Line 26: | Line 26: | ||
Midscreen: | Midscreen: | ||
* 5XXX > | * 5XXX > (ender) | ||
# 236L/H | |||
# 214L/H | |||
# 623X | |||
# 22L/H | |||
# 236236H | |||
* cl.L link cl.M > auto combo > ender | |||
* 2L link cl.M > auto combo > ender | |||
* 2L 2L 2L > ... | |||
# 236H | |||
# 214L/H | |||
# 623M/H | |||
# 236236H | |||
==Combo Theory== | ==Combo Theory== | ||
Revision as of 02:31, 8 April 2020
Template
Combo | Position | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
Midscreen:
- 5XXX > (ender)
- 236L/H
- 214L/H
- 623X
- 22L/H
- 236236H
- cl.L link cl.M > auto combo > ender
- 2L link cl.M > auto combo > ender
- 2L 2L 2L > ...
- 236H
- 214L/H
- 623M/H
- 236236H
Combo Theory
Soriz combo theory is very flexible since all of his special moves can be used to end or extend a combo.
Video Examples
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •