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; | ;Archdemon Kick | ||
The M version starts slow, but launches the opponent on hit. On hit or block, can be cancelled into another Six-Claw Execution follow-up move. | The M version starts slow, but launches the opponent on hit. On hit or block, can be cancelled into another Six-Claw Execution follow-up move. | ||
---- | ---- | ||
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A thrusting attack that sends the opponent flying. The M version is slow, but does big damage. On counterhit in the corner, it will lead to a wall bounce. | A thrusting attack that sends the opponent flying. The M version is slow, but does big damage. On counterhit in the corner, it will lead to a wall bounce. | ||
---- | ---- | ||
; | ;Snake Bite | ||
Seox flips in the air and kicks downward. It's slow to start, but if it's blocked, then Seox is at an advantage. | Seox flips in the air and kicks downward. It's slow to start, but if it's blocked, then Seox is at an advantage. | ||
---- | ---- | ||
; | ;Shadow Trace | ||
A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input. | A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input. | ||
</div> | </div> |
Revision as of 06:41, 13 July 2021
Health | |
10000 | |
Prejump | |
4f | |
Backdash | |
22f | |
Backshift | |
High Recovery (30f) | |
Unique Movement Options | |
Empty Hand, Demon Step/New Perspective, Shadow Trace |
Normal Moves
c.L
c.M
c.H
Auto Combo
f.L
f.M
f.H
2L
2M
2H
2U
j.L
j.M
j.H
j.U
Unique Action
5U
Seox sends out a shadow clone of himself as a projectile. Unlike other projectiles in the game, this projectile can be attacked and will disappear if hit.
Seox can teleport to the current position of his projectile that lets him get in the enemy's face immediately by holding the button. However, if his shadow is attacked, he will damage, so be careful throwing this out.
Universal Mechanics
Ground Throw
Air Throw
Overhead Attack
Special Moves
Six-Claw Execution
236X or 5S
- An advancing attack with 4 potential follow-ups
Six-Claw Execution Followups
Six-Claw Execution > X
- Archdemon Kick
The M version starts slow, but launches the opponent on hit. On hit or block, can be cancelled into another Six-Claw Execution follow-up move.
- Wolf's Howl
A thrusting attack that sends the opponent flying. The M version is slow, but does big damage. On counterhit in the corner, it will lead to a wall bounce.
- Snake Bite
Seox flips in the air and kicks downward. It's slow to start, but if it's blocked, then Seox is at an advantage.
- Shadow Trace
A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input.
Thunderflash
623X or 6S
Seox goes into a counter stance. Any move that can be guarded will be blocked and then Seox will counterattack.
If the move is held, Seox will skip the counterattck. L and H versions will move forward, and M will jump.
Gate of Demons
214X (Air OK) or 4S
When used on the ground, Seox hops up in the air and attacks based on the button used. L version fires a projectile. M dives and attacks at a downward angle. Both versions leave little room to counterattck if spaced properly.
In the air, both L and M versions are claw strikes. If the M version hits or is blocked, Seox will bounce backward. While rebounding backward, he can still use air attacks.
Empty Hand
[2]8X or 2S
Seox leaps backward, then swoops down to strike. L and M versions have different attack angles, and the H version tracks to the enemy's position. The H version can be held, and Seox can leap off the wall using this version
Skybound Art
Void Claws: Terminus
236236H or 236S
- GBVS Seox VoidClawsTerminus.png
A claw strike with invulnerability. If it hits close, Seox will follow up with a series of cinematic attacks.
Six-Ruin's Enlightenment
214214H or 214S
Seox creates two shadow clones who will mimic his actions and attack with him. While the Skybound Art is active, Seox's attacks will hit multiple times.
Super Skybound Art
Three Thousand and One Talons
236236U or 236SU
An advancing attack will invulnerability. On a close hit, Seox brings out the shadow clones and unleashes a cinematic beatdown.
External References
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •