Difference between revisions of "GBVS/Seox"

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Line 22: Line 22:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_cL.png|
 
GBVS_Seox_cL.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_cL_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 39: Line 47:
 
* Seox's fastest normal.
 
* Seox's fastest normal.
 
Basic, +2 on block {{clr|1|c.L}}. Useful for abare due to its speed as well as pressure due to its frame advantage. Seox can use two of these in a row and still be in range for a {{clr|1|2L}}, making his pressure a bit scarier than average.
 
Basic, +2 on block {{clr|1|c.L}}. Useful for abare due to its speed as well as pressure due to its frame advantage. Seox can use two of these in a row and still be in range for a {{clr|1|2L}}, making his pressure a bit scarier than average.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|2|c.M}}</big>===
 
===<big>{{clr|2|c.M}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_cM.png|
 
GBVS_Seox_cM.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_cM_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 64: Line 79:
 
* Links into {{clr|3|c.H}} on counterhit.
 
* Links into {{clr|3|c.H}} on counterhit.
 
The Granblue {{clr|2|c.M}}. Useful as a frame trap from lights as its more rewarding on counterhit.
 
The Granblue {{clr|2|c.M}}. Useful as a frame trap from lights as its more rewarding on counterhit.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|3|c.H}}</big>===
 
===<big>{{clr|3|c.H}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_cH-1.png|1st Hit
 
GBVS_Seox_cH-1.png|1st Hit
 
GBVS_Seox_cH-2.png|2nd Hit
 
GBVS_Seox_cH-2.png|2nd Hit
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_cH_Hitbox1.png
 +
GBVS_Seox_cH_Hitbox2.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 88: Line 111:
 
* Combos into {{clr|2|236M}}.
 
* Combos into {{clr|2|236M}}.
 
High hitstun {{clr|3|c.H}} that allows for combos not possible from Seox's autocombo without a crouch confirm. Quite safe on block and makes for a high damage combo starter. Any {{clr|1|L}} button into {{clr|3|c.H}} will frame trap 6-frame buttons, but keep in mind that it will leave you minus.
 
High hitstun {{clr|3|c.H}} that allows for combos not possible from Seox's autocombo without a crouch confirm. Quite safe on block and makes for a high damage combo starter. Any {{clr|1|L}} button into {{clr|3|c.H}} will frame trap 6-frame buttons, but keep in mind that it will leave you minus.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Auto Combo</big>===
 
===<big>Auto Combo</big>===
Line 112: Line 134:
 
==== ====
 
==== ====
 
Mostly relegated to combo and blockstring filler. Seox can effectively frametrap from these with {{clr|2|236M}}, which in turn can make them useful as pressure reset points once respect is established.
 
Mostly relegated to combo and blockstring filler. Seox can effectively frametrap from these with {{clr|2|236M}}, which in turn can make them useful as pressure reset points once respect is established.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|1|f.L}}</big>===
 
===<big>{{clr|1|f.L}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_fL.png|
 
GBVS_Seox_fL.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_fL_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 134: Line 163:
 
==== ====
 
==== ====
 
Mostly a punish tool for quick-recovering moves as Seox's plus on block lights have comparable range. Using three {{clr|1|2L}}s will leave Seox out of range.
 
Mostly a punish tool for quick-recovering moves as Seox's plus on block lights have comparable range. Using three {{clr|1|2L}}s will leave Seox out of range.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|2|f.M}}</big>===
 
===<big>{{clr|2|f.M}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_fM.png|
 
GBVS_Seox_fM.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_fM_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 156: Line 192:
 
==== ====  
 
==== ====  
 
Seox's longest poke. Cancel into rekkas for pressure and combos.
 
Seox's longest poke. Cancel into rekkas for pressure and combos.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|3|f.H}}</big>===
 
===<big>{{clr|3|f.H}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_fH.png|
 
GBVS_Seox_fH.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_fH_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 179: Line 222:
 
* Same startup as {{clr|2|f.M}}.
 
* Same startup as {{clr|2|f.M}}.
 
Comparable startup and range to {{clr|2|f.M}} but with higher damage, clash level, and recovery. Excellent as a whiff punish tool as its higher hitstun gives more time to confirm.
 
Comparable startup and range to {{clr|2|f.M}} but with higher damage, clash level, and recovery. Excellent as a whiff punish tool as its higher hitstun gives more time to confirm.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|1|2L}}</big>===
 
===<big>{{clr|1|2L}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_2L.png|
 
GBVS_Seox_2L.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_2L_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 202: Line 252:
 
* Excellent pressure tool.
 
* Excellent pressure tool.
 
Seox can fit three of these in a row and still be in range for another frame trap with {{clr|2|f.M}} or {{clr|2|2M}}. Links into {{clr|2|c.M}} on standing opponents and {{clr|2|2M}} on crouching opponents.
 
Seox can fit three of these in a row and still be in range for another frame trap with {{clr|2|f.M}} or {{clr|2|2M}}. Links into {{clr|2|c.M}} on standing opponents and {{clr|2|2M}} on crouching opponents.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|2|2M}}</big>===
 
===<big>{{clr|2|2M}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_2M.png|
 
GBVS_Seox_2M.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_2M_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 224: Line 281:
 
==== ====
 
==== ====
 
One frame faster than {{clr|2|f.M}} at the cost of a little reach. Great frame advantage for a {{clr|2|2M}} normal and quite difficult to whiff punish.
 
One frame faster than {{clr|2|f.M}} at the cost of a little reach. Great frame advantage for a {{clr|2|2M}} normal and quite difficult to whiff punish.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|3|2H}}</big>===
 
===<big>{{clr|3|2H}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_2H.png|
 
GBVS_Seox_2H.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_2H_Hitbox1.png
 +
GBVS_Seox_2H_Hitbox2.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 247: Line 312:
 
* Seox's main anti-air.
 
* Seox's main anti-air.
 
Converts into good damage on AA CH and decent damage on normal AA connect.
 
Converts into good damage on AA CH and decent damage on normal AA connect.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|4|2U}}</big>===
 
===<big>{{clr|4|2U}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_2U.png|
 
GBVS_Seox_2U.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_2U_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 270: Line 342:
 
* Fast, but too slow to use as a crouch confirm.
 
* Fast, but too slow to use as a crouch confirm.
 
Primarily a combo tool due to its long recovery and high disadvantage on block. One frame slower than {{clr|2|2M}} and the same speed as {{clr|2|f.M}} and {{clr|3|f.H}} gives it a lot of competition as a poke.
 
Primarily a combo tool due to its long recovery and high disadvantage on block. One frame slower than {{clr|2|2M}} and the same speed as {{clr|2|f.M}} and {{clr|3|f.H}} gives it a lot of competition as a poke.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|1|j.L}}</big>===
 
===<big>{{clr|1|j.L}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_jL.png|
 
GBVS_Seox_jL.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_jL_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 293: Line 372:
 
* Active until landing.
 
* Active until landing.
 
* Great horizontal reach.
 
* Great horizontal reach.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|2|j.M}}</big>===
 
===<big>{{clr|2|j.M}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_jM.png|
 
GBVS_Seox_jM.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_jM_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 316: Line 402:
 
* Seox's crossup normal.
 
* Seox's crossup normal.
 
Instant {{clr|2|j.M}} can hit taller standing characters like Katalina and Percival. Other than that, use this when it's hard to tell what side Seox will land on.
 
Instant {{clr|2|j.M}} can hit taller standing characters like Katalina and Percival. Other than that, use this when it's hard to tell what side Seox will land on.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|3|j.H}}</big>===
 
===<big>{{clr|3|j.H}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_jH.png|
 
GBVS_Seox_jH.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_jH_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 339: Line 432:
 
* Seox's primary jump-in.
 
* Seox's primary jump-in.
 
{{clr|3|j.H}} has the most downwards reach of all of Seox's air normals and has decent horizontal range too, making it a great jump-in button for fireball punishes.
 
{{clr|3|j.H}} has the most downwards reach of all of Seox's air normals and has decent horizontal range too, making it a great jump-in button for fireball punishes.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>{{clr|4|j.U}}</big>===
 
===<big>{{clr|4|j.U}}</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_jU.png|Divekick
 
GBVS_Seox_jU.png|Divekick
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_jU_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 362: Line 462:
 
* Can be advantageous if it hits an opponent's foot area.
 
* Can be advantageous if it hits an opponent's foot area.
 
Pretty slow but serves its purpose of throwing off anti-air timings. Leads to a combo if it connects late on a crouching opponent. Part of what makes Seox's approach so good.
 
Pretty slow but serves its purpose of throwing off anti-air timings. Leads to a combo if it connects late on a crouching opponent. Part of what makes Seox's approach so good.
</div>
+
{{CloseCard}}
</div>
 
  
 
==Unique Action==  
 
==Unique Action==  
Line 370: Line 469:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_5U-1.png|Clone projectile (with hurtboxes)
 
GBVS_Seox_5U-1.png|Clone projectile (with hurtboxes)
 
GBVS_Seox_5U-2.png|Hold to teleport
 
GBVS_Seox_5U-2.png|Hold to teleport
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_5U_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 388: Line 495:
 
==== ====
 
==== ====
 
Seox sends out a shadow clone of himself as a projectile. Unlike other projectiles in the game, this projectile can be attacked and will disappear if hit. Holding the button will make Seox teleport to wherever the fireball connects, but will also make him take damage if the fireball is hit by an attack. The held version combos into {{clr|1|c.L}}.
 
Seox sends out a shadow clone of himself as a projectile. Unlike other projectiles in the game, this projectile can be attacked and will disappear if hit. Holding the button will make Seox teleport to wherever the fireball connects, but will also make him take damage if the fireball is hit by an attack. The held version combos into {{clr|1|c.L}}.
</div>
+
{{CloseCard}}
</div>
 
  
 
==Universal Mechanics==
 
==Universal Mechanics==
Line 395: Line 501:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_fThrow.png||Forward Throw
 
GBVS_Seox_fThrow.png||Forward Throw
 
GBVS_Seox_bThrow.png|Back Throw
 
GBVS_Seox_bThrow.png|Back Throw
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_fThrow_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 411: Line 525:
 
|}
 
|}
 
==== ====
 
==== ====
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Air Throw</big>===
 
===<big>Air Throw</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_aThrow.png|
 
GBVS_Seox_aThrow.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_aThrow_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 432: Line 553:
 
|}
 
|}
 
==== ====
 
==== ====
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Overhead Attack</big>===
 
===<big>Overhead Attack</big>===
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_uoh.png|
 
GBVS_Seox_uoh.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_UOH_Hitbox1.png
 +
GBVS_Seox_UOH_Hitbox2.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 453: Line 582:
 
|}
 
|}
 
==== ====
 
==== ====
</div>
+
{{CloseCard}}
</div>
 
  
 
==Special Moves==
 
==Special Moves==
Line 461: Line 589:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_236L.png|L version is Blue
 
GBVS_Seox_236L.png|L version is Blue
Line 466: Line 596:
 
GBVS_Seox_236H.png|H Version is Gold
 
GBVS_Seox_236H.png|H Version is Gold
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_236L_Hitbox.png|236L, First hit
 +
GBVS_Seox_236X_Hitbox.png|236X. The second hit of the light version, second and fourth hits of the heavy version, and the one hit of the medium version use this hitbox
 +
GBVS_Seox_236H_Hitbox.png|236H, first and third hit. The second and fourth hit use the previous hitbox
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 492: Line 630:
 
* Yellow effect makes it easy to distinguish.
 
* Yellow effect makes it easy to distinguish.
 
Combos from anything and always leads to the 6M follow-up for good damage. Be careful using this as you lose Seox's main combo and pressure tool.
 
Combos from anything and always leads to the 6M follow-up for good damage. Be careful using this as you lose Seox's main combo and pressure tool.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Six-Claw Execution Followups</big>===
 
===<big>Six-Claw Execution Followups</big>===
Line 499: Line 636:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_236x6x.png|Archdemon Kick (6X)
 
GBVS_Seox_236x6x.png|Archdemon Kick (6X)
Line 506: Line 645:
 
GBVS_Seox_236x4u.png|Shadow Trace Backwards (4U)
 
GBVS_Seox_236x4u.png|Shadow Trace Backwards (4U)
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_236x6x_Hitbox1.png|Archdemon Kick (6X)
 +
GBVS_Seox_236x6x_Hitbox2.png|Archdemon Kick (6X)
 +
GBVS_Seox_236x4x_Hitbox.png|Wolf's Howl (4X)
 +
GBVS_Seox_236x8x_Hitbox.png|Snake bite (8X)
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 539: Line 687:
 
* Command dash, can phase through opponents.
 
* Command dash, can phase through opponents.
 
A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input. The backdash version is useful for gaining space and is generally quite safe. The forward version is great for sneaking in a pressure reset on an opponent respecting a potential frame trap or looking for Snake Bite.
 
A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input. The backdash version is useful for gaining space and is generally quite safe. The forward version is great for sneaking in a pressure reset on an opponent respecting a potential frame trap or looking for Snake Bite.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Thunderflash</big>===
 
===<big>Thunderflash</big>===
Line 546: Line 693:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_623x-1.png|Stance
 
GBVS_Seox_623x-1.png|Stance
Line 552: Line 701:
 
GBVS_Seox_623M.png|{{clr|2|M}} version Moves upward
 
GBVS_Seox_623M.png|{{clr|2|M}} version Moves upward
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_623x_Hitbox.png|
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 576: Line 731:
 
* Active from frame 1, but shorter active time than non-EX versions.
 
* Active from frame 1, but shorter active time than non-EX versions.
 
Seox's counter reversal. Vulnerable to throws but beats safejumps and has the added benefit of also being a movement tool.
 
Seox's counter reversal. Vulnerable to throws but beats safejumps and has the added benefit of also being a movement tool.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Gate of Demons</big>===
 
===<big>Gate of Demons</big>===
Line 583: Line 737:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_214L.png|{{clr|1|214L}}
 
GBVS_Seox_214L.png|{{clr|1|214L}}
Line 591: Line 747:
 
GBVS_Seox_j214H.png| {{clr|3|j.214H}} - "Let me win neutral real quick"
 
GBVS_Seox_j214H.png| {{clr|3|j.214H}} - "Let me win neutral real quick"
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_214L_Hitbox1.png
 +
GBVS_Seox_214L_Hitbox2.png
 +
GBVS_Seox_214M_Hitbox.png
 +
GBVS_Seox_j214X_Hitbox.png
 +
GBVS_Seox_j214H_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 609: Line 775:
 
----
 
----
 
;214M
 
;214M
* Claw dive. -1 point blank, even on block at a large range and +1 at max range. Useful for bullying characters without a 5f button.
+
* Claw dive.  
 +
*-1 point blank, even on block at a large range and +1 at max range. Useful for bullying characters without a 5f button.
 
----
 
----
 
;214H
 
;214H
Line 628: Line 795:
 
* Air fireball.
 
* Air fireball.
 
Just as useful as the ground version. Using it in combos is more difficult but it's a lot more applicable in neutral.
 
Just as useful as the ground version. Using it in combos is more difficult but it's a lot more applicable in neutral.
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Empty Hand</big>===
 
===<big>Empty Hand</big>===
Line 635: Line 801:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_28x.png|Jumps on wall first
 
GBVS_Seox_28x.png|Jumps on wall first
Line 642: Line 810:
 
GBVS_Seox_28H-2.png|{{clr|3|[2]8[H]}}: fakeout
 
GBVS_Seox_28H-2.png|{{clr|3|[2]8[H]}}: fakeout
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_28L_Hitbox.png
 +
GBVS_Seox_28M_Hitbox.png
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 669: Line 844:
 
* Can be held.
 
* Can be held.
 
Can lead to a combo if it counterhits but is quite spacing-dependant.
 
Can lead to a combo if it counterhits but is quite spacing-dependant.
</div>
+
{{CloseCard}}
</div>
 
  
 
==Skybound Art==
 
==Skybound Art==
Line 677: Line 851:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS_Seox_VoidClawsTerminus.png|
 
GBVS_Seox_VoidClawsTerminus.png|
 
GBVS_Seox_VoidClawsTerminus2.png|
 
GBVS_Seox_VoidClawsTerminus2.png|
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS_Seox_VoidClawsTerminus_Hitbox1.png|
 +
GBVS_Seox_VoidClawsTerminus_Hitbox2.png|
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 694: Line 877:
 
==== ====
 
==== ====
 
A claw strike with invulnerability. If it hits close, Seox will follow up with a series of cinematic attacks. The range of this super is short compared to other thrust supers and the range that will activate his cinematic is even smaller, around {{clr|2|f.M}} range.   
 
A claw strike with invulnerability. If it hits close, Seox will follow up with a series of cinematic attacks. The range of this super is short compared to other thrust supers and the range that will activate his cinematic is even smaller, around {{clr|2|f.M}} range.   
</div>
+
{{CloseCard}}
</div>
 
  
 
===<big>Six-Ruin's Enlightenment</big>===
 
===<big>Six-Ruin's Enlightenment</big>===
Line 718: Line 900:
 
==== ====
 
==== ====
 
Seox creates two shadow clones who will mimic his actions and attack with him. While the Skybound Art is active, Seox's attacks will hit multiple times.
 
Seox creates two shadow clones who will mimic his actions and attack with him. While the Skybound Art is active, Seox's attacks will hit multiple times.
</div>
+
{{CloseCard}}
</div>
 
  
 
==Super Skybound Art==
 
==Super Skybound Art==
Line 726: Line 907:
 
<div class="attack-container">
 
<div class="attack-container">
 
<div class="attack-gallery">
 
<div class="attack-gallery">
 +
<tabber>
 +
Images =
 
<gallery widths="210px" heights="210px" mode="nolines">
 
<gallery widths="210px" heights="210px" mode="nolines">
 
GBVS Seox ThreeThousandAndOneTalons.png|
 
GBVS Seox ThreeThousandAndOneTalons.png|
 
GBVS Seox ThreeThousandAndOneTalons2.png|Bionic Arm Super
 
GBVS Seox ThreeThousandAndOneTalons2.png|Bionic Arm Super
 
</gallery>
 
</gallery>
 +
|-|
 +
Hitboxes =
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
GBVS Seox ThreeThousandAndOneTalons_Hitbox1.png|
 +
GBVS Seox ThreeThousandAndOneTalons_Hitbox2.png|
 +
</gallery>
 +
</tabber>
 
</div>
 
</div>
 
<div class="attack-info">
 
<div class="attack-info">
Line 743: Line 933:
 
==== ====
 
==== ====
 
An advancing attack will invulnerability. On a close hit, Seox brings out the shadow clones and unleashes a cinematic beatdown.
 
An advancing attack will invulnerability. On a close hit, Seox brings out the shadow clones and unleashes a cinematic beatdown.
</div>
+
{{CloseCard}}
</div>
 
  
 
==Colors==
 
==Colors==

Latest revision as of 22:51, 19 June 2022

Overview

Overview


"It's time..."
Lore:Seox, sixth of the Eternals and master of the claw, strikes down his opponents with unrivaled speed. Marred by fate, he dons many masks—both physical and emotional—to obscure his true feelings. But this won’t stop him from pressing forward on his journey of atonement. He would venture to the ends of the skies, so long as he is one day able to reunite with the person he holds dear.
Voice:English: Griffin Puatu/Japanese: Nobuyuki Hiyama
Playstyle
Seox ... is an agile rush-down fighter, using a deadly arsenal of swift attacks and afterimages to break his opponent's defenses with an onslaught of mix-ups.
Pros Cons
  • Strong Pressure: Moves such as his 5U and the rekka followup, EX Gate of Demons, and Snake Bite give Seox a lot of advantage to keep up and even loop his pressure.
  • High Mobility: Seox has many options to close the gap on the opponent with his Empty Hand wall jump, 5U teleport, and his Thunderflash parry which he can hold to dash towards or jump at the opponent.
  • Fast Normals: Lots of Seox's normals start up and recover faster than average, accentuating his pressure and giving him some unique counterhit links.
  • Restricted Routing: Having Six Claw Execution as his main combo tool can restrict a lot of combo routing especially as it is his main pressure tool as well.

Normal Moves

c.L

c.M

c.H

Auto Combo

f.L

f.M

f.H

2L

2M

2H

2U

j.L

j.M

j.H

j.U

Unique Action

Demon Step/New Perspective

5U or 5[U]

Universal Mechanics

Ground Throw

Air Throw

Overhead Attack

Special Moves

Six-Claw Execution

GBVS Flurry.png 236X or 5S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236L 400 Mid 13・19 2(4)2 25 -14 -10 -
236M 600 Mid 21 2 23 -10 -6 -
236H 800 Mid 16・19・22・25 2(1)2(1)2(1)2 17 -4 0 -

Seox's main special move, a rekka that leads into different follow-ups. Each starter can turn into a myriad of frame traps and pressure resets and is his main pressure and combo tool. Think carefully about when you should spend the EX version.


236L
  • Hits twice with a blue trail.

Seox's main combo ender and pressure extender. Combos from pretty much anything. Leads to the 6M follow-up on crouching opponents, which gives Seox more combo options.


236M
  • Hits once with a red trail.

Situational combo extender and frametrap tool. Combos from autocombo on crouching opponents and c.H always. Always combos into the 6M follow-up.


236H
  • Yellow effect makes it easy to distinguish.

Combos from anything and always leads to the 6M follow-up for good damage. Be careful using this as you lose Seox's main combo and pressure tool.

Six-Claw Execution Followups

Six-Claw Execution > X

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236X > 6L or 6H 300 Mid 9 5,2 17 -4 0 -
236X > 6M 300 Mid 14 5,2 20 -7 KD -
236X > 4L 600 Mid 9 5 22 -8 KD -
236X > 4M or 4H 1100 Mid 21 5 22 -8 KD -
236X > 8L 800 Mid 23 3 13 +1 +5 -
236X > 8M or 8H 900 Mid 30 3 12 +2 +6 -
236X > 6U or 4U - - - - Total 21/23 [Total 25/30] - - -

Archdemon Kick (6X)
  • L version keeps opponent grounded. Blue trail.
  • M version launches on hit. Red trail.
  • Cancels into any other follow-up.

Seox's rekka extender. The M version always combos from 236M and 236H, but only combos from 236L on crouching opponents.


Wolf's Howl (4X)
  • L version combos from anything.
  • M version combos from M Archdemon kick.
  • M version wallbounces on counterhit.

A thrusting attack that sends the opponent flying. L version is your standard ground combo ender. M version works as a frametrap and another potential crouch confirm point. Going for a frametrap with the M version is very dangerous but leads to excellent damage in the corner.


Snake Bite (8X)
  • L version has a blue trail and is a little faster. Links into c.L.
  • M version has a red trail and links into c.M.

Seox's pressure reset option from Six-Claw Execution. Always plus on block and ground bounces from 236H allowing for extended combos. Gives a closer knockdown than M Wolf's Howl on opponents launched from M Archdemon Kick at the cost of damage.


Shadow Trace (4U/6U)
  • Command dash, can phase through opponents.

A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input. The backdash version is useful for gaining space and is generally quite safe. The forward version is great for sneaking in a pressure reset on an opponent respecting a potential frame trap or looking for Snake Bite.

Thunderflash

GBVS Reversal.png 623X or 6S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
623L 1000 - - - Total 36 -8 KD 4~23 Catch
623M 1000 - - - Total 36 -8 KD 4~23 Catch
623H 1000 - - - Total 32 -8 HKD 1~18 Catch

Seox goes into a counter stance. All strikes can be parried and counterattack against. If you hold the button while parrying an attack, Seox will reposition himself depending on the version.


623L/623M
  • L version moves forward if held.
  • M version moves up if held.

Not instant but useful to get around predictable things in neutral like fireballs.


623H
  • Moves forward if held.
  • Active from frame 1, but shorter active time than non-EX versions.

Seox's counter reversal. Vulnerable to throws but beats safejumps and has the added benefit of also being a movement tool.

Gate of Demons

GBVS Leap.png 214X (Air OK) or 4S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
214L 600 All 34 - Total 58 -4 0 -
214M 800 Mid 29 5 14 -1 KD -
214H 1200 All 21 - - +3 +7 -
j.214L 800 All 9 - Until - - -
j.214M 800 All 15 12 Until landing +13 -1 KD -
j.214H 1200 All 9 - Until landing +4 - - -

214L
  • Fires a projectile.

Hard to zone with as the projectile moves downwards. Useful as a meaty after a tech flipout or as a way to secure a certain part of the screen.


214M
  • Claw dive.
  • -1 point blank, even on block at a large range and +1 at max range. Useful for bullying characters without a 5f button.

214H
  • Two-hit projectile like 214L.
  • Combo extender from c.H.
  • Almost always consistent AA combo from 2H even on normal hit.

Plus on block and allows for combo and pressure extensions.


j.214L
  • Claw strike, bounces back on hit/block.

j.214M
  • Claw strike, bounces forward on hit/block.
  • Retains air options upon connect, allowing for a followup.
  • Opens up combo extensions in the air.

214H
  • Air fireball.

Just as useful as the ground version. Using it in combos is more difficult but it's a lot more applicable in neutral.

Empty Hand

GBVS Leap.png [2]8X or 2S

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
[2]8L 1000 All 36 8 14 -4 ~ +3 KD -
[2]8M 1000 All 36 10 14 -4 ~ +3 KD -
[2]8H 1000 All 32 7-13 14 -4 ~ +2 HKD -

Seox's walldive attack. Has projectile invulnerability can be used to read and punish fireballs. Framedata on block varies depending on the height it hits the opponent. The lower it hits the more plus it becomes.


[2]8L
  • Dives at a sharp, downwards angle.

Mostly useful as a fakeout to make your opponent whiff an AA.


[2]8M
  • Dives and travels about halfscreen.

This is the best non-EX version to go over fireballs in neutral, but its speed and input makes this difficult to do on reaction.


[2]8H
  • Dives to opponent.
  • Can be held.

Can lead to a combo if it counterhits but is quite spacing-dependant.

Skybound Art

Void Claws: Terminus

236236H or 236S

Six-Ruin's Enlightenment

214214H or 214S

Super Skybound Art

Three Thousand and One Talons

236236U or 236SU

Colors

Colors
Color 1
Color 2
Color 3
Color 4
GBVS Seox Color 01.png
GBVS Seox Color 02.png
GBVS Seox Color 03.png
GBVS Seox Color 04.png
Color 5
Color 6
Color 7
Color 8
GBVS Seox Color 05.png
GBVS Seox Color 06.png
GBVS Seox Color 07.png
GBVS Seox Color 08.png
Color 9
Color 10
Color 11
Color 12
GBVS Seox Color 09.png
GBVS Seox Color 10.png
GBVS Seox Color 11.png
GBVS Seox Color 12.png
Color 13
Color 14
Color 15
Color 16
GBVS Seox Color 13.png
GBVS Seox Color 14.png
GBVS Seox Color 15.png
GBVS Seox Color 16.png
Color 17
Color 18
Color 19
Color EX
GBVS Seox Color 17.png
GBVS Seox Color 18.png
GBVS Seox Color 19.png
GBVS Seox Color EX.png
Weapons
01
02
03
04
GBVS Seox Weapon 01.png
GBVS Seox Weapon 02.png
GBVS Seox Weapon 03.png
GBVS Seox Weapon 04.png
05
06
07
08
GBVS Seox Weapon 05.png
GBVS Seox Weapon 06.png
GBVS Seox Weapon 07.png
GBVS Seox Weapon 08.png


External References

Seox Combo Sampler by ZomBmu

Navigation

Seox
Ambox notice.png To edit frame data, edit values in GBVS/Seox/Data.