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== Overview == | == Overview == | ||
Vaseraga is a | Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera. | ||
{{Bio | {{Bio | ||
| name = Vaseraga | | name = Vaseraga | ||
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}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Vaseraga}} is | | intro = {{Character Label|GBVS|Vaseraga}} is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks. | ||
| pros = | | pros = | ||
* Largest health bar in the game alongside Ladiva. | * Largest health bar in the game alongside Ladiva. | ||
* Possibly has the highest damage potential in the game. | * Possibly has the highest damage potential in the game. | ||
* Decent poking game thanks to normals like f. | * Decent poking game thanks to normals like f.5M, f.5H and his fireball Instinction. | ||
* Effective use of mixup options and Soul Forge allows you to bully opponents into making round ending mistakes. | * Effective use of mixup options and Soul Forge allows you to bully opponents into making round ending mistakes. | ||
* Very good frame data up close with a plethora of damaging counter-hit confirms. | |||
* Multiple easy ways to get hard knockdowns, giving time to use Soul Forge. Hard knockdowns are further bolstered by his previously mentioned mixup and conditioning tools like Savage Rampage and Great Scythe Grynoth. | * Multiple easy ways to get hard knockdowns, giving time to use Soul Forge. Hard knockdowns are further bolstered by his previously mentioned mixup and conditioning tools like Savage Rampage and Great Scythe Grynoth. | ||
* Armor granted by Soul Forge enables you to punish all kinds of options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] and 5[H] very powerful and safe. | * Armor granted by Soul Forge enables you to punish all kinds of options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] and 5[H] very powerful and safe. | ||
* 2H is a massive anti-air which leads into devastating combos on counter hit, same with landing a counter hit j.H. | * 2H is a massive anti-air which leads into devastating combos on counter hit, same with landing a counter hit j.H. | ||
* Voiced by SungWon Cho in English | |||
| cons = | | cons = | ||
* Very slow movement. Despite being well equipped to play in fireball wars, Vaseraga can struggle to catch up to fleeing opponents. At times you might have to patiently push opponents into the corner, or succeed on a good read. | * Very slow movement. Despite being well equipped to play in fireball wars, Vaseraga can struggle to catch up to fleeing opponents. At times you might have to patiently push opponents into the corner, or succeed on a good read. | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Fairly standard close range poke. A bit slow compared to most c.L moves, but leaves you extremely plus on block. Great for setting up frame traps with blockstrings such as c.L > c.M | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Pretty amazing button. Pretty solid range, relatively quick, good damage, plus on block, and great value on counter hit or crouching if you can react fast enough. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Extremely damaging c.H but is equally slow. Very rarely used in any situation that isn't combo filler. Charging this move doesn't change any of its properties, however if you have Soul Forge active, the armor will cover you as long as you hold the button (this goes for all charged H normals). One of only two moves that combo into 214L on normal hit, leading to some pretty strong combos. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Auto Combo</font>====== | ======<font style="visibility:hidden" size="0">Auto Combo</font>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Nothing too special about these normals. They can be used to set up frame traps with some specials or used to adjust height in juggles, but nothing is too special about them otherwise. Mostly combo and blockstring filler. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Surprisingly great button. Far more damage than most f.L pokes, though it's tied for the slowest in the game. It does however make up for that with its range. Doesn't confirm into very much, but can see frequent use in some juggles and is extremely safe to press at range due to its range, block advantage, and fast recovery. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
A slower f.L with slightly more damage and range, but much worse on block and whiff. While it's hard to find links using this move, you do get substantially more damage on counter hit than you do with f.L, so this is mainly used as either a punish button or a ranged poke when you know f.L won't hit. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
High commitment monster of a normal with huge range and damage. | |||
*As with all H normals, can be charged to have the Soul Forge armor window extended. | |||
*Hits from round start distance, so you can sometimes bully aggressive round start options. This is very risky and should be used sparingly, however | |||
*Very low reward on normal hit, but combos into 22L~M on counter hit for a solid knockdown to get your offense started. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Vaseraga's fastest normal. Surprisingly good hitbox considering the animation. Not nearly as good of a setup tool as c.L or c.M, but you'll probably use this primarily on abare or some weird combos that need specifically a 6 frame button. Hard to combo after but does gatling into c.L if you're close enough. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
A pretty solid low with decent range. A key feature of this normal is that it knocks down and leaves them close, so you don't have to commit to a 2U or 22L~M to get some oki started. Easy to combo off of if you're close enough. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2H</font>====== | ======<font style="visibility:hidden" size="0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_2H.png | |image=GBVS_Vaseraga_2H.png |caption=Oh, you gonna die, baby~! | ||
|name=2H | |name=2H | ||
|input= | |input= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Vaseraga's monster of an anti air. | |||
*Considering the animation, it's actually pretty quick, allowing you to squeeze it into a lot of spots you might not think of mid combo. | |||
*Leads to absurd damage as an anti air depending on your spacing and timing. | |||
*Vital combo filler for 214L loops in the corner as well as other wacky juggle concepts | |||
*As with all H normals, can be charged and doing so will extend Soul Forge's armor window. Not too useful on this button since you'll use it mostly to stuff jumps, but sometimes it comes up. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2U</font>====== | ======<font style="visibility:hidden" size="0">2U</font>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Slow sweep with extremely long range. Gives a good knockdown but the slow startup makes it a poor choice at close range. Great for long ranged pokes, especially since you can cancel it into L Batalions of Fear to close the gap or Savage Rampage to set up some pressure. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Extremely fast vertical jab that's active the entire time you're airborne. Funnily enough, this can hit standing characters while rising, but doesn't lead to anything. So far, doesn't seem to be too useful. It can crossup, but comboing afterwards is very tough. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.M</font>====== | ======<font style="visibility:hidden" size="0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Horizontal swipe with great range but little verticality. Can be used while landing for a great horizontal poke, especially since jH will likely not come out in time when used that low. Mainly used as a spacing tool. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
A good jump in button. The hitbox starts well below you, but it has less hitstun than you may think. Does not hit behind Vaseraga despite what the animation might look like. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.U</font>====== | ======<font style="visibility:hidden" size="0">j.U</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_jU.png | |image=GBVS_Vaseraga_jU.png |caption=Oh lawd he comin' | ||
|name=j.U | |name=j.U | ||
|input= | |input= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
An interesting normal that can be used to mix up your air movement. | |||
*Vaseraga does a small hop which stalls his air momentum, then falls down. The hitbox comes out when he lands. | |||
* 0 or -1 oB depending on how close you are when the hitbox comes out; uncancelable. | |||
*Doesn't combo into anything on normal hit. Combos into c.L on counter hit. | |||
*Knocks down with a bit of advantage so you can get close range oki started. | |||
*NOT AN OVERHEAD. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
Activates an aura that gives armor properties for up to two hits when using any of the following skills or attacks: | Activates an aura that gives armor properties for up to two hits when using any of the following skills or attacks: | ||
*Charged H attacks | |||
*Soul Forge Itself | |||
*Battalions of Fear (M/H) | |||
*Savage Rampage (including follow-up Skills) | |||
}} | }} | ||
}} | }} | ||
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|name=Instinction | |name=Instinction | ||
|input=214X or 5S | |input=214X or 5S | ||
|image=GBVS_Vaseraga_Instinction.png |caption= | |image=GBVS_Vaseraga_Instinction.png |caption= "Not Banishing flat but it will do" | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Fires a ground projectile that travels about half the stage, causing significant knockback to the foe upon landing. | Fires a ground projectile that travels about half the stage, causing significant knockback to the foe upon landing. The H version is beaten by almost every other H projectile in the game, but is an effective pressure reset since it's so plus. | ||
M and H Versions Initiates the skill with a quick close range slash attack. | M and H Versions Initiates the skill with a quick close range slash attack. | ||
}} | }} | ||
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|name=Battalions of Fear | |name=Battalions of Fear | ||
|input=[4]6X or 6S | |input=[4]6X or 6S | ||
|image=GBVS_Vaseraga_BattalionsOfFear.png |caption= | |image=GBVS_Vaseraga_BattalionsOfFear.png |caption=Sundering Claws? | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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Charges forward with a tackling attack. | Charges forward with a tackling attack. | ||
M and H Versions Can be enhanced with Soul Forge. | M and H Versions Can be enhanced with Soul Forge. | ||
When using technical inputs, this skill can also be charged while holding 4 or 7. | When using technical inputs, this skill can also be charged while holding 4, 1, or 7. | ||
}} | }} | ||
}} | }} | ||
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|name=Great Scythe Grynoth | |name=Great Scythe Grynoth | ||
|input=632146X or 4S | |input=632146X or 4S | ||
|image=GBVS_Vaseraga_GreatScytheGrynoth.png |caption= | |image=GBVS_Vaseraga_GreatScytheGrynoth.png |caption=THIS B*TCH EMPTY | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Grabs the opponent using Grynoth and throws them. | Grabs the opponent using Grynoth and throws them fullscreen. The L version has a rather small hitbox, so make sure you're point blank before using it. This can be done by pushing your opponent after you've knocked them down or by canceling Savage Rampage's steps into this with proper timing. | ||
M: Grabs midair foes. | M: Grabs midair foes. | ||
H: Briefly slides forward and covers additional ground. | H: Briefly slides forward and covers additional ground. | ||
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|name=Savage Rampage | |name=Savage Rampage | ||
|input=22X or 2S | |input=22X or 2S | ||
|image=GBVS_Vaseraga_SavageRampage.png |caption= | |image=GBVS_Vaseraga_SavageRampage.png |caption=Me going to the kitchen to eat shredded cheese at 3 AM | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
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* 22L transitions to Stance in place. | * 22L transitions to Stance in place. | ||
* 22M takes a slight step backwards while transitioning. | * 22M takes a slight step backwards while transitioning. | ||
* Stance followups will auto correct if the opponent jumps over Vaseraga | |||
* 22H immediately transitions to 66 stomps instead of a standard stance transition. This can be canceled into followup moves before any stomps come out. | * 22H immediately transitions to 66 stomps instead of a standard stance transition. This can be canceled into followup moves before any stomps come out. | ||
* Great Scythe Grynoth can be used during Stance | * Great Scythe Grynoth can be used during Stance | ||
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|name=Rising Slash | |name=Rising Slash | ||
|input=Savage Rampage > L | |input=Savage Rampage > L | ||
|image=GBVS_Vaseraga_RisingSlash.png |caption= | |image=GBVS_Vaseraga_RisingSlash.png |caption= Protector of the ̶R̶u̶s̶s̶i̶a̶n̶ Phantagrande Skies! | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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|name=Sweeping Slash | |name=Sweeping Slash | ||
|input=Savage Rampage > M | |input=Savage Rampage > M | ||
|image=GBVS_Vaseraga_SweepingSlash.png |caption= | |image=GBVS_Vaseraga_SweepingSlash.png |caption= "Gimme them legs" | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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|name=Crushing Strike | |name=Crushing Strike | ||
|input=Savage Rampage > H | |input=Savage Rampage > H | ||
|image=GBVS_Vaseraga_CrushingStrike.png |caption= | |image=GBVS_Vaseraga_CrushingStrike.png |caption= "VIBE CHECK" | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Swings Grynoth in a vertical downward slash, causing guard crush when fully charged. | Swings Grynoth in a vertical downward slash, causing guard crush when fully charged. Causes groundbounce on hit, allowing for a combo afterwards, making it a very important part of his BnB. | ||
}} | }} | ||
}} | }} | ||
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|name=Ravaging Stomp | |name=Ravaging Stomp | ||
|input=Savage Rampage > U | |input=Savage Rampage > U | ||
|image=GBVS_Vaseraga_RavagingStomp.png |caption= | |image=GBVS_Vaseraga_RavagingStomp.png |caption= "You ever just tell someone....No" | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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|name=March | |name=March | ||
|input=Savage Rampage > 66 | |input=Savage Rampage > 66 | ||
|image= |caption= | |image=GBVS_Vaseraga_March.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{Description|8|text= | {{Description|8|text= | ||
Vaseraga marches forward, putting the opponent in block. Actually hitting the opponent won't combo into the next step. | Vaseraga marches forward, putting the opponent in block. Actually hitting the opponent won't combo into the next step. | ||
}} | |||
}} | |||
======<font style="visibility:hidden" size="0">Cancel</font>====== | |||
{{MoveData | |||
|name=Cancel | |||
|input=Savage Rampage > 44 | |||
|image=GBVS_Vaseraga_Cancel.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS}} | |||
{{!}}- | |||
{{#lsth:GBVS/Vaseraga/Data|22X > 44}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Vaseraga returns to his normal position. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
Unleashes a massive vertical burst attack, sending any foes caught in it flying. | Unleashes a massive vertical burst attack, sending any foes caught in it flying. | ||
has armor during the start-up, making it effective at close-range defensively and offensively | has armor during the start-up, making it effective at close-range defensively and offensively. However, the horizontal hitbox is rather small, making this super difficult to use in neutral or as a reversal option. | ||
}} | }} | ||
}} | }} |
Revision as of 21:03, 21 February 2020
Health | |
Prejump | |
Backdash |
Overview
Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera.
"Great Scythe Grynoth! Let your soul shape my blade!" | |
Lore: | This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. |
Vaseraga Vaseraga is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks.
- Largest health bar in the game alongside Ladiva.
- Possibly has the highest damage potential in the game.
- Decent poking game thanks to normals like f.5M, f.5H and his fireball Instinction.
- Effective use of mixup options and Soul Forge allows you to bully opponents into making round ending mistakes.
- Very good frame data up close with a plethora of damaging counter-hit confirms.
- Multiple easy ways to get hard knockdowns, giving time to use Soul Forge. Hard knockdowns are further bolstered by his previously mentioned mixup and conditioning tools like Savage Rampage and Great Scythe Grynoth.
- Armor granted by Soul Forge enables you to punish all kinds of options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] and 5[H] very powerful and safe.
- 2H is a massive anti-air which leads into devastating combos on counter hit, same with landing a counter hit j.H.
- Voiced by SungWon Cho in English
- Very slow movement. Despite being well equipped to play in fireball wars, Vaseraga can struggle to catch up to fleeing opponents. At times you might have to patiently push opponents into the corner, or succeed on a good read.
- Reliance on knockdowns. A lot of his effective gameplan and powerful tools rely on actually having time to use them.
- Largest target in the game. His big buttons make whiff-punishing him easier, he's easy to anti-air, his roll and dodge are easy to punish, and he is more susceptible to certain characters air gimmicks. Being big is just trouble all around for him.
Normal Moves
c.L
c.M
c.M |
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Pretty amazing button. Pretty solid range, relatively quick, good damage, plus on block, and great value on counter hit or crouching if you can react fast enough. |
c.H
c.H |
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Extremely damaging c.H but is equally slow. Very rarely used in any situation that isn't combo filler. Charging this move doesn't change any of its properties, however if you have Soul Forge active, the armor will cover you as long as you hold the button (this goes for all charged H normals). One of only two moves that combo into 214L on normal hit, leading to some pretty strong combos. |
Auto Combo
Auto Combo |
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f.L
f.L |
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Surprisingly great button. Far more damage than most f.L pokes, though it's tied for the slowest in the game. It does however make up for that with its range. Doesn't confirm into very much, but can see frequent use in some juggles and is extremely safe to press at range due to its range, block advantage, and fast recovery. |
f.M
f.M |
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A slower f.L with slightly more damage and range, but much worse on block and whiff. While it's hard to find links using this move, you do get substantially more damage on counter hit than you do with f.L, so this is mainly used as either a punish button or a ranged poke when you know f.L won't hit. |
f.H
f.H |
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High commitment monster of a normal with huge range and damage.
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2L
2L |
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Vaseraga's fastest normal. Surprisingly good hitbox considering the animation. Not nearly as good of a setup tool as c.L or c.M, but you'll probably use this primarily on abare or some weird combos that need specifically a 6 frame button. Hard to combo after but does gatling into c.L if you're close enough. |
2M
2M |
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A pretty solid low with decent range. A key feature of this normal is that it knocks down and leaves them close, so you don't have to commit to a 2U or 22L~M to get some oki started. Easy to combo off of if you're close enough. |
2H
2H |
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Vaseraga's monster of an anti air.
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2U
2U |
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Slow sweep with extremely long range. Gives a good knockdown but the slow startup makes it a poor choice at close range. Great for long ranged pokes, especially since you can cancel it into L Batalions of Fear to close the gap or Savage Rampage to set up some pressure. |
j.L
j.L |
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Extremely fast vertical jab that's active the entire time you're airborne. Funnily enough, this can hit standing characters while rising, but doesn't lead to anything. So far, doesn't seem to be too useful. It can crossup, but comboing afterwards is very tough. |
j.M
j.M |
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Horizontal swipe with great range but little verticality. Can be used while landing for a great horizontal poke, especially since jH will likely not come out in time when used that low. Mainly used as a spacing tool. |
j.H
j.H |
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A good jump in button. The hitbox starts well below you, but it has less hitstun than you may think. Does not hit behind Vaseraga despite what the animation might look like. |
j.U
j.U |
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An interesting normal that can be used to mix up your air movement.
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Unique Action
???
Soul Forge 5U |
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Activates an aura that gives armor properties for up to two hits when using any of the following skills or attacks:
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Instinction
Instinction 214X or 5S |
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Battalions of Fear
Battalions of Fear [4]6X or 6S |
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Great Scythe Grynoth
Great Scythe Grynoth 632146X or 4S |
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Savage Rampage
Savage Rampage 22X or 2S |
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Rising Slash
Rising Slash Savage Rampage > L |
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Swings Grynoth in a high slash, hitting both standing and airborne foes nearby. This skill doesn't hit crouching foes. |
Sweeping Slash
Sweeping Slash Savage Rampage > M |
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Swings Grynoth in a low sweep, knocking down any standing foes nearby. This skill can be used to catch a foe attempting to back out range. |
Crushing Strike
Crushing Strike Savage Rampage > H |
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Swings Grynoth in a vertical downward slash, causing guard crush when fully charged. Causes groundbounce on hit, allowing for a combo afterwards, making it a very important part of his BnB. |
Ravaging Stomp
Ravaging Stomp Savage Rampage > U |
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Stomps on Grynoth unleashing a damaging blast. This skill has armor properties independently, so use it to punish any foes attempting to attack Vaseraga during Savage Rampage. |
March
March Savage Rampage > 66 |
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Vaseraga marches forward, putting the opponent in block. Actually hitting the opponent won't combo into the next step. |
Cancel
Cancel Savage Rampage > 44 |
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Vaseraga returns to his normal position. |
Skybound Art
Bloody Moon
Bloody Moon 236236H or 236S |
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Charges forward with a powerful advancing attack. This skill has invincibility properties and advances considerably forward, great for punishing pokes and other attacks. If connected at close range, Vaseraga will perform an enhanced version for increased damage. |
Super Skybound Art
Aftermath
Aftermath 236236U or 236S+U |
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Unleashes a massive vertical burst attack, sending any foes caught in it flying. has armor during the start-up, making it effective at close-range defensively and offensively. However, the horizontal hitbox is rather small, making this super difficult to use in neutral or as a reversal option. |
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