H > 22M/H Net Gain all 2 Medium 4.5k for a combo that gives you 3 or 5 orb stocks in exchange for using 2.

Combo Theory

The general combo theory for Percival revolves around utilizing Träumerei stocks to extend the length and damage of combos. However this does cause a trade off in your ability to use Träumerei stocks in neutral. Beyond that both your EX Lord's Charge (with stock) and EX Anzuenden allows you to follow them up with additional buttons. Percivals combos will very quickly become second nature to you as they don't become too complex.

Resources

  • Fireball Pressure

https://docs.google.com/document/d/1LDfSjR3CumJi_k9bMJsJJ0OybYHBmV0nalnlGA95-eU/edit?usp=sharing

  • Percival Guide

https://docs.google.com/document/d/1YZZhtw-4P5lobOF9CnwrqmRZWqStSQQ7BuivZzaPsZU/edit?usp=sharing

Video Examples

https://twitter.com/mohumohukedama/status/1225572302722621446?s=19
https://twitter.com/teruchina/status/1226862099365654528?s=19

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