GBVS/Seox/Frame Data

From Dustloop Wiki
< GBVS‎ | Seox
Revision as of 02:02, 15 May 2023 by Wakeup720 (talk | contribs)
 Seox

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name health prejump backdash Unique Movement Options
Seox 10,000 4f 22f Empty Hand, Demon Step/New Perspective, Shadow Trace

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 12 0 +4 2
c.H 700, 300 Mid 8 2,4 18 -3 +1 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 4 12 -3 +1 1
f.M 700 Mid 8 3 15 -3 +1 2
f.H 1000 Mid 8 3 21 -7 -3 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 3 14 -2 +2 2
2H 1000 Mid 10 5 24 -12 -8 3
2U 700 Low 8 3 23 -11 HKD 2
j.L 400 High 5 Until L 0
j.M 550 High 6 5 Until L
j.H 800 High 8 6 Until L
j.U 800 Mid 24 Until L 11

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Demon Step 800 Mid 27 25 10 +1 +5
5[U] New Perspective 800 Mid +2 +6

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Six-Claw Execution 400 Mid 13・19 2(4)2 25 -14 -10
236M M Six-Claw Execution 600 Mid 21 2 23 -10 -6
236H H Six-Claw Execution 800 Mid 16・19・22・25 2(1)2(1)2(1)2 17 -4 0
236X > 6L/H L/H Archdemon Kick 300 Mid 9 5,2 17 -4 0
236X > 6M M Archdemon Kick 300 Mid 14 5,2 20 -7 KD
236X > 4L L Wolf's Howl 600 Mid 9 5 22 -8 KD
236X > 4M/H M/H Wolf's Howl 1100 Mid 21 5 22 -8 KD
236X > 8L/H L/H Snake Bite 800 Mid 23/22 3 13 +1 +5
236X > 8M M Snake Bite 900 Mid 30 3 12 +2 +6
236X > 6U/4U Shadow Trace Total 21/23 [Total 25/30]
623L L Thunderflash 1000 Total 36 -8 KD 4~23 Catch
623M M Thunderflash 1000 Total 36 -8 KD 4~23 Catch
623H H Thunderflash 1000 Total 32 -8 HKD 1~18 Catch
214L L Gate of Demons 600 All 34 Total 58 -4 0
214M M Gate of Demons 800 Mid 29 5 14 -1 KD 3
214H H Gate of Demons 1200 All 21 +3 +7
j.214L Air L Gate of Demons 800 All 9 Until L
j.214M Air M Gate of Demons 800 All 15 12 Until L+13 -1 KD
j.214H Air H Gate of Demons 1200 All 9 Until L+4
[2]8L L Empty Hand 1000 All 36 8 14 -4 ~ +3 KD
[2]8M M Empty Hand 1000 All 36 10 14 -4 ~ +3 KD
[2]8H H Empty Hand 1000 All 32 7-13 14 -4 ~ +2 HKD

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Void Claws: Terminus 3500 Mid 9+4・9+10 3,6 41 -27 HKD 4
214214H Six-Ruin's Enlightenment Mid Total 22 HKD 4
236236U Three Thousands and One Talons 4500 Mid 8+6 3,6 40 -30 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD
Air Throw 1500 Throw 5 5 Until L+6 HKD
Overhead Attack 1000 High 26 6 17 -4 +1 4

Navigation

 Seox
To edit frame data, edit values in GBVS/Seox/Data.
Systems Pages
Essentials
Mechanics
Application & Advanced Information
Archived Information