GBVS/Percival/Data: Difference between revisions

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< GBVS‎ | Percival
(adding cargo data. keeping lst data until other Percival pages are changed to use cargo)
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==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Percival |videos=  |discord=https://discord.gg/MnQKWSu}}<section end=Links/>
<section begin=Links/>{{CharLinks|charMainPage=GBVS/Percival |videos=  |discord=https://discord.gg/MnQKWSu}}<section end=Links/>
==Infobox Data==
{{GBVS-character
| name      =Percival
| health    =10,000
| prejump  = 4F
| backdash  = 22F
| portrait  =GBVS_Percival_Portrait.png
| icon      =GBVS_Percival_Icon.png
| umo=[[GBVS/Percival#Lord's Strike|Lord's Strike]]
}}
==Normal Moves==
===c.L===
{{MoveData-GBVS | character= Percival | input = c.L | name =
  |damage=400  |level=0  |attribute= |guard=Mid
  |startup=5 |active=3  |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit={{Adv-GBVS|VP|+6}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_cL.png |hitbox= |type=normal
}}
===c.M===
{{MoveData-GBVS | character= Percival | input = c.M | name =
  |damage=700  |level=2  |attribute= |guard=Mid
  |startup=7 |active=3  |recovery=12 |onBlock={{Adv-GBVS|E|0}}  |onHit={{Adv-GBVS|P|+4}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_cM.png |hitbox= |type=normal
}}
===c.H===
{{MoveData-GBVS | character= Percival | input = c.H | name =
  |damage=1200  |level=4  |attribute= |guard=Mid
  |startup=10 |active=6  |recovery=15 |onBlock={{Adv-GBVS|M|-2 }} |onHit={{Adv-GBVS|P|+2}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_cH.png |hitbox= |type=normal
}}
===c.XX===
{{MoveData-GBVS | character= Percival | input = c.XX | name =
  |damage=350  |level=2  |attribute= |guard=Mid
  |startup= |active=  |recovery= |onBlock={{Adv-GBVS|M|-3 }} |onHit={{Adv-GBVS|P|+1}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_c.XX.png |hitbox= |type=normal
}}
===c.XXX===
{{MoveData-GBVS | character= Percival | input = c.XXX | name =
  |damage=350  |level=3  |attribute= |guard=Mid
  |startup= |active=  |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit={{Adv-GBVS|E|0}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_c.XXX.png |hitbox= |type=normal
}}
===f.L===
{{MoveData-GBVS | character= Percival | input = f.L | name =
  |damage=400  |level=1  |attribute= |guard=Mid
  |startup=6 |active=3  |recovery=15 |onBlock={{Adv-GBVS|VM|-5 }} |onHit={{Adv-GBVS|M|-1}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_fL.png |hitbox= |type=normal
}}
===f.M===
{{MoveData-GBVS | character= Percival | input = f.M | name =
  |damage=700  |level=2  |attribute= |guard=Mid
  |startup=9 |active=5  |recovery=16 |onBlock={{Adv-GBVS|VM|-6 }} |onHit={{Adv-GBVS|M|-2}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_fM.png |hitbox= |type=normal
}}
===f.H===
{{MoveData-GBVS | character= Percival | input = f.H | name =
  |damage=1100  |level=3  |attribute= |guard=Mid
  |startup=12 |active=6  |recovery=26 |onBlock={{Adv-GBVS|VM|-15 }} |onHit={{Adv-GBVS|VM|-11}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_fH.png |hitbox= |type=normal
}}
===2L===
{{MoveData-GBVS | character= Percival | input = 2L | name =
  |damage=400  |level=0  |attribute= |guard=Low
  |startup=6 |active=3  |recovery=6 |onBlock={{Adv-GBVS|P|+2 }} |onHit={{Adv-GBVS|VP|+6}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_2L.png |hitbox= |type=normal
}}
===2M===
{{MoveData-GBVS | character= Percival | input = 2M | name =
  |damage=700  |level=2  |attribute= |guard=Mid
  |startup=7 |active=5  |recovery=13 |onBlock={{Adv-GBVS|M|-3 }} |onHit={{Adv-GBVS|P|+1}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_2M.png |hitbox= |type=normal
}}
===2H===
{{MoveData-GBVS | character= Percival | input = 2H | name =
  |damage=1000  |level=3  |attribute= |guard=Mid
  |startup=11 |active=5  |recovery=24 |onBlock={{Adv-GBVS|VM|-12 }} |onHit={{Adv-GBVS|VM|-8}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_2H.png |hitbox= |type=normal
}}
===2U===
{{MoveData-GBVS | character= Percival | input = 2U | name =
  |damage=700  |level=2  |attribute= |guard=Low
  |startup=7 |active=6  |recovery=21 |onBlock={{Adv-GBVS|VM|-12 }} |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_2U.png |hitbox= |type=normal
}}
===j.L===
{{MoveData-GBVS | character= Percival | input = j.L | name =
  |damage=400  |level=1  |attribute= |guard=High/Air
  |startup=5 |active=  |recovery= |onBlock=  |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_jL.png |hitbox= |type=normal
}}
===j.M===
{{MoveData-GBVS | character= Percival | input = j.M | name =
  |damage=550  |level=1  |attribute= |guard=High/Air
  |startup=7 |active=  |recovery= |onBlock=  |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_jM.png |hitbox= |type=normal
}}
===j.H===
{{MoveData-GBVS | character= Percival | input = j.H | name =
  |damage=800  |level=2  |attribute= |guard=High/Air
  |startup=10 |active=  |recovery= |onBlock=  |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_jH.png |hitbox= |type=normal
}}
===j.U===
{{MoveData-GBVS | character= Percival | input = j.U | name =
  |damage=800  |level=2  |attribute= |guard=All
  |startup=22 |active=  |recovery= |onBlock=  |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_jU.png |hitbox= |type=normal
  |notes=Clash Level 1;
}}
==Unique Mechanics==
===5U===
{{MoveData-GBVS | character= Percival | input = 5U | name = X-Seele
  |damage=0  |level=0, 4  |attribute= |guard=Throw
  |startup=14 |active=  |recovery= |onBlock=  |onHit={{Adv-GBVS|VP|+12}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_5U.png |hitbox= |type=normal
}}
==Universal Mechanics==
===LU===
{{MoveData-GBVS | character= Percival | input = LU | name = Ground Throw
  |damage=1500  |level=0, 4  |attribute= |guard=Throw
  |startup=7 |active=  |recovery= |onBlock=HKD  |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_Throw.png |hitbox= |type=other
}}
===j.LU===
{{MoveData-GBVS | character= Percival | input = j.LU | name = Air Throw
  |damage=1500  |level=0, 4  |attribute= |guard=Throw
  |startup= |active=  |recovery= |onBlock=HKD  |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=  |image=GBVS_Percival_AirThrow.png |hitbox= |type=other
}}
===MH===
{{MoveData-GBVS | character= Percival | input = MH | name = Overhead Attack
  |damage=1000  |level=4  |attribute= |guard=High
  |startup=26 |active=  |recovery= |onBlock={{Adv-GBVS|M|-4}}  |onHit={{Adv-GBVS|P|+1}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv=4-40 Throw<br/> 12-37 Low<br/> 11-39 Airborne  |image=GBVS_Percival_OverheadAttack.png |hitbox= |type=other
}}
==Skills==
===236L===
{{MoveData-GBVS | character= Percival | input = 236L | name = Anzünden
  |damage=900→800  |level=2  |attribute= |guard=All
  |startup=19 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-7 }} |onHit={{Adv-GBVS|M|-3}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Anzuenden.png |hitbox= |type=special
  |notes=Damage decreases as projetiles moves forward (see →);Cooldown: 42-69F (Technical) 42-69F (Easy);Easy input damage: 800→700;
}}
===236M===
{{MoveData-GBVS | character= Percival | input = 236M | name = Anzünden
  |damage=900→800 [1000→900]  |level=2  |attribute= |guard=All
  |startup=22 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-7 }} |onHit={{Adv-GBVS|M|-3 }}[KD]
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Anzuenden.png |hitbox= |type=special
  |notes=Values in [] are when using an Orb;Damage decreases as projetiles moves forward (see →);Cooldown: 45-56F (Technical) 65-76F (Easy);Easy input damage: 800→700 [900→800];
}}
===236H===
{{MoveData-GBVS | character= Percival | input = 236H | name = Anzünden
  |damage=350*2+400→300*2+400 [400*3→350*2+400]  |level=2  |attribute= |guard=All
  |startup=20 |active=  |recovery= |onBlock={{Adv-GBVS|E|0 }} |onHit={{Adv-GBVS|P|+4 }}[HKD]
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Anzuenden.png |hitbox= |type=special
  |notes=Values in [] are when using an Orb;Damage decreases as projetiles moves forward (see →);Cooldown: 520-523F (Technical) 640-643F (Easy);Easy input damage: 350*3→300*3 [400*3→350*3];
}}
===623L===
{{MoveData-GBVS | character= Percival | input = 623L | name = Platzen
  |damage=700, 400  |level=4, 3  |attribute= |guard=Mid, All
  |startup=9 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-26 }} |onHit=KD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Platzen.png |hitbox= |type=special
  |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 14 (Technical) 10 (Easy);
}}
===623M===
{{MoveData-GBVS | character= Percival | input = 623M | name = Platzen
  |damage=300,700,400 [300,700,120*5]  |level=4  |attribute= |guard=Mid*2, All
  |startup=11 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-24 [-32] }} |onHit=KD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Platzen.png |hitbox= |type=special
  |notes=Cooldown: 20F (Technical) 200F (Easy);Clash Level 16 (Technical) 10 (Easy);
}}
===623H===
{{MoveData-GBVS | character= Percival | input = 623H | name = Platzen
  |damage=300,600,200*3 [300,700,100*7]  |level=4  |attribute= |guard=Mid
  |startup=9 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-24 [-32] }} |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Platzen.png |hitbox= |type=special
  |notes=Cooldown: 480F (Technical) 600F (Easy);Clash Level 18 (Technical) 10 (Easy);
}}
===214L===
{{MoveData-GBVS | character= Percival | input = 214L | name = Lord's Strike
  |damage=  |level=  |attribute= |guard=
  |startup=11 |active=  |recovery= |onBlock= |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Lord's_Strike.png |hitbox= |type=special
  |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
===214M===
{{MoveData-GBVS | character= Percival | input = 214M | name = Lord's Strike
  |damage=  |level=  |attribute= |guard=
  |startup=11 |active=  |recovery= |onBlock= |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Lord's_Strike.png |hitbox= |type=special
  |notes=Cooldown: 20F (Technical) 200F (Easy);
}}
===214H===
{{MoveData-GBVS | character= Percival | input = 214H | name = Lord's Strike
  |damage=  |level=  |attribute= |guard=
  |startup=11 |active=  |recovery= |onBlock= |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Lord's_Strike.png |hitbox= |type=special
  |notes=Cooldown: 480F (Technical) 600F (Easy);
}}
===214L L===
{{MoveData-GBVS | character= Percival | input = 214L L | name = Schneiden
  |damage=800  |level=2  |attribute= |guard=Low
  |startup=7 |active=3  |recovery=22 |onBlock={{Adv-GBVS|VM|-6 }} |onHit={{Adv-GBVS|M|-2}}
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Schneiden.png |hitbox= |type=special
  |notes=Clash Level 3;
}}
===214M L===
{{MoveData-GBVS | character= Percival | input = 214M L | name = Schneiden
  |damage=800 [850]  |level=2  |attribute= |guard=Low
  |startup=7 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-6 }} |onHit={{Adv-GBVS|M|-2}} [KD]
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Schneiden.png |hitbox= |type=special
  |notes=Values in [] are when using an Orb;Clash Level 3;
}}
===214H L===
{{MoveData-GBVS | character= Percival | input = 214H L | name = Schneiden
  |damage=850 [900]  |level=2  |attribute= |guard=Low
  |startup=7 |active=  |recovery= |onBlock={{Adv-GBVS|M|-4 }} |onHit={{Adv-GBVS|E|0}} [HKD]
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Schneiden.png |hitbox= |type=special
  |notes=Clash Level 3;
}}
===214L M===
{{MoveData-GBVS | character= Percival | input = 214L M | name = Macht
  |damage=1400  |level=4  |attribute= |guard=Mid
  |startup=20 |active=6  |recovery=21 |onBlock={{Adv-GBVS|P|+2 }} |onHit=KD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Macht.png |hitbox= |type=special
  |notes=Values in [] are when using an Orb;Clash Level 3;
}}
===214M M===
{{MoveData-GBVS | character= Percival | input = 214M M | name = Macht
  |damage=1400 [1700]  |level=4  |attribute= |guard=Mid
  |startup=20 |active=  |recovery= |onBlock={{Adv-GBVS|P|+2 }} |onHit=KD[HKD]
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Macht.png |hitbox= |type=special
  |notes=Values in [] are when using an Orb;Clash Level 3;
}}
===214H M===
{{MoveData-GBVS | character= Percival | input = 214H M | name = Macht
  |damage=1500 [1800]  |level=3  |attribute= |guard=Mid
  |startup=20 |active=  |recovery= |onBlock={{Adv-GBVS|P|+2 }} |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Macht.png |hitbox= |type=special
  |notes=Values in [] are when using an Orb;Clash Level 3;
}}
===214L H===
{{MoveData-GBVS | character= Percival | input = 214L H | name = Zerreissen
  |damage=1400  |level=4  |attribute= |guard=Mid
  |startup=10 |active=3  |recovery=52 |onBlock={{Adv-GBVS|VM|-16 }} |onHit=KD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Zerreissen.png |hitbox= |type=special
}}
===214M H===
{{MoveData-GBVS | character= Percival | input = 214M H | name = Zerreissen
  |damage=1400 [2000→1500]  |level=4  |attribute= |guard=Mid
  |startup=10 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-16}} {{Adv-GBVS|M|[-4] }} |onHit=KD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Zerreissen.png |hitbox= |type=special
}}
===214H H===
{{MoveData-GBVS | character= Percival | input = 214H H | name = Zerreissen
  |damage=1500 [2300→1500]  |level=4  |attribute= |guard=Mid
  |startup=10 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-16}} {{Adv-GBVS|M|[-4] }} |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Zerreissen.png |hitbox= |type=special
}}
===22L===
{{MoveData-GBVS | character= Percival | input = 22L | name = Träumerei
  |damage=400  |level=1  |attribute= |guard=Mid
  |startup=11 |active=6  |recovery=20 |onBlock={{Adv-GBVS|VM|-13 }} |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Traeumerei.png |hitbox= |type=special
  |notes=Cooldown: 20F (Technical) 200F (Easy);Gains 1 Orb;
}}
===22M===
{{MoveData-GBVS | character= Percival | input = 22M | name = Träumerei
  |damage=400  |level=1  |attribute= |guard=Mid
  |startup=11 |active=6  |recovery=34 |onBlock={{Adv-GBVS|VM|-27 }} |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Traeumerei.png |hitbox= |type=special
  |notes=Cooldown: 20F (Technical) 200F (Easy);Gains 3 Orb;
}}
===22H===
{{MoveData-GBVS | character= Percival | input = 22H | name = Träumerei
  |damage=400  |level=1  |attribute= |guard=Mid
  |startup=11 |active=6  |recovery=44 |onBlock={{Adv-GBVS|VM|-37 }} |onHit=
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Traeumerei.png |hitbox= |type=special
  |notes=Cooldown: 480F (Technical) 600F (Easy);Gains 5 Orb;
}}
==Skybound Art==
===236236H===
{{MoveData-GBVS | character= Percival | input = 236236H | name = Lohenwolf
  |damage=3600→2600  |level=4  |attribute= |guard=Mid [Unblockable]
  |startup=6+7~147 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-18}}  |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_Lohenwolf.png |hitbox= |type=super
  |notes=Clash Level: 25 (Technical) 20 (Easy);
}}
===236236U===
{{MoveData-GBVS | character= Percival | input = 236236U | name = Feuerrote Krone
  |damage=3800→2900 [4800→3800]  |level=4  |attribute= |guard=Mid, All
  |startup=9+7 |active=  |recovery= |onBlock={{Adv-GBVS|VM|-18}}  |onHit=HKD
  |blockstun=  |groundHit=  |airHit=  |hitstop=
  |inv= |image=GBVS_Percival_FeuerroteKrone.png |hitbox= |type=super
  |notes=Clash Level: 35 (Technical) 30 (Easy);
}}
==System Data==
==System Data==
<section begin=system data/>
<section begin=system data/>

Revision as of 03:13, 29 August 2021

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Infobox Data

Portrait Name Health Prejump
GBVS Percival Portrait.png
Percival 10,000 4F
Backdash Backshift Unique Movement Options
22F Lord's Strike
Icon
GBVS Percival Icon.png

Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0 -

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 3 12 0 +4 2 -

c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 10 6 15 -2 +2 4 -

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -3 +1 2 -

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 3 -

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 15 -5 -1 1 -

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 9 5 16 -6 -2 2 -

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Mid 12 6 26 -15 -11 3 -

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0 -

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 5 13 -3 +1 2 -

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 11 5 24 -12 -8 3 -

2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2 -

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 1 -

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 7 1 -

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 10 2 -

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 22 2 -
Clash Level 1

Unique Mechanics

5U

5U
X-Seele
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
0 Throw 14 +12 0, 4 -

Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 HKD HKD 0, 4 -

j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw HKD HKD 0, 4 -

MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 -4 +1 4 -

Skills

236L

236L
Anzünden
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900→800 All 19 -7 -3 2 -
Damage decreases as projetiles moves forward (see →)
Cooldown: 42-69F (Technical) 42-69F (Easy)
Easy input damage: 800→700

236M

236M
Anzünden
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900→800 [1000→900] All 22 -7 -3 [KD] 2 -
Values in [] are when using an Orb
Damage decreases as projetiles moves forward (see →)
Cooldown: 45-56F (Technical) 65-76F (Easy)
Easy input damage: 800→700 [900→800]

236H

236H
Anzünden
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350*2+400→300*2+400 [400*3→350*2+400] All 20 0 +4 [HKD] 2 -
Values in [] are when using an Orb
Damage decreases as projetiles moves forward (see →)
Cooldown: 520-523F (Technical) 640-643F (Easy)
Easy input damage: 350*3→300*3 [400*3→350*3]

623L

623L
Platzen
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 400 Mid, All 9 -26 KD 4, 3 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 14 (Technical) 10 (Easy)

623M

623M
Platzen
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300,700,400 [300,700,120*5] Mid*2, All 11 -24 [-32] KD 4 -
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 16 (Technical) 10 (Easy)

623H

623H
Platzen
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300,600,200*3 [300,700,100*7] Mid 9 -24 [-32] HKD 4 -
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 18 (Technical) 10 (Easy)

214L

214L
Lord's Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
11 -
Cooldown: 20F (Technical) 200F (Easy)

214M

214M
Lord's Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
11 -
Cooldown: 20F (Technical) 200F (Easy)

214H

214H
Lord's Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
11 -
Cooldown: 480F (Technical) 600F (Easy)

214L L

214L L
Schneiden
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Low 7 3 22 -6 -2 2 -
Clash Level 3

214M L

214M L
Schneiden
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 [850] Low 7 -6 -2 [KD] 2 -
Values in [] are when using an Orb
Clash Level 3

214H L

214H L
Schneiden
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
850 [900] Low 7 -4 0 [HKD] 2 -
Clash Level 3

214L M

214L M
Macht
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 20 6 21 +2 KD 4 -
Values in [] are when using an Orb
Clash Level 3

214M M

214M M
Macht
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 [1700] Mid 20 +2 KD[HKD] 4 -
Values in [] are when using an Orb
Clash Level 3

214H M

214H M
Macht
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 [1800] Mid 20 +2 HKD 3 -
Values in [] are when using an Orb
Clash Level 3

214L H

214L H
Zerreissen
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 10 3 52 -16 KD 4 -

214M H

214M H
Zerreissen
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 [2000→1500] Mid 10 -16 [-4] KD 4 -

214H H

214H H
Zerreissen
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 [2300→1500] Mid 10 -16 [-4] HKD 4 -

22L

22L
Träumerei
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 11 6 20 -13 1 -
Cooldown: 20F (Technical) 200F (Easy)
Gains 1 Orb

22M

22M
Träumerei
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 11 6 34 -27 1 -
Cooldown: 20F (Technical) 200F (Easy)
Gains 3 Orb

22H

22H
Träumerei
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 11 6 44 -37 1 -
Cooldown: 480F (Technical) 600F (Easy)
Gains 5 Orb

Skybound Art

236236H

236236H
Lohenwolf
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3600→2600 Mid [Unblockable] 6+7~147 -18 HKD 4 -
Clash Level: 25 (Technical) 20 (Easy)

236236U

236236U
Feuerrote Krone
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3800→2900 [4800→3800] Mid, All 9+7 -18 HKD 4 -
Clash Level: 35 (Technical) 30 (Easy)

System Data

Health:10,000 Prejump:4F Backdash:22F Unique Movements:Lord's Strike


Normal Moves

c.L Data

| height="25px"| 400 | Mid | 5 | 3 | 6 | +2 | +6 | -

| - | 0 | - | - | - | -

c.M Data

| height="25px"| 700 | Mid | 7 | 3 | 12 | 0 | +4 | -

| - | 2 | - | - | - | -

c.H Data

| height="25px"| 1200 | Mid | 10 | 6 | 15 | -2 | +2 | -

| - | 4 | - | - | - | -

c.XX Data

| height="25px"| 350 | Mid | | | | -3 | +1 | -

| - | 2 | - | - | - | -

c.XXX Data

| height="25px"| 350 | Mid | | | | -4 | 0 | -

| - | 3 | - | - | - | -

f.L Data

| height="25px"| 400 | Mid | 6 | 3 | 15 | -5 | -1 | -

| - | 1 | - | - | - | -

f.M Data

| height="25px"| 700 | Mid | 9 | 5 | 16 | -6 | -2 | -

| - | 2 | - | - | - | -

f.H Data

| height="25px"| 1100 | Mid | 12 | 6 | 26 | -15 | -11 | -

| - | 3 | - | - | - | -

2L Data

| height="25px"| 400 | Low | 6 | 3 | 6 | +2 | +6 | -

| - | 0 | - | - | - | -

2M Data

| height="25px"| 700 | Mid | 7 | 5 | 13 | -3 | +1 | -

| - | 2 | - | - | - | -

2H Data

| height="25px"| 1000 | Mid | 11 | 5 | 24 | -12 | -8 | -

| - | 3 | - | - | - | -

2U Data

| height="25px"| 700 | Low | 7 | 6 | 21 | -12 | HKD | -

| - | 2 | - | - | - | -

j.L Data

| height="25px"| 400 | High/Air | 5 | | | | | -

| - | 1 | - | - | - | -

j.M Data

| height="25px"| 550 | High/Air | 7 | | | | | -

| - | 1 | - | - | - | -

j.H Data

| height="25px"| 800 | High/Air | 10 | | | | | -

| - | 2 | - | - | - | -

j.U Data

| height="25px"| 800 | All | 22 | | | | | -

| - | 2 | - | - | - | -

Unique Mechanics

5U Data

| height="25px"| 0 | Throw | 14 | | | | +12 | -

| - | 0, 4 | - | - | - | -

Universal Mechanics

LU Data

| height="25px"| 1500 | Throw | 7 | | | HKD | HKD | -

| - | 0, 4 | - | - | - | -

j.LU Data

| height="25px"| 1500 | Throw | | | | HKD | HKD | -

| - | 0, 4 | - | - | - | -

MH Data

| height="25px"| 1000 | High | 26 | | | -4 | +1 | -

| - | 4 | - | - | - | -

Skills

236L Data

| height="25px"| 900→800 | All | 19 | | | -7 | -3 | -

| - | 2 | - | - | - | -

236M Data

| height="25px"| 900→800 [1000→900] | All | 22 | | | -7 | -3 [KD] | -

| - | 2 | - | - | - | -

236H Data

| height="25px"| 350*2+400→300*2+400 [400*3→350*2+400] | All | 20 | | | 0 | +4 [HKD] | -

| - | 2 | - | - | - | -

623L Data

| height="25px"| 700, 400 | Mid, All | 9 | | | -26 | KD | -

| - | 4, 3 | - | - | - | -

623M Data

| height="25px"| 300,700,400 [300,700,120*5] | Mid*2, All | 11 | | | -24 [-32] | KD | -

| - | 4 | - | - | - | -

623H Data

| height="25px"| 300,600,200*3 [300,700,100*7] | Mid | 9 | | | -24 [-32] | HKD | -

| - | 4 | - | - | - | -

214L Data

| height="25px"| | | 11 | | | | | -

| - | - | - | - | - | -

214M Data

| height="25px"| | | 11 | | | | | -

| - | - | - | - | - | -

214H Data

| height="25px"| | | 11 | | | | | -

| - | - | - | - | - | -

214L L Data

| height="25px"| 800 | Low | 7 | 3 | 22 | -6 | -2 | -

| - | 2 | - | - | - | -

214M L Data

| height="25px"| 800 [850] | Low | 7 | | | -6 | -2 [KD] | -

| - | 2 | - | - | - | -

214H L Data

| height="25px"| 850 [900] | Low | 7 | | | -4 | 0 [HKD] | -

| - | 2 | - | - | - | -

214L M Data

| height="25px"| 1400 | Mid | 20 | 6 | 21 | +2 | KD | -

| - | 4 | - | - | - | -

214M M Data

| height="25px"| 1400 [1700] | Mid | 20 | | | +2 | KD[HKD] | -

| - | 4 | - | - | - | -

214H M Data

| height="25px"| 1500 [1800] | Mid | 20 | | | +2 | HKD | -

| - | 3 | - | - | - | -

214L H Data

| height="25px"| 1400 | Mid | 10 | 3 | 52 | -16 | KD | -

| - | 4 | - | - | - | -

214M H Data

| height="25px"| 1400 [2000→1500] | Mid | 10 | | | -16 [-4] | KD | -

| - | 4 | - | - | - | -

214H H Data

| height="25px"| 1500 [2300→1500] | Mid | 10 | | | -16 [-4] | HKD | -

| - | 4 | - | - | - | -

22L Data

| height="25px"| 400 | Mid | 11 | 6 | 20 | -13 | | -

| - | 1 | - | - | - | -

22M Data

| height="25px"| 400 | Mid | 11 | 6 | 34 | -27 | | -

| - | 1 | - | - | - | -

22H Data

| height="25px"| 400 | Mid | 11 | 6 | 44 | -37 | | -

| - | 1 | - | - | - | -

Skybound Art

236236H Data

| height="25px"| 3600→2600 | Mid [Unblockable] | 6+7~147 | | | -18 | HKD | -

| - | 4 | - | - | - | -

236236U Data

| height="25px"| 3800→2900 [4800→3800] | Mid, All | 9+7 | | | -18 | HKD | -

| - | 4 | - | - | - | -

Category