Combo Notation Guide | Character Name Abbreviations | |||||||||
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Template
Combo | Position | SBA Gain | Works on: | Difficulty | Notes |
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combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
- Any use of any numerical notation followed by X (i.e 236X) implies every version of the move (Light/Medium/Heavy) are all applicable to the combo.
- An exclamation point is used to represent when a move should be done with a Träumerei stock. For example 236M! would be a fireball with a stock.
Standard Midscreen Combos
Combo | SBA Gain | Works on: | Stocks Required | Difficulty | Notes |
---|---|---|---|---|---|
c.XXX > 236H or 623X | Net Gain | All | 0 | Very Easy | Only 623X ender grants knockdown. |
c.XXX > 236H | Net Gain | All | 0 | Very Easy | No knockdown. |
5L/2L > 5LLL > 236H | Net Gain | All | 0 | Very Easy | No knockdown. |
5L/2L > 5LLL > 214L~L | Net Gain | All | 0 | Very Easy | No knockdown, -4 on hit |
2L > 2L > f.5L > 623H | Net Gain | All | 0 | Easy | Platzen (623X) is his only real stockless knockdown ender. |
f.X/2M > 214H~H | Net Gain | All | 1/0 | Very Easy | High damage poke conversion. F.H does not require a stock to combo into 214H~H. |
5U > 2U > 22L | Net Gain | All | 0 | Medium | Main 5U combo because of the stock gain. The 22L does not hit but it sets up an easy meaty with 214XM. |
5U > f.H > 623M/H or 214H~H | Net Gain | All | 0 | Medium | Damage combo from 5U, probably not a good idea since the damage is relatively small. |
Standard Corner Combos
Combo | SBA Gain | Works on: | Stocks Required | Difficulty | Notes |
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c.XXX > 236H > 2U > 22X | Net Gain | Everyone | 0 | Very Easy | Basic corner extension, keep in mind you can't use 236X afterwards. |
c.XXX > 236H! > c.H/2H > 214H~H or 623M/H or SBA/SSBA | Net Gain | Everyone | 1 | Easy | Big damage corner combo, keep in mind you can't use 236X afterwards. |
c.XXX > 214H!~L > c.M/f.M/2U > 214H~H or 623M/H or SBA/SSBA | Net Gain | Everyone | 1 | Easy | The midscreen combo can also be used in the corner. |
c.XXX > 236H! > c.H/2H > 214H~L! > c.H > 623M/H or SBA/SSBA | Net Gain | Everyone | 2 | Easy | Double stock extension, makes pressure afterwards very difficult. |
5U > c.H > 236H! > f.M > SBA | ? | Everyone | 1 | Easy | Does 3625 damage to the opponent at full health with easy input. Does 4125 damage with technical input. |
5U > c.H > SSBA | ? | Everyone | 0 | Easy | Does 4320 damage to the opponent at full health. |
5U > c.H > SBA | ? | Everyone | 0 | Easy | Does 2780 damage to the opponent at full health with easy input. Does 3480 damage with technical input. |
c.XXX > 236H! > 2H > 623H! > 5LL > 214H-H! / 236236U | Net Gain | Everyone | 3/2 | Medium | Extremely resource expensive. You won't be able to pressure at all after this combo is done.
Not recommended unless you're sure it will finish them off. |
5U > c.H > 236H! > 2H > 623H! > c.L > SBA | ? | Everyone | 2 | Medium | Does 4562 damage to the opponent at full health. Can use easy input or technical input. Note: after 2H, delay the 623H! so that you can pick up with c.L. |
Midscreen Counter-hit Combos
On counter hit 2H as an anti air, you can use 214L to stay on the same side, or 214M to switch. Do 5M instead if you think 5H won't hit in time.Combo | SBA Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
(anti air) CH 2H > 5H > 214H-H! | Net Gain | Everyone | 1 | Easy | |
(anti air) CH 2H > 214L/214M > 5HHH > 623M | Net Gain | Everyone | 0 | Medium | |
(anti air) CH 2H > 214L/214M > 5H > 236236H | Net Gain | Everyone | 0 | Medium | |
(anti air) CH 2H > 214L/214M > 2U > 22X | Net Gain | Everyone | 0 | Easy |
Not the best damage but you get decent oki and orbs. |
Corner Counter-hit Combos
Combo | SBA Gain | Works on: | Stocks Required | Difficulty | Notes |
---|---|---|---|---|---|
CH 214H~M! > 2H > 236M > 2U > 22L/M/H or SBA/SSBA | Net Gain | all | 1 | Medium | Fireball juggle, can be extended if you have more stocks (shown below). |
CH 214H~M! > 2H > 236M! > 2H > 236M > 2U > 22L/M/H or SBA/SSBA | Net Gain | all | 2 | Medium | Max damage fireball juggle for oki. |
CH 214H~M! > 2H > 236M! > 2H > 236M! > c.H > 623M/H or SBA/SSBA | Net Gain | all | 3 | Medium | Max damage fireball juggle for damage. |
CH 214H~M! > 5H > 236H! > 5H > 623H! > L > 236236H | Net Gain | all | 3 | Medium | Massive damage, but leaves almost all of his moves on cooldown. Only use this if it will kill. |
(anti air) CH 2H > 214L > 5H > 236H! > 5H > 214H!~L > 5H > 236236U (hold U) | Net Gain | Everyone | 2 | Hard |
This is the greatest amount of damage I could find, close to 7k. |
(anti air) CH 2H > 214L > 5H > 236H! > 5H > 214H!~H | Net Gain | all | 3 | Medium | In this version you get to keep your SBA. |
(anti air) CH 2H > 214L > {2H > 236M!}x2 > 2H > 22M/H | Net Gain | all | 2 | Medium | 4.5k for a combo that gives you 3 or 5 orb stocks in exchange for using 2. |
Combo Theory
The general combo theory for Percival revolves around utilizing Träumerei stocks to extend the length and damage of combos. However this does cause a trade off in your ability to use Träumerei stocks in neutral. Beyond that both your EX Lord's Charge (with stock) and EX Anzuenden allows you to follow them up with additional buttons. Percivals combos will very quickly become second nature to you as they don't become too complex.
Resources
- Fireball Pressure
https://docs.google.com/document/d/1LDfSjR3CumJi_k9bMJsJJ0OybYHBmV0nalnlGA95-eU/edit?usp=sharing
- Percival Guide
https://docs.google.com/document/d/1YZZhtw-4P5lobOF9CnwrqmRZWqStSQQ7BuivZzaPsZU/edit?usp=sharing
Video Examples
https://twitter.com/mohumohukedama/status/1225572302722621446?s=19
https://twitter.com/teruchina/status/1226862099365654528?s=19
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