GBVS/Seox/Frame Data

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< GBVS‎ | Seox
 Seox

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
Clash level 0 1 2 3 4
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18F.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
  • Most Dash H have an attack value of 4, but will only give +4 on counter hit.
For more values, see GBVSR/Frame Data


System Data

name health prejump backdash Unique Movement Options
Seox 16,000 4f 18f Empty Hand, Demon Step/New Perspective, Shadow Trace

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 600 Mid 5 3 6 +4 +8 0
c.M 1100 Mid 6 3 12 0 +4 2
c.H 1000, 400 Mid 8 2,4 18 -3 +1 4
c.XX 700 Mid 9 3 15 -3 +1 2
c.XXX 700 Mid 12 3 18 -4 0 3
c.XX6M 1000 Low 12 - - -4 +30 SKD 3
c.XX6H 1000 High 18 - - -4 +1 3
f.L 600 Mid 6 4 8 +1 +5 1
f.M 900 Mid 8 3 15 -3 +1 2
f.H 1300 Mid 8 3 21 -7 -3 3
2L 400 Low 6 3 6 -2 +2 0
2M 900 Mid 7 3 14 -2 +2 2
2H 1300 Mid 10 5 24 -12 -8 3
2U 1000 Low 8 3 23 -11 HKD 2
66L 600 Mid 8 - - +2~+4 +6~+8 2
66M 1100 Low 12 - - -8~-6 +24~+26 2
66H 500, 1000 Mid 15 - - -8 +33 SKD 2
j.L 600 High 5 Until L 0
j.M 700 High 6 5 Until L
j.H 1000 High 8 6 -
j.U 1000 Mid 24 Until L 11

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Demon Step 1200 Mid 27 25 10 +1 +5
5[U] New Perspective 1200 Mid +2 +6

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Six-Claw Execution 200*2 Mid 13・19 2(4)2 25 -14 -10
236M M Six-Claw Execution 600 Mid 21 2 23 -10 -6
236H H Six-Claw Execution 200*4 Mid 16・19・22・25 2(1)2(1)2(1)2 17 -6 -2
236X > 6L L/H Archdemon Kick 150*2 Mid 9 5,2 17 -4 0
236X > 6M/H M Archdemon Kick 150*2 Mid 16 5,2 20 -7 KD
236X > 4L L Wolf's Howl 600 Mid 9 5 22 -8 KD
236X > 4M/H M/H Wolf's Howl 1100 Mid 21 5 22 -8 KD
236X > 8L L/H Snake Bite 800 Mid 23 3 13 +2 +6
236X > 8M/H M Snake Bite 900 Mid 30 3 12 +3 +7
236X > 6U/4U Shadow Trace Total 21/23 [Total 25/30]
623L L Thunderflash 1000 Total 36 -8 KD 4~23 Catch
623M M Thunderflash 1000 Total 36 -8 KD 4~23 Catch
623H H Thunderflash 1500 Total 32 -8 HKD 1~18 Catch
214L L Gate of Demons 800 All 34 Total 58 -4~+14 0~+18
214M M Gate of Demons 1000 Mid 29 5 14 -1~+3 KD 3
214H H Gate of Demons 600*2 All 21 +3~+33 +7~+37
j.214L Air L Gate of Demons 800 All 9 Until L
j.214M Air M Gate of Demons 1000 All 15 12 Until L+13 -1 KD
j.214H Air H Gate of Demons 600*2 All 9 Until L+4
[2]8L L Empty Hand 1000 All 36 8 14 -4 ~ +4 KD
[2]8M M Empty Hand 1200 All 36 10 14 -5 ~ +4 KD
[2]8H H Empty Hand 1500 All 32 7-13 14 -2 ~ +4 HKD
236U Ultimate Six-Claw Execution 500, 100*7, 1000 [2200] Mid 11 - 25 -4 HKD
623U Ultimate Thunderflash 1000*2 Mid 1 - 25 - -
214U Ultimate Gate of Demons 2000 Mid 22 - 25 +2 -
j.214U Ultimate Aerial Gate of Demons 2000 Mid 18+ - 25 -1~+4 -
[2]8U Ultimate Empty Hand 1000, 100*6 ,600 [2200] Mid 24~33 - 25 -6~-1 -

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Void Claws: Terminus 1650, 1100, 165*6, 1210 (4950)
1650, 2200 (3850)
Mid 9+4・9+10 3,6 41 -27 HKD 4 1-15 All
214214H Six-Ruin's Enlightenment Mid 9 Total 22 4 5-14 All
236236U Three Thousands and One Talons 3300, 132*15, 1320 (6600) Mid 8+6 3,6 40 -30~-22 HKD 4 1-16 All, 17-22 Strike

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1000,1500 \ 2500 Throw 4 3 32 HKD +37, +47
Air Throw 2500 Throw 5 5 Until L+6 HKD
Raging Strike 1500 Guard Crush 28 6 17 -4 +1 4 4-36 Throw
23-36 Low
22-35 Airborne
Raging Chain 1000 Mid 13 6 17 -4 +1 4
Brave Counter 500 Mid 10 6 17 +6 +17 4

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To edit frame data, edit values in GBVS/Seox/Data.
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