< GBVS
(found out simple input reduces damage) |
(information about simple damage reduction as well as min damage values) |
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Note 1: The opponent cannot jump, dodge or DP on reaction to the superflash animation, but '''ONLY''' if they are in range of the first attack (the stomp). | Note 1: The opponent cannot jump, dodge or DP on reaction to the superflash animation, but '''ONLY''' if they are in range of the first attack (the stomp). | ||
Note 2: If easy input is used, the super deals 500 less damage than that of the technical input | Note 2: If easy input is used, the super deals 500 less damage than that of the technical input, dealing 3000 instead of 3500. | ||
Min Damage: Technical: 1050, Simple 600 | |||
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}} | }} |
Revision as of 01:13, 29 May 2020
Health | |
Prejump | |
Backdash |
Overview
"My fists don't lie!" | |
Lore: | Soriz once tried his hands at wielding a weapon, before he realized that his hands themselves were the ultimate tool for battle. He threw himself wholeheartedly into training his fists, proving to the world his conviction and earning fame as a fearsome warrior. Even now he continues to hone his aged body, always striving for newer peaks. Despite his usual stoic expression, he's got quite the unsavory side hiding underneath, but most opponents are too busy facing off against his boulder-like fists and log-like kicks to do much about his discourteous behavior. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Soriz Soriz is a brawler who harasses opponents from mid-range with his 236L and pressures opponents at extremely close range with his other options, including a tool to shrug off incoming attacks.
Pros
Cons
- Good damage output, mostly in the corner.
- Good pressure options that can be plus and almost always safe on block.
- Able to stack a defensive buff with Muscle Fury.
- Specials do decent chip damage on block, which opens the opponent up to mindgames.
- S O I Y A
- Only invincible option is SBA; next-best reversal does not activate armor until frame 3.
- No "projectile" type move, struggles in neutral if he cannot use Impact Knuckles.
- Rather slow movement and short-reaching normals, making neutral difficult in some match-ups where he can't freely use 236L.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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Air Normals
j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Muscle Fury 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Impact Knuckles 236X or 5S |
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Roundhouse Fang 623X or 6S |
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Punch the Stars 214X or 4S |
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Rock Smash 22X or 2S |
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Skybound Art
Leaping Tiger, Charging Dragon 236236H or 236S |
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Super Skybound Art
Macho Ultimatum 236236U or 236S+U |
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Tenacious Will Punch the Stars > 214X or 2S |
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Bravado Bullet Punch the Stars > 236X or 6S |
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Way of the Fundoshi Fist 236236U or 236S+U during Macho Ultimatum |
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To edit frame data, edit values in GBVS/Soriz/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •