Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
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Overview
Soriz is a brawler who pesters the opponent with dash-punches and high chip damage while keeping himself relatively safe.
"My fists don't lie!" | |
Lore: | Soriz once tried his hands at wielding a weapon, before he realized that his hands themselves were the ultimate tool for battle. He threw himself wholeheartedly into training his fists, proving to the world his conviction and earning fame as a fearsome warrior. Even now he continues to hone his aged body, always striving for newer peaks. Despite his usual stoic expression, he's got quite the unsavory side hiding underneath, but most opponents are too busy facing off against his boulder-like fists and log-like kicks to do much about his discourteous behavior. |
Voice: | English: Jamieson Price/Japanese: Rikiya Koyama |
Soriz Soriz is a brawler who harasses opponents from mid-range with his 236L and pressures opponents at extremely close range with his other options, including a tool to shrug off incoming attacks.
- Good Damage: Soriz has access to great chip damage and ridiculous corner combo damage.
- Safe Pressure: Thanks to moves such as Impact Knuckles Soriz is able to apply pressure while keeping himself safe from retaliation in many situations.
- Rewarding Frame Traps: In the corner, Soriz can score massive damage off of his myriad of frame traps.
- S O I Y A
- Lack of a Reliable Reversal: Soriz's only invincible option is Leaping Tiger, Charging Dragon. His next-best reversal does not activate armor until frame 3.
- Neutral Issues: Soriz lacks a fireball which makes neutral difficult in matchups where Impact Knuckles is less effective. Additionally, Soriz does not have particularly great speed nor range which accentuates this issue.
Soriz' defense is increased during Muscle Fury and Macho Ultimatum. Every time he withstands an incoming attack with Muscle Fury, this defense buff will be further enhanced.
Normal Moves
c.L
c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Muscle Fury
Muscle Fury 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Impact Knuckles
Impact Knuckles 236X or 5S |
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Roundhouse Fang
Roundhouse Fang 623X or 6S |
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Punch the Stars
Punch the Stars 214X or 4S |
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Rock Smash
Rock Smash 22X or 2S |
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Skybound Art
Leaping Tiger, Charging Dragon
Leaping Tiger, Charging Dragon 236236H or 236S |
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Super Skybound Art
Macho Ultimatum
Macho Ultimatum 236236U or 236S+U |
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Tenacious Will
Tenacious Will Punch the Stars > 214X or 2S |
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Bravado Bullet
Bravado Bullet Punch the Stars > 236X or 6S |
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Way of the Fundoshi Fist
Way of the Fundoshi Fist 236236U or 236S+U during Macho Ultimatum |
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External References
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •