m (→Special Moves) |
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{{ | {{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Vaseraga|discord=https://discord.gg/cMHSNjB}} | ||
| | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
| | {{FlexContainer}} | ||
| | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
{{FP Box | |||
|header=Overview | |||
|content=Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera. | |||
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Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera. | |||
{{Bio | {{Bio | ||
| name = Vaseraga | | name = Vaseraga | ||
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The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need.<br> | The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need.<br> | ||
His indomitable spirit, raw physical might, and inability to feel pain make for an overwhelmingly aggressive fighting style. Opponents are advised to approach with extreme caution. | His indomitable spirit, raw physical might, and inability to feel pain make for an overwhelmingly aggressive fighting style. Opponents are advised to approach with extreme caution. | ||
| voice = English: SungWon Cho/Japanese: Fumihiko Tachiki | |||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Vaseraga}} is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks. | | intro = {{Character Label|GBVS|Vaseraga}} is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks. | ||
| pros = | | pros = | ||
* '''Good Pokes''': Vaseraga's far normals ([[{{PAGENAME}}#f.L|{{clr|1|f.L}}]],[[{{PAGENAME}}#f.M|{{clr|3|f.M}}]],and [[{{PAGENAME}}#f.H|{{clr|4|f.H}}]]) are great pokes that combo into H [[{{PAGENAME}}#Savage_Rampage|Savage Rampage]] at most ranges, and can be canceled into [[ | * '''High Damage Output''': Savage Rampage followups and {{clr|4|2H}} grant excellent combo damage especially in the corner. | ||
* '''Consistent Knockdowns''': Vaseraga's {{clr|3|2M}}, [[{{PAGENAME}}#2U|{{clr|2|2U}}]], 22X~{{clr|4|H}}, 22X~{{clr|3|M}}, and [[ | * '''Good Pokes''': Vaseraga's far normals ([[{{PAGENAME}}#f.L|{{clr|1|f.L}}]],[[{{PAGENAME}}#f.M|{{clr|3|f.M}}]],and [[{{PAGENAME}}#f.H|{{clr|4|f.H}}]]) are great pokes that combo into H [[{{PAGENAME}}#Savage_Rampage|Savage Rampage]] at most ranges, and can be canceled into [[{{PAGENAME}}#Instinction|Instinction]] on block. | ||
* '''Consistent Knockdowns''': Vaseraga's {{clr|3|2M}}, [[{{PAGENAME}}#2U|{{clr|2|2U}}]], 22X~{{clr|4|H}}, 22X~{{clr|3|M}}, and [[{{PAGENAME}}#Great Scythe Grynoth|Great Scythe Grynoth]] (GSG) all provide knockdowns under a diverse set of circumstances which allow him to safely set up Soul Forge or okizeme. | |||
* '''Armor''': Some of Vaseraga's moves can be given limited armor by Soul Forge which enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with {{clr|4|2[H]}} much more safe. | * '''Armor''': Some of Vaseraga's moves can be given limited armor by Soul Forge which enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with {{clr|4|2[H]}} much more safe. | ||
* '''Space Control''': {{clr|4|2H}}, 22X~{{clr|1|L}}, and Vaseraga's Pokes provide good ways to control screen space. | * '''Space Control''': {{clr|4|2H}}, 22X~{{clr|1|L}}, and Vaseraga's Pokes provide good ways to control screen space. | ||
* '''Button Priorities''': Vaseraga has better priorities compared to the rest of the cast, giving him better chances in challenging his opponent's buttons. | |||
* '''High Health''': Tied with Ladiva for highest health in the game. Combined with his armor, this enables Vaseraga to survive more punishment and take more potentially rewarding risks. | |||
| cons = | | cons = | ||
* '''Slow Attacks''': Vaseraga does not have access to a 5f normal, and his normals are generally all 1 to 9 frames slower than the normals of other characters. | * '''Slow Attacks''': Vaseraga does not have access to a 5f normal, and his normals are generally all 1 to 9 frames slower than the normals of other characters. | ||
* '''Reliance on Knockdowns'''. A lot of his effective game plan and powerful tools rely on either having set up Soul Forge, or making the opponent blocking or attempting to block. | * '''Reliance on Knockdowns'''. A lot of his effective game plan and powerful tools rely on either having set up Soul Forge, or making the opponent blocking or attempting to block. | ||
* '''Armor Loses to Multi-hitting Attacks''': Soul Forge's armor can be beaten by any move that hits 3 times in rapid succession and even some moves that don't, including but not limited to: Most H Fireballs, most H Dragon | * '''Armor Loses to Multi-hitting Attacks''': Soul Forge's armor can be beaten by any move that hits 3 times in rapid succession and even some moves that don't, including but not limited to: Most H Fireballs, most H {{Tt|DP|Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion}}s, and Lowain's H Parry. | ||
* '''GSG Issues''': This command throw is very slow, especially the H version | * '''GSG Issues''': This command throw is very slow, especially the H version. L and H GSG often lose to opponents simply mashing buttons. Furthermore M GSG has little use because it has slightly less range and much less reward than his primary anti-air normal, {{clr|4|2H}}. | ||
* '''Lack of a Reliable Reversal''': Vaseraga lacks a DP-style move, his SBA is slow, and his SSBA has a guard point without invulnerability. This means getting cornered can be fatal. | * '''Lack of a Reliable Reversal''': Vaseraga lacks a DP-style move, his SBA is slow, and his SSBA has a guard point without invulnerability. This means getting cornered can be fatal. | ||
}} | }} | ||
|subheader1={{IconText|GBVS_SoulForgeIcon|[[{{PAGENAME}}#Soul Forge|Soul Forge]]}} {{Tt|Armor|A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).}} | |||
|content2=Vaseraga can use his unique action, Soul Forge, to gain temporary access to 2-hit armor on his next M or H-version special or H normal attack. Moves which can be granted armor with Soul Forge will have an icon next to their {{IconText|'''Name'''|GBVS_SoulForgeIcon|Right}}. The armor from Soul Forge is consumed after use and must be re-applied through another use of Soul Forge. | |||
}} | |||
{{Closediv}}<!--END TOP SECTION--> | |||
Vaseraga can use his unique action, Soul Forge, to gain temporary access to 2-hit armor on his next M or H-version special or H normal attack. Moves which can be granted armor with Soul Forge will have an icon next to their {{IconText|'''Name'''|GBVS_SoulForgeIcon|Right}}. The armor from Soul Forge is consumed after use and must be re-applied through another use of Soul Forge. | {{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | ||
{{FP TOC}} | |||
{{FP Box | |||
{{#lst: | | padding=no | ||
| content={{CharaInfo | |||
| game=GBVS | |||
| fullname=Vaseraga | |||
| nameplate=yes | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| colors=yes | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
== Normal Moves== | == Normal Moves== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">c.M</span>====== | ======<span style="visibility:hidden;font-size:0">c.M</span>====== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Excellent c.M. Pretty solid range, relatively quick, good damage, plus on block, and great value on counter hit or crouching if you can react fast enough. | Excellent {{clr|3|c.M}}. Pretty solid range, relatively quick, good damage, plus on block, and great value on counter hit or crouching if you can react fast enough. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">c.H</span>====== | ======<span style="visibility:hidden;font-size:0">c.H</span>====== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=XX}} | {{AttackVersion|name=XX}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.XX}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=XXX}} | {{AttackVersion|name=XXX}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|c.XXX}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.L</span>====== | ======<span style="visibility:hidden;font-size:0">f.L</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|f.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
An excellent poke and one of Vaseraga's best attacks. Great range, damage, and recovery. It is highly safe to press {{clr|1|f.L}} at its optimal range and, despite being only +1 block, can often be used successively due to outranging the opponent's quicker pokes. Combos into itself on CH for easy confirms, and can combo into 22H on any hit. | An excellent poke and one of Vaseraga's best attacks. Great range, damage, and recovery. It is highly safe to press {{clr|1|f.L}} at its optimal range and, despite being only +1 block, can often be used successively due to outranging the opponent's quicker pokes. Combos into itself on CH for easy confirms, and can combo into {{clr|4|22H}} on any hit. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.M</span>====== | ======<span style="visibility:hidden;font-size:0">f.M</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">f.H</span>====== | ======<span style="visibility:hidden;font-size:0">f.H</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2L</span>====== | ======<span style="visibility:hidden;font-size:0">2L</span>====== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2M</span>====== | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
2M serves as Vaseraga's practical sweep, as opposed to his 2U input which is used more for poking. | {{clr|3|2M}} serves as Vaseraga's practical sweep, as opposed to his {{clr|2|2U}} input which is used more for poking. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2H</span>====== | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2U</span>====== | ======<span style="visibility:hidden;font-size:0">2U</span>====== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|2U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
===Air Normals=== | ===Air Normals=== | ||
---- | ---- | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.M</span>====== | ======<span style="visibility:hidden;font-size:0">j.M</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.H</span>====== | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
The hitbox starts below Vaseraga but extends far upward. While you will usually opt for j.M, this attack can replace it at closer range for higher damage confirms. In specific matchups this can help prevent an opponent's jump-out attempt as you approach. | The hitbox starts below Vaseraga but extends far upward. While you will usually opt for {{clr|3|j.M}}, this attack can replace it at closer range for higher damage confirms. In specific matchups this can help prevent an opponent's jump-out attempt as you approach. | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">j.U</span>====== | ======<span style="visibility:hidden;font-size:0">j.U</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|5U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Activates an aura that gives 2 hits of armor on specific moves. Can be safely used after a knockdown before applying okizeme. | Activates an aura that gives 2 hits of armor on specific moves. Can be safely used after a knockdown before applying okizeme. Attacks hitting Vaseraga while he's armored will have damage reduced by 50%. | ||
The two hits of armor are activated on any of the following skills or attacks: | The two hits of armor are activated on any of the following skills or attacks: | ||
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*Battalions of Fear (M/H) | *Battalions of Fear (M/H) | ||
*Savage Rampage (including follow-up Skills and March) | *Savage Rampage (including follow-up Skills and March) | ||
Soul Forge itself is, in fact, one of the strongest moves to use the armor buff on, as it leads to a full c.H confirm upon successful hit at close range, whether it counters or not -- not to mention it also reapplies armor immediately. It requires a counter-hit to combo on jumping confirms, but it ''is'' air unblockable. Combined with 2 hits of armor makes it a effective anti-air when 2H won't cut it. | Soul Forge itself is, in fact, one of the strongest moves to use the armor buff on, as it leads to a full {{clr|4|c.H}} confirm upon successful hit at close range, whether it counters or not -- not to mention it also reapplies armor immediately. It requires a counter-hit to combo on jumping confirms, but it ''is'' air unblockable. Combined with 2 hits of armor makes it a effective anti-air when {{clr|4|2H}} won't cut it. | ||
The startup until Soul Forge becomes armored is 5F. This is a critical aspect of Vaseraga's matchups, because his fastest jab, 2L, is only 6F. | The startup until Soul Forge becomes armored is 5F. This is a critical aspect of Vaseraga's matchups, because his fastest jab, {{clr|1|2L}}, is only 6F. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Vaseraga_Throw.png |caption= | |image=GBVS_Vaseraga_Throw.png |caption= | ||
|image2=GBVS_Vaseraga_BackThrow.png |caption2= | |||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|LU}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|j.LU}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|MH}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Battalions of Fear</span>====== | ======<span style="visibility:hidden;font-size:0">Battalions of Fear</span>====== | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|[4]6L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name={{IconText|M|GBVS_SoulForgeIcon|Right}}}} | {{AttackVersion|name={{IconText|M|GBVS_SoulForgeIcon|Right}}}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|[4]6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name={{IconText|H|GBVS_SoulForgeIcon|Right}}}} | {{AttackVersion|name={{IconText|H|GBVS_SoulForgeIcon|Right}}}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|[4]6H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Great Scythe Grynoth</span>====== | ======<span style="visibility:hidden;font-size:0">Great Scythe Grynoth</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|632146H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Grabs the opponent using Grynoth and throws them fullscreen. | {{Description|8|text=Grabs the opponent using Grynoth and throws them fullscreen. | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Savage Rampage</span>====== | ======<span style="visibility:hidden;font-size:0">Savage Rampage</span>====== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">Savage Rampage Follow-ups</span>====== | ======<span style="visibility:hidden;font-size:0">Savage Rampage Follow-ups</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Rising Slash|subtitle=Savage Rampage > {{clr|1|L}} }} | {{AttackVersion|name=Rising Slash|subtitle=Savage Rampage > {{clr|1|L}} }} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|22X L}} | ||
{{!}}- | {{!}}- | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= Swings Grynoth in a high slash, hitting both airborne foes and those standing nearby. This move does not hit crouching foes. If done from EX stance 22H, it's +8 on block. | {{Description|8|text= Swings Grynoth in a high slash, hitting both airborne foes and those standing nearby. This move does not hit crouching foes. If done from EX stance {{clr|4|22H}}, it's +8 on block. | ||
}} | }} | ||
{{AttackVersion|name=Sweeping Slash|subtitle=Savage Rampage > {{clr|3|M}} }} | {{AttackVersion|name=Sweeping Slash|subtitle=Savage Rampage > {{clr|3|M}} }} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|22X M}} | ||
{{!}}- | {{!}}- | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= Swings Grynoth in a low sweep, knocking down any standing foes nearby. This move can be used to catch a foe attempting to back out range. If done from EX stance 22H, it's safe on block at -4. | {{Description|8|text= Swings Grynoth in a low sweep, knocking down any standing foes nearby. This move can be used to catch a foe attempting to back out range. If done from EX stance {{clr|4|22H}}, it's safe on block at -4. | ||
}} | }} | ||
{{AttackVersion|name=Crushing Strike|subtitle=Savage Rampage > {{clr|4|H}} }} | {{AttackVersion|name=Crushing Strike|subtitle=Savage Rampage > {{clr|4|H}} }} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|22X H}} | ||
{{!}}- | {{!}}- | ||
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{{AttackVersion|name=Ravaging Stomp|subtitle=Savage Rampage > {{clr|2|U}} }} | {{AttackVersion|name=Ravaging Stomp|subtitle=Savage Rampage > {{clr|2|U}} }} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|22X U}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= Stomps on Grynoth unleashing a damaging blast. This skill has armor properties independent of Soul Forge and will soak many hits. This followup is significantly more unsafe on block than the {{clr|4|H}} followup, a property that when combined with its unique armor property, means that it is intended to be used as a bait and punish against enemy reversals when you do not already have armor ready. | {{Description|8|text= Stomps on Grynoth unleashing a damaging blast. This skill has armor properties independent of Soul Forge and will soak many hits. This followup is significantly more unsafe on block than the {{clr|4|H}} followup, a property that when combined with its unique armor property, means that it is intended to be used as a bait and punish against enemy reversals when you do not already have armor ready. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=March|subtitle=Savage Rampage > 66}} | {{AttackVersion|name=March|subtitle=Savage Rampage > 66}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|22X 66}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Vaseraga marches forward hitting with each slow step. The slow speed of the steps combined with their low hitstun means that the steps of march will not combo into each other on block or on hit. | {{Description|8|text=Vaseraga marches forward hitting with each slow step. The slow speed of the steps combined with their low hitstun means that the steps of march will not combo into each other on block or on hit. | ||
}} | }} | ||
{{AttackVersion|name=Cancel|subtitle=Savage Rampage > 44}} | {{AttackVersion|name=Cancel|subtitle=Savage Rampage > 44}} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|22X 44}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text=Vaseraga exits stance to his normal state. | {{Description|8|text=Vaseraga exits stance to his normal state. | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236236H}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
}} | }} | ||
==Super Skybound Art== | |||
== | |||
======<span style="visibility:hidden;font-size:0">Aftermath</span>====== | ======<span style="visibility:hidden;font-size:0">Aftermath</span>====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
{{!}}- | {{!}}- | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|236236U}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GBVS}} | {{Navbar-GBVS}} | ||
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera.
"Great Scythe Grynoth! Let your soul shape my blade!" | |
Lore: | This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. |
Voice: | English: SungWon Cho/Japanese: Fumihiko Tachiki |
Vaseraga Vaseraga is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks.
- High Damage Output: Savage Rampage followups and 2H grant excellent combo damage especially in the corner.
- Good Pokes: Vaseraga's far normals (f.L,f.M,and f.H) are great pokes that combo into H Savage Rampage at most ranges, and can be canceled into Instinction on block.
- Consistent Knockdowns: Vaseraga's 2M, 2U, 22X~H, 22X~M, and Great Scythe Grynoth (GSG) all provide knockdowns under a diverse set of circumstances which allow him to safely set up Soul Forge or okizeme.
- Armor: Some of Vaseraga's moves can be given limited armor by Soul Forge which enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] much more safe.
- Space Control: 2H, 22X~L, and Vaseraga's Pokes provide good ways to control screen space.
- Button Priorities: Vaseraga has better priorities compared to the rest of the cast, giving him better chances in challenging his opponent's buttons.
- High Health: Tied with Ladiva for highest health in the game. Combined with his armor, this enables Vaseraga to survive more punishment and take more potentially rewarding risks.
- Slow Attacks: Vaseraga does not have access to a 5f normal, and his normals are generally all 1 to 9 frames slower than the normals of other characters.
- Reliance on Knockdowns. A lot of his effective game plan and powerful tools rely on either having set up Soul Forge, or making the opponent blocking or attempting to block.
- Armor Loses to Multi-hitting Attacks: Soul Forge's armor can be beaten by any move that hits 3 times in rapid succession and even some moves that don't, including but not limited to: Most H Fireballs, most H DPDragon PunchA move that has invulnerability during its startup, long recovery, and a rising motions, and Lowain's H Parry.
- GSG Issues: This command throw is very slow, especially the H version. L and H GSG often lose to opponents simply mashing buttons. Furthermore M GSG has little use because it has slightly less range and much less reward than his primary anti-air normal, 2H.
- Lack of a Reliable Reversal: Vaseraga lacks a DP-style move, his SBA is slow, and his SSBA has a guard point without invulnerability. This means getting cornered can be fatal.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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Air Normals
j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Soul Forge 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Instinction 214X or 5S |
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Battalions of Fear [4]6X or 6S |
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Great Scythe Grynoth 632146X or 4S |
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Savage Rampage 22X or 2S |
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Savage Rampage Follow-ups |
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Skybound Art
Bloody Moon 236236H or 236S |
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Super Skybound Art
Aftermath 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •